/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AccessibilityTable.h" #include "AXObjectCache.h" #include "AccessibilityTableCell.h" #include "AccessibilityTableColumn.h" #include "AccessibilityTableHeaderContainer.h" #include "AccessibilityTableRow.h" #include "ElementIterator.h" #include "HTMLNames.h" #include "HTMLTableCaptionElement.h" #include "HTMLTableCellElement.h" #include "HTMLTableElement.h" #include "RenderObject.h" #include "RenderTable.h" #include "RenderTableCell.h" #include "RenderTableSection.h" #include namespace WebCore { using namespace HTMLNames; AccessibilityTable::AccessibilityTable(RenderObject* renderer) : AccessibilityRenderObject(renderer) , m_headerContainer(nullptr) , m_isExposableThroughAccessibility(true) { } AccessibilityTable::~AccessibilityTable() { } void AccessibilityTable::init() { AccessibilityRenderObject::init(); m_isExposableThroughAccessibility = computeIsTableExposableThroughAccessibility(); } Ref AccessibilityTable::create(RenderObject* renderer) { return adoptRef(*new AccessibilityTable(renderer)); } bool AccessibilityTable::hasARIARole() const { if (!m_renderer) return false; AccessibilityRole ariaRole = ariaRoleAttribute(); if (ariaRole != UnknownRole) return true; return false; } bool AccessibilityTable::isExposableThroughAccessibility() const { if (!m_renderer) return false; return m_isExposableThroughAccessibility; } HTMLTableElement* AccessibilityTable::tableElement() const { if (!is(*m_renderer)) return nullptr; RenderTable& table = downcast(*m_renderer); if (is(table.element())) return downcast(table.element()); table.forceSectionsRecalc(); // If the table has a display:table-row-group, then the RenderTable does not have a pointer to it's HTMLTableElement. // We can instead find it by asking the firstSection for its parent. RenderTableSection* firstBody = table.firstBody(); if (!firstBody || !firstBody->element()) return nullptr; return ancestorsOfType(*(firstBody->element())).first(); } bool AccessibilityTable::isDataTable() const { if (!m_renderer) return false; // Do not consider it a data table is it has an ARIA role. if (hasARIARole()) return false; // When a section of the document is contentEditable, all tables should be // treated as data tables, otherwise users may not be able to work with rich // text editors that allow creating and editing tables. if (node() && node()->hasEditableStyle()) return true; if (!is(*m_renderer)) return false; // This employs a heuristic to determine if this table should appear. // Only "data" tables should be exposed as tables. // Unfortunately, there is no good way to determine the difference // between a "layout" table and a "data" table. if (HTMLTableElement* tableElement = this->tableElement()) { // If there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table. if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) return true; // If someone used "rules" attribute than the table should appear. if (!tableElement->rules().isEmpty()) return true; // If there's a colgroup or col element, it's probably a data table. for (const auto& child : childrenOfType(*tableElement)) { if (child.hasTagName(colTag) || child.hasTagName(colgroupTag)) return true; } } // The following checks should only apply if this is a real element. if (!hasTagName(tableTag)) return false; RenderTable& table = downcast(*m_renderer); // go through the cell's and check for tell-tale signs of "data" table status // cells have borders, or use attributes like headers, abbr, scope or axis table.recalcSectionsIfNeeded(); RenderTableSection* firstBody = table.firstBody(); if (!firstBody) return false; int numCols = firstBody->numColumns(); int numRows = firstBody->numRows(); // If there's only one cell, it's not a good AXTable candidate. if (numRows == 1 && numCols == 1) return false; // If there are at least 20 rows, we'll call it a data table. if (numRows >= 20) return true; // Store the background color of the table to check against cell's background colors. const RenderStyle& tableStyle = table.style(); Color tableBGColor = tableStyle.visitedDependentColor(CSSPropertyBackgroundColor); // check enough of the cells to find if the table matches our criteria // Criteria: // 1) must have at least one valid cell (and) // 2) at least half of cells have borders (or) // 3) at least half of cells have different bg colors than the table, and there is cell spacing unsigned validCellCount = 0; unsigned borderedCellCount = 0; unsigned backgroundDifferenceCellCount = 0; unsigned cellsWithTopBorder = 0; unsigned cellsWithBottomBorder = 0; unsigned cellsWithLeftBorder = 0; unsigned cellsWithRightBorder = 0; Color alternatingRowColors[5]; int alternatingRowColorCount = 0; int headersInFirstColumnCount = 0; for (int row = 0; row < numRows; ++row) { int headersInFirstRowCount = 0; for (int col = 0; col < numCols; ++col) { RenderTableCell* cell = firstBody->primaryCellAt(row, col); if (!cell) continue; Element* cellElement = cell->element(); if (!cellElement) continue; if (cell->width() < 1 || cell->height() < 1) continue; ++validCellCount; bool isTHCell = cellElement->hasTagName(thTag); // If the first row is comprised of all
tags, assume it is a data table. if (!row && isTHCell) ++headersInFirstRowCount; // If the first column is comprised of all tags, assume it is a data table. if (!col && isTHCell) ++headersInFirstColumnCount; // In this case, the developer explicitly assigned a "data" table attribute. if (is(*cellElement)) { HTMLTableCellElement& tableCellElement = downcast(*cellElement); if (!tableCellElement.headers().isEmpty() || !tableCellElement.abbr().isEmpty() || !tableCellElement.axis().isEmpty() || !tableCellElement.scope().isEmpty()) return true; } const RenderStyle& renderStyle = cell->style(); // If the empty-cells style is set, we'll call it a data table. if (renderStyle.emptyCells() == HIDE) return true; // If a cell has matching bordered sides, call it a (fully) bordered cell. if ((cell->borderTop() > 0 && cell->borderBottom() > 0) || (cell->borderLeft() > 0 && cell->borderRight() > 0)) ++borderedCellCount; // Also keep track of each individual border, so we can catch tables where most // cells have a bottom border, for example. if (cell->borderTop() > 0) ++cellsWithTopBorder; if (cell->borderBottom() > 0) ++cellsWithBottomBorder; if (cell->borderLeft() > 0) ++cellsWithLeftBorder; if (cell->borderRight() > 0) ++cellsWithRightBorder; // If the cell has a different color from the table and there is cell spacing, // then it is probably a data table cell (spacing and colors take the place of borders). Color cellColor = renderStyle.visitedDependentColor(CSSPropertyBackgroundColor); if (table.hBorderSpacing() > 0 && table.vBorderSpacing() > 0 && tableBGColor != cellColor && cellColor.alpha() != 1) ++backgroundDifferenceCellCount; // If we've found 10 "good" cells, we don't need to keep searching. if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) return true; // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows. if (row < 5 && row == alternatingRowColorCount) { RenderElement* renderRow = cell->parent(); if (!is(renderRow)) continue; const RenderStyle& rowRenderStyle = renderRow->style(); Color rowColor = rowRenderStyle.visitedDependentColor(CSSPropertyBackgroundColor); alternatingRowColors[alternatingRowColorCount] = rowColor; ++alternatingRowColorCount; } } if (!row && headersInFirstRowCount == numCols && numCols > 1) return true; } if (headersInFirstColumnCount == numRows && numRows > 1) return true; // if there is less than two valid cells, it's not a data table if (validCellCount <= 1) return false; // half of the cells had borders, it's a data table unsigned neededCellCount = validCellCount / 2; if (borderedCellCount >= neededCellCount || cellsWithTopBorder >= neededCellCount || cellsWithBottomBorder >= neededCellCount || cellsWithLeftBorder >= neededCellCount || cellsWithRightBorder >= neededCellCount) return true; // half had different background colors, it's a data table if (backgroundDifferenceCellCount >= neededCellCount) return true; // Check if there is an alternating row background color indicating a zebra striped style pattern. if (alternatingRowColorCount > 2) { Color firstColor = alternatingRowColors[0]; for (int k = 1; k < alternatingRowColorCount; k++) { // If an odd row was the same color as the first row, its not alternating. if (k % 2 == 1 && alternatingRowColors[k] == firstColor) return false; // If an even row is not the same as the first row, its not alternating. if (!(k % 2) && alternatingRowColors[k] != firstColor) return false; } return true; } return false; } bool AccessibilityTable::computeIsTableExposableThroughAccessibility() const { // The following is a heuristic used to determine if a // should be exposed as an AXTable. The goal // is to only show "data" tables. if (!m_renderer) return false; // If the developer assigned an aria role to this, then we // shouldn't expose it as a table, unless, of course, the aria // role is a table. if (hasARIARole()) return false; return isDataTable(); } void AccessibilityTable::clearChildren() { AccessibilityRenderObject::clearChildren(); m_rows.clear(); m_columns.clear(); if (m_headerContainer) { m_headerContainer->detachFromParent(); m_headerContainer = nullptr; } } void AccessibilityTable::addChildren() { if (!isExposableThroughAccessibility()) { AccessibilityRenderObject::addChildren(); return; } ASSERT(!m_haveChildren); m_haveChildren = true; if (!is(m_renderer)) return; RenderTable& table = downcast(*m_renderer); // Go through all the available sections to pull out the rows and add them as children. table.recalcSectionsIfNeeded(); if (HTMLTableElement* tableElement = this->tableElement()) { if (HTMLTableCaptionElement* caption = tableElement->caption()) { AccessibilityObject* axCaption = axObjectCache()->getOrCreate(caption); if (axCaption && !axCaption->accessibilityIsIgnored()) m_children.append(axCaption); } } unsigned maxColumnCount = 0; RenderTableSection* footer = table.footer(); for (RenderTableSection* tableSection = table.topSection(); tableSection; tableSection = table.sectionBelow(tableSection, SkipEmptySections)) { if (tableSection == footer) continue; addChildrenFromSection(tableSection, maxColumnCount); } // Process the footer last, in case it was ordered earlier in the DOM. if (footer) addChildrenFromSection(footer, maxColumnCount); AXObjectCache* axCache = m_renderer->document().axObjectCache(); // make the columns based on the number of columns in the first body unsigned length = maxColumnCount; for (unsigned i = 0; i < length; ++i) { auto& column = downcast(*axCache->getOrCreate(ColumnRole)); column.setColumnIndex((int)i); column.setParent(this); m_columns.append(&column); if (!column.accessibilityIsIgnored()) m_children.append(&column); } AccessibilityObject* headerContainerObject = headerContainer(); if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored()) m_children.append(headerContainerObject); // Sometimes the cell gets the wrong role initially because it is created before the parent // determines whether it is an accessibility table. Iterate all the cells and allow them to // update their roles now that the table knows its status. // see bug: https://bugs.webkit.org/show_bug.cgi?id=147001 for (const auto& row : m_rows) { for (const auto& cell : row->children()) cell->updateAccessibilityRole(); } } void AccessibilityTable::addTableCellChild(AccessibilityObject* rowObject, HashSet& appendedRows, unsigned& columnCount) { if (!rowObject || !is(*rowObject)) return; auto& row = downcast(*rowObject); // We need to check every cell for a new row, because cell spans // can cause us to miss rows if we just check the first column. if (appendedRows.contains(&row)) return; row.setRowIndex(static_cast(m_rows.size())); m_rows.append(&row); if (!row.accessibilityIsIgnored()) m_children.append(&row); appendedRows.add(&row); // store the maximum number of columns unsigned rowCellCount = row.children().size(); if (rowCellCount > columnCount) columnCount = rowCellCount; } void AccessibilityTable::addChildrenFromSection(RenderTableSection* tableSection, unsigned& maxColumnCount) { ASSERT(tableSection); if (!tableSection) return; AXObjectCache* axCache = m_renderer->document().axObjectCache(); HashSet appendedRows; unsigned numRows = tableSection->numRows(); for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) { RenderTableRow* renderRow = tableSection->rowRendererAt(rowIndex); if (!renderRow) continue; AccessibilityObject& rowObject = *axCache->getOrCreate(renderRow); // If the row is anonymous, we should dive deeper into the descendants to try to find a valid row. if (renderRow->isAnonymous()) { Deque queue; queue.append(&rowObject); while (!queue.isEmpty()) { AccessibilityObject* obj = queue.takeFirst(); if (obj->node() && is(*obj)) { addTableCellChild(obj, appendedRows, maxColumnCount); continue; } for (auto* child = obj->firstChild(); child; child = child->nextSibling()) queue.append(child); } } else addTableCellChild(&rowObject, appendedRows, maxColumnCount); } maxColumnCount = std::max(tableSection->numColumns(), maxColumnCount); } AccessibilityObject* AccessibilityTable::headerContainer() { if (m_headerContainer) return m_headerContainer.get(); auto& tableHeader = downcast(*axObjectCache()->getOrCreate(TableHeaderContainerRole)); tableHeader.setParent(this); m_headerContainer = &tableHeader; return m_headerContainer.get(); } const AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::columns() { updateChildrenIfNecessary(); return m_columns; } const AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::rows() { updateChildrenIfNecessary(); return m_rows; } void AccessibilityTable::columnHeaders(AccessibilityChildrenVector& headers) { if (!m_renderer) return; updateChildrenIfNecessary(); // Sometimes m_columns can be reset during the iteration, we cache it here to be safe. AccessibilityChildrenVector columnsCopy = m_columns; for (const auto& column : columnsCopy) { if (AccessibilityObject* header = downcast(*column).headerObject()) headers.append(header); } } void AccessibilityTable::rowHeaders(AccessibilityChildrenVector& headers) { if (!m_renderer) return; updateChildrenIfNecessary(); // Sometimes m_rows can be reset during the iteration, we cache it here to be safe. AccessibilityChildrenVector rowsCopy = m_rows; for (const auto& row : rowsCopy) { if (AccessibilityObject* header = downcast(*row).headerObject()) headers.append(header); } } void AccessibilityTable::visibleRows(AccessibilityChildrenVector& rows) { if (!m_renderer) return; updateChildrenIfNecessary(); for (const auto& row : m_rows) { if (row && !row->isOffScreen()) rows.append(row); } } void AccessibilityTable::cells(AccessibilityObject::AccessibilityChildrenVector& cells) { if (!m_renderer) return; updateChildrenIfNecessary(); for (const auto& row : m_rows) cells.appendVector(row->children()); } unsigned AccessibilityTable::columnCount() { updateChildrenIfNecessary(); return m_columns.size(); } unsigned AccessibilityTable::rowCount() { updateChildrenIfNecessary(); return m_rows.size(); } int AccessibilityTable::tableLevel() const { int level = 0; for (AccessibilityObject* obj = static_cast(const_cast(this)); obj; obj = obj->parentObject()) { if (is(*obj) && downcast(*obj).isExposableThroughAccessibility()) ++level; } return level; } AccessibilityTableCell* AccessibilityTable::cellForColumnAndRow(unsigned column, unsigned row) { updateChildrenIfNecessary(); if (column >= columnCount() || row >= rowCount()) return nullptr; // Iterate backwards through the rows in case the desired cell has a rowspan and exists in a previous row. for (unsigned rowIndexCounter = row + 1; rowIndexCounter > 0; --rowIndexCounter) { unsigned rowIndex = rowIndexCounter - 1; const auto& children = m_rows[rowIndex]->children(); // Since some cells may have colspans, we have to check the actual range of each // cell to determine which is the right one. for (unsigned colIndexCounter = std::min(static_cast(children.size()), column + 1); colIndexCounter > 0; --colIndexCounter) { unsigned colIndex = colIndexCounter - 1; AccessibilityObject* child = children[colIndex].get(); ASSERT(is(*child)); if (!is(*child)) continue; std::pair columnRange; std::pair rowRange; auto& tableCellChild = downcast(*child); tableCellChild.columnIndexRange(columnRange); tableCellChild.rowIndexRange(rowRange); if ((column >= columnRange.first && column < (columnRange.first + columnRange.second)) && (row >= rowRange.first && row < (rowRange.first + rowRange.second))) return &tableCellChild; } } return nullptr; } AccessibilityRole AccessibilityTable::roleValue() const { if (!isExposableThroughAccessibility()) return AccessibilityRenderObject::roleValue(); AccessibilityRole ariaRole = ariaRoleAttribute(); if (ariaRole == GridRole || ariaRole == TreeGridRole) return GridRole; return TableRole; } bool AccessibilityTable::computeAccessibilityIsIgnored() const { AccessibilityObjectInclusion decision = defaultObjectInclusion(); if (decision == IncludeObject) return false; if (decision == IgnoreObject) return true; if (!isExposableThroughAccessibility()) return AccessibilityRenderObject::computeAccessibilityIsIgnored(); return false; } void AccessibilityTable::titleElementText(Vector& textOrder) const { String title = this->title(); if (!title.isEmpty()) textOrder.append(AccessibilityText(title, LabelByElementText)); } String AccessibilityTable::title() const { if (!isExposableThroughAccessibility()) return AccessibilityRenderObject::title(); String title; if (!m_renderer) return title; // see if there is a caption Node* tableElement = m_renderer->node(); if (is(tableElement)) { if (HTMLTableCaptionElement* caption = downcast(*tableElement).caption()) title = caption->innerText(); } // try the standard if (title.isEmpty()) title = AccessibilityRenderObject::title(); return title; } int AccessibilityTable::ariaColumnCount() const { const AtomicString& colCountValue = getAttribute(aria_colcountAttr); int colCountInt = colCountValue.toInt(); // If only a portion of the columns is present in the DOM at a given moment, this attribute is needed to // provide an explicit indication of the number of columns in the full table. if (colCountInt > (int)m_columns.size()) return colCountInt; return -1; } int AccessibilityTable::ariaRowCount() const { const AtomicString& rowCountValue = getAttribute(aria_rowcountAttr); int rowCountInt = rowCountValue.toInt(); // If only a portion of the rows is present in the DOM at a given moment, this attribute is needed to // provide an explicit indication of the number of rows in the full table. if (rowCountInt > (int)m_rows.size()) return rowCountInt; return -1; } } // namespace WebCore