/* * Copyright (C) 2007 Apple Inc. All rights reserved. * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "JSHTMLCanvasElement.h" #include "CanvasContextAttributes.h" #include "HTMLCanvasElement.h" #include "JSCanvasRenderingContext2D.h" #include #include #if ENABLE(WEBGL) #include "JSDictionary.h" #include "JSWebGLRenderingContextBase.h" #include "WebGLContextAttributes.h" #endif using namespace JSC; namespace WebCore { #if ENABLE(WEBGL) static void get3DContextAttributes(ExecState& state, RefPtr& attrs) { JSValue initializerValue = state.argument(1); if (initializerValue.isUndefinedOrNull()) return; JSObject* initializerObject = initializerValue.toObject(&state); JSDictionary dictionary(&state, initializerObject); GraphicsContext3D::Attributes graphicsAttrs; dictionary.tryGetProperty("alpha", graphicsAttrs.alpha); dictionary.tryGetProperty("depth", graphicsAttrs.depth); dictionary.tryGetProperty("stencil", graphicsAttrs.stencil); dictionary.tryGetProperty("antialias", graphicsAttrs.antialias); dictionary.tryGetProperty("premultipliedAlpha", graphicsAttrs.premultipliedAlpha); dictionary.tryGetProperty("preserveDrawingBuffer", graphicsAttrs.preserveDrawingBuffer); attrs = WebGLContextAttributes::create(graphicsAttrs); } #endif JSValue JSHTMLCanvasElement::getContext(ExecState& state) { HTMLCanvasElement& canvas = wrapped(); const String& contextId = state.argument(0).toString(&state)->value(&state); RefPtr attrs; #if ENABLE(WEBGL) if (HTMLCanvasElement::is3dType(contextId)) { get3DContextAttributes(state, attrs); if (state.hadException()) return jsUndefined(); } #endif CanvasRenderingContext* context = canvas.getContext(contextId, attrs.get()); if (!context) return jsNull(); return toJS(&state, globalObject(), WTF::getPtr(context)); } JSValue JSHTMLCanvasElement::probablySupportsContext(ExecState& state) { HTMLCanvasElement& canvas = wrapped(); if (!state.argumentCount()) return jsBoolean(false); const String& contextId = state.uncheckedArgument(0).toString(&state)->value(&state); if (state.hadException()) return jsUndefined(); RefPtr attrs; #if ENABLE(WEBGL) if (HTMLCanvasElement::is3dType(contextId)) { get3DContextAttributes(state, attrs); if (state.hadException()) return jsUndefined(); } #endif return jsBoolean(canvas.probablySupportsContext(contextId, attrs.get())); } JSValue JSHTMLCanvasElement::toDataURL(ExecState& state) { HTMLCanvasElement& canvas = wrapped(); ExceptionCode ec = 0; const String& type = valueToStringWithUndefinedOrNullCheck(&state, state.argument(0)); double quality; double* qualityPtr = 0; if (state.argumentCount() > 1) { JSValue v = state.uncheckedArgument(1); if (v.isNumber()) { quality = v.toNumber(&state); qualityPtr = &quality; } } JSValue result = JSC::jsString(&state, canvas.toDataURL(type, qualityPtr, ec)); setDOMException(&state, ec); return result; } } // namespace WebCore