/* * Copyright (C) 2010 Google Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef EventContext_h #define EventContext_h #include "EventTarget.h" #include "Node.h" #include "TreeScope.h" #include namespace WebCore { class Event; #if ENABLE(TOUCH_EVENTS) class TouchList; #endif class EventContext { WTF_MAKE_FAST_ALLOCATED; public: // FIXME: Use ContainerNode instead of Node. EventContext(PassRefPtr, PassRefPtr currentTarget, PassRefPtr target); virtual ~EventContext(); Node* node() const { return m_node.get(); } EventTarget* target() const { return m_target.get(); } bool currentTargetSameAsTarget() const { return m_currentTarget.get() == m_target.get(); } virtual void handleLocalEvents(Event&) const; virtual bool isMouseOrFocusEventContext() const; virtual bool isTouchEventContext() const; protected: #if !ASSERT_DISABLED bool isUnreachableNode(EventTarget*); bool isReachable(Node*) const; #endif RefPtr m_node; RefPtr m_currentTarget; RefPtr m_target; }; class MouseOrFocusEventContext final : public EventContext { public: MouseOrFocusEventContext(PassRefPtr, PassRefPtr currentTarget, PassRefPtr target); virtual ~MouseOrFocusEventContext(); EventTarget* relatedTarget() const { return m_relatedTarget.get(); } void setRelatedTarget(PassRefPtr); virtual void handleLocalEvents(Event&) const override; virtual bool isMouseOrFocusEventContext() const override; private: RefPtr m_relatedTarget; }; #if ENABLE(TOUCH_EVENTS) class TouchEventContext final : public EventContext { public: TouchEventContext(PassRefPtr, PassRefPtr currentTarget, PassRefPtr target); virtual ~TouchEventContext(); virtual void handleLocalEvents(Event&) const override; virtual bool isTouchEventContext() const override; enum TouchListType { Touches, TargetTouches, ChangedTouches, NotTouchList }; TouchList* touchList(TouchListType type) { switch (type) { case Touches: return m_touches.get(); case TargetTouches: return m_targetTouches.get(); case ChangedTouches: return m_changedTouches.get(); case NotTouchList: break; } ASSERT_NOT_REACHED(); return nullptr; } TouchList* touches() { return m_touches.get(); } TouchList* targetTouches() { return m_targetTouches.get(); } TouchList* changedTouches() { return m_changedTouches.get(); } private: RefPtr m_touches; RefPtr m_targetTouches; RefPtr m_changedTouches; #if !ASSERT_DISABLED void checkReachability(TouchList*) const; #endif }; inline TouchEventContext& toTouchEventContext(EventContext& eventContext) { ASSERT_WITH_SECURITY_IMPLICATION(eventContext.isTouchEventContext()); return static_cast(eventContext); } inline TouchEventContext* toTouchEventContext(EventContext* eventContext) { ASSERT_WITH_SECURITY_IMPLICATION(!eventContext || eventContext->isTouchEventContext()); return static_cast(eventContext); } #endif // ENABLE(TOUCH_EVENTS) && !PLATFORM(IOS) #if !ASSERT_DISABLED inline bool EventContext::isUnreachableNode(EventTarget* target) { // FIXME: Checks also for SVG elements. return target && target->toNode() && !target->toNode()->isSVGElement() && !isReachable(target->toNode()); } inline bool EventContext::isReachable(Node* target) const { ASSERT(target); TreeScope& targetScope = target->treeScope(); for (TreeScope* scope = &m_node->treeScope(); scope; scope = scope->parentTreeScope()) { if (scope == &targetScope) return true; } return false; } #endif inline void MouseOrFocusEventContext::setRelatedTarget(PassRefPtr relatedTarget) { ASSERT(!isUnreachableNode(relatedTarget.get())); m_relatedTarget = relatedTarget; } } SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::MouseOrFocusEventContext) static bool isType(const WebCore::EventContext& context) { return context.isMouseOrFocusEventContext(); } SPECIALIZE_TYPE_TRAITS_END() #if ENABLE(TOUCH_EVENTS) SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::TouchEventContext) static bool isType(const WebCore::EventContext& context) { return context.isTouchEventContext(); } SPECIALIZE_TYPE_TRAITS_END() #endif #endif // EventContext_h