/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef FormAssociatedElement_h #define FormAssociatedElement_h #include "FormNamedItem.h" #include namespace WebCore { class ContainerNode; class Document; class FormAttributeTargetObserver; class FormDataList; class HTMLElement; class HTMLFormElement; class Node; class ValidityState; class FormAssociatedElement : public FormNamedItem { public: virtual ~FormAssociatedElement(); void ref() { refFormAssociatedElement(); } void deref() { derefFormAssociatedElement(); } static HTMLFormElement* findAssociatedForm(const HTMLElement*, HTMLFormElement*); HTMLFormElement* form() const { return m_form; } ValidityState* validity(); virtual bool isFormControlElement() const = 0; virtual bool isFormControlElementWithState() const; virtual bool isEnumeratable() const = 0; // Returns the 'name' attribute value. If this element has no name // attribute, it returns an empty string instead of null string. // Note that the 'name' IDL attribute doesn't use this function. virtual const AtomicString& name() const; // Override in derived classes to get the encoded name=value pair for submitting. // Return true for a successful control (see HTML4-17.13.2). virtual bool appendFormData(FormDataList&, bool) { return false; } void formWillBeDestroyed(); void resetFormOwner(); void formRemovedFromTree(const Node* formRoot); // ValidityState attribute implementations bool badInput() const { return hasBadInput(); } bool customError() const; // Implementations of patternMismatch, rangeOverflow, rangerUnderflow, stepMismatch, tooLong and valueMissing must call willValidate. virtual bool hasBadInput() const; virtual bool patternMismatch() const; virtual bool rangeOverflow() const; virtual bool rangeUnderflow() const; virtual bool stepMismatch() const; virtual bool tooLong() const; virtual bool typeMismatch() const; virtual bool valueMissing() const; virtual String validationMessage() const; bool valid() const; virtual void setCustomValidity(const String&); void formAttributeTargetChanged(); protected: FormAssociatedElement(HTMLFormElement*); void insertedInto(ContainerNode&); void removedFrom(ContainerNode&); void didMoveToNewDocument(Document* oldDocument); void setForm(HTMLFormElement*); void formAttributeChanged(); // If you add an override of willChangeForm() or didChangeForm() to a class // derived from this one, you will need to add a call to setForm(0) to the // destructor of that class. virtual void willChangeForm(); virtual void didChangeForm(); String customValidationMessage() const; private: virtual bool willValidate() const = 0; virtual void refFormAssociatedElement() = 0; virtual void derefFormAssociatedElement() = 0; void resetFormAttributeTargetObserver(); virtual bool isFormAssociatedElement() const override final { return true; } std::unique_ptr m_formAttributeTargetObserver; HTMLFormElement* m_form; HTMLFormElement* m_formSetByParser; String m_customValidationMessage; }; } // namespace #endif // FormAssociatedElement_h