/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "ANGLEInstancedArrays.h" #if PLATFORM(GTK) #include "Extensions3D.h" #endif namespace WebCore { ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) : WebGLExtension(context) { } ANGLEInstancedArrays::~ANGLEInstancedArrays() { } WebGLExtension::ExtensionName ANGLEInstancedArrays::getName() const { return ANGLEInstancedArraysName; } bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context) { #if PLATFORM(COCOA) UNUSED_PARAM(context); return true; #elif PLATFORM(GTK) Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); return extensions->supports("GL_ANGLE_instanced_arrays"); #else UNUSED_PARAM(context); return false; #endif } void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) { if (m_context->isContextLost()) return; m_context->drawArraysInstanced(mode, first, count, primcount); } void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount) { if (m_context->isContextLost()) return; m_context->drawElementsInstanced(mode, count, type, offset, primcount); } void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor) { if (m_context->isContextLost()) return; m_context->vertexAttribDivisor(index, divisor); } } // namespace WebCore #endif // ENABLE(WEBGL)