/* * Copyright (C) 2006 Apple Inc. All rights reserved. * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ [ Constructor, Constructor(DOMPath path), Constructor(DOMString text), InterfaceName=Path2D, ] interface DOMPath { #if defined(ENABLE_CANVAS_PATH) && ENABLE_CANVAS_PATH void addPath(DOMPath? path, optional SVGMatrix? transform); #endif // FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface. void closePath(); void moveTo([Default=Undefined] optional float x, [Default=Undefined] optional float y); void lineTo([Default=Undefined] optional float x, [Default=Undefined] optional float y); void quadraticCurveTo([Default=Undefined] optional float cpx, [Default=Undefined] optional float cpy, [Default=Undefined] optional float x, [Default=Undefined] optional float y); void bezierCurveTo([Default=Undefined] optional float cp1x, [Default=Undefined] optional float cp1y, [Default=Undefined] optional float cp2x, [Default=Undefined] optional float cp2y, [Default=Undefined] optional float x, [Default=Undefined] optional float y); [RaisesException] void arcTo([Default=Undefined] optional float x1, [Default=Undefined] optional float y1, [Default=Undefined] optional float x2, [Default=Undefined] optional float y2, [Default=Undefined] optional float radius); void rect([Default=Undefined] optional float x, [Default=Undefined] optional float y, [Default=Undefined] optional float width, [Default=Undefined] optional float height); [RaisesException] void arc([Default=Undefined] optional float x, [Default=Undefined] optional float y, [Default=Undefined] optional float radius, [Default=Undefined] optional float startAngle, [Default=Undefined] optional float endAngle, [Default=Undefined] optional boolean anticlockwise); [RaisesException] void ellipse(unrestricted float x, unrestricted float y, unrestricted float radiusX, unrestricted float radiusY, unrestricted float rotation, unrestricted float startAngle, unrestricted float endAngle, [Default=Undefined] optional boolean anticlockwise); };