/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "OESVertexArrayObject.h" #include "Extensions3D.h" #include "WebGLRenderingContext.h" namespace WebCore { OESVertexArrayObject::OESVertexArrayObject(WebGLRenderingContextBase* context) : WebGLExtension(context) { } OESVertexArrayObject::~OESVertexArrayObject() { } WebGLExtension::ExtensionName OESVertexArrayObject::getName() const { return OESVertexArrayObjectName; } PassRefPtr OESVertexArrayObject::createVertexArrayOES() { if (m_context->isContextLost()) return 0; RefPtr o = WebGLVertexArrayObjectOES::create(m_context, WebGLVertexArrayObjectOES::VAOTypeUser); m_context->addContextObject(o.get()); return o.release(); } void OESVertexArrayObject::deleteVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject) { if (!arrayObject || m_context->isContextLost()) return; if (!arrayObject->isDefaultObject() && arrayObject == static_cast(m_context)->m_boundVertexArrayObject) static_cast(m_context)->setBoundVertexArrayObject(0); arrayObject->deleteObject(m_context->graphicsContext3D()); } GC3Dboolean OESVertexArrayObject::isVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject) { if (!arrayObject || m_context->isContextLost()) return 0; if (!arrayObject->hasEverBeenBound()) return 0; Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions(); return extensions->isVertexArrayOES(arrayObject->object()); } void OESVertexArrayObject::bindVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject, ExceptionCode& ec) { UNUSED_PARAM(ec); if (m_context->isContextLost()) return; if (arrayObject && (arrayObject->isDeleted() || !arrayObject->validate(0, context()))) { m_context->graphicsContext3D()->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions(); if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) { extensions->bindVertexArrayOES(arrayObject->object()); arrayObject->setHasEverBeenBound(); static_cast(m_context)->setBoundVertexArrayObject(arrayObject); } else { extensions->bindVertexArrayOES(0); static_cast(m_context)->setBoundVertexArrayObject(0); } } } // namespace WebCore #endif // ENABLE(WEBGL)