/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLBuffer.h" #include "WebGLContextGroup.h" #include "WebGLRenderingContextBase.h" namespace WebCore { Ref WebGLBuffer::create(WebGLRenderingContextBase* ctx) { return adoptRef(*new WebGLBuffer(ctx)); } WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx) : WebGLSharedObject(ctx) , m_target(0) , m_byteLength(0) , m_nextAvailableCacheEntry(0) { setObject(ctx->graphicsContext3D()->createBuffer()); clearCachedMaxIndices(); } WebGLBuffer::~WebGLBuffer() { deleteObject(0); } void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) { context3d->deleteBuffer(object); } bool WebGLBuffer::associateBufferDataImpl(const void* data, GC3Dsizeiptr byteLength) { if (byteLength < 0) return false; switch (m_target) { case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: m_byteLength = byteLength; clearCachedMaxIndices(); if (byteLength) { m_elementArrayBuffer = ArrayBuffer::create(byteLength, 1); if (!m_elementArrayBuffer) { m_byteLength = 0; return false; } if (data) { // We must always clone the incoming data because client-side // modifications without calling bufferData or bufferSubData // must never be able to change the validation results. memcpy(m_elementArrayBuffer->data(), data, byteLength); } } else m_elementArrayBuffer = nullptr; return true; case GraphicsContext3D::ARRAY_BUFFER: m_byteLength = byteLength; return true; default: return false; } } bool WebGLBuffer::associateBufferData(GC3Dsizeiptr size) { return associateBufferDataImpl(0, size); } bool WebGLBuffer::associateBufferData(ArrayBuffer* array) { if (!array) return false; return associateBufferDataImpl(array->data(), array->byteLength()); } bool WebGLBuffer::associateBufferData(ArrayBufferView* array) { if (!array) return false; return associateBufferDataImpl(array->baseAddress(), array->byteLength()); } bool WebGLBuffer::associateBufferSubDataImpl(GC3Dintptr offset, const void* data, GC3Dsizeiptr byteLength) { if (!data || offset < 0 || byteLength < 0) return false; if (byteLength) { Checked checkedBufferOffset(offset); Checked checkedDataLength(byteLength); Checked checkedBufferMax = checkedBufferOffset + checkedDataLength; if (checkedBufferMax.hasOverflowed() || offset > m_byteLength || checkedBufferMax.unsafeGet() > m_byteLength) return false; } switch (m_target) { case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: clearCachedMaxIndices(); if (byteLength) { if (!m_elementArrayBuffer) return false; memcpy(static_cast(m_elementArrayBuffer->data()) + offset, data, byteLength); } return true; case GraphicsContext3D::ARRAY_BUFFER: return true; default: return false; } } bool WebGLBuffer::associateBufferSubData(GC3Dintptr offset, ArrayBuffer* array) { if (!array) return false; return associateBufferSubDataImpl(offset, array->data(), array->byteLength()); } bool WebGLBuffer::associateBufferSubData(GC3Dintptr offset, ArrayBufferView* array) { if (!array) return false; return associateBufferSubDataImpl(offset, array->baseAddress(), array->byteLength()); } void WebGLBuffer::disassociateBufferData() { m_byteLength = 0; clearCachedMaxIndices(); } GC3Dsizeiptr WebGLBuffer::byteLength() const { return m_byteLength; } int WebGLBuffer::getCachedMaxIndex(GC3Denum type) { for (auto& cache : m_maxIndexCache) { if (cache.type == type) return cache.maxIndex; } return -1; } void WebGLBuffer::setCachedMaxIndex(GC3Denum type, int value) { for (auto& cache : m_maxIndexCache) { if (cache.type == type) { cache.maxIndex = value; return; } } m_maxIndexCache[m_nextAvailableCacheEntry].type = type; m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value; m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % WTF_ARRAY_LENGTH(m_maxIndexCache); } void WebGLBuffer::setTarget(GC3Denum target) { // In WebGL, a buffer is bound to one target in its lifetime if (m_target) return; if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) m_target = target; } void WebGLBuffer::clearCachedMaxIndices() { memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache)); } } #endif // ENABLE(WEBGL)