/* * Copyright (C) 2015-2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLRenderingContextBase.h" #include "ANGLEInstancedArrays.h" #include "CachedImage.h" #include "DOMWindow.h" #include "Document.h" #include "EXTBlendMinMax.h" #include "EXTFragDepth.h" #include "EXTShaderTextureLOD.h" #include "EXTTextureFilterAnisotropic.h" #include "EXTsRGB.h" #include "ExceptionCode.h" #include "Extensions3D.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameLoaderClient.h" #include "FrameView.h" #include "GraphicsContext.h" #include "HTMLCanvasElement.h" #include "HTMLImageElement.h" #include "HTMLVideoElement.h" #include "ImageBuffer.h" #include "ImageData.h" #include "IntSize.h" #include "Logging.h" #include "MainFrame.h" #include "NotImplemented.h" #include "OESElementIndexUint.h" #include "OESStandardDerivatives.h" #include "OESTextureFloat.h" #include "OESTextureFloatLinear.h" #include "OESTextureHalfFloat.h" #include "OESTextureHalfFloatLinear.h" #include "OESVertexArrayObject.h" #include "Page.h" #include "RenderBox.h" #include "Settings.h" #include "WebGL2RenderingContext.h" #include "WebGLActiveInfo.h" #include "WebGLBuffer.h" #include "WebGLCompressedTextureATC.h" #include "WebGLCompressedTexturePVRTC.h" #include "WebGLCompressedTextureS3TC.h" #include "WebGLContextAttributes.h" #include "WebGLContextEvent.h" #include "WebGLContextGroup.h" #include "WebGLDebugRendererInfo.h" #include "WebGLDebugShaders.h" #include "WebGLDepthTexture.h" #include "WebGLDrawBuffers.h" #include "WebGLFramebuffer.h" #include "WebGLLoseContext.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLRenderingContext.h" #include "WebGLShader.h" #include "WebGLShaderPrecisionFormat.h" #include "WebGLTexture.h" #include "WebGLUniformLocation.h" #include #include #include #include #include #include #include #if PLATFORM(QT) #undef emit #endif namespace WebCore { const double secondsBetweenRestoreAttempts = 1.0; const int maxGLErrorsAllowedToConsole = 256; namespace { Platform3DObject objectOrZero(WebGLObject* object) { return object ? object->object() : 0; } GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max) { if (value < min) value = min; if (value > max) value = max; return value; } // Return true if a character belongs to the ASCII subset as defined in // GLSL ES 1.0 spec section 3.1. bool validateCharacter(unsigned char c) { // Printing characters are valid except " $ ` @ \ ' DEL. if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') return true; // Horizontal tab, line feed, vertical tab, form feed, carriage return // are also valid. if (c >= 9 && c <= 13) return true; return false; } bool isPrefixReserved(const String& name) { if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_")) return true; return false; } // Strips comments from shader text. This allows non-ASCII characters // to be used in comments without potentially breaking OpenGL // implementations not expecting characters outside the GLSL ES set. class StripComments { public: StripComments(const String& str) : m_parseState(BeginningOfLine) , m_sourceString(str) , m_length(str.length()) , m_position(0) { parse(); } String result() { return m_builder.toString(); } private: bool hasMoreCharacters() const { return (m_position < m_length); } void parse() { while (hasMoreCharacters()) { process(current()); // process() might advance the position. if (hasMoreCharacters()) advance(); } } void process(UChar); bool peek(UChar& character) const { if (m_position + 1 >= m_length) return false; character = m_sourceString[m_position + 1]; return true; } UChar current() const { ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length); return m_sourceString[m_position]; } void advance() { ++m_position; } bool isNewline(UChar character) const { // Don't attempt to canonicalize newline related characters. return (character == '\n' || character == '\r'); } void emit(UChar character) { m_builder.append(character); } enum ParseState { // Have not seen an ASCII non-whitespace character yet on // this line. Possible that we might see a preprocessor // directive. BeginningOfLine, // Have seen at least one ASCII non-whitespace character // on this line. MiddleOfLine, // Handling a preprocessor directive. Passes through all // characters up to the end of the line. Disables comment // processing. InPreprocessorDirective, // Handling a single-line comment. The comment text is // replaced with a single space. InSingleLineComment, // Handling a multi-line comment. Newlines are passed // through to preserve line numbers. InMultiLineComment }; ParseState m_parseState; String m_sourceString; unsigned m_length; unsigned m_position; StringBuilder m_builder; }; void StripComments::process(UChar c) { if (isNewline(c)) { // No matter what state we are in, pass through newlines // so we preserve line numbers. emit(c); if (m_parseState != InMultiLineComment) m_parseState = BeginningOfLine; return; } UChar temp = 0; switch (m_parseState) { case BeginningOfLine: if (WTF::isASCIISpace(c)) { emit(c); break; } if (c == '#') { m_parseState = InPreprocessorDirective; emit(c); break; } // Transition to normal state and re-handle character. m_parseState = MiddleOfLine; process(c); break; case MiddleOfLine: if (c == '/' && peek(temp)) { if (temp == '/') { m_parseState = InSingleLineComment; emit(' '); advance(); break; } if (temp == '*') { m_parseState = InMultiLineComment; // Emit the comment start in case the user has // an unclosed comment and we want to later // signal an error. emit('/'); emit('*'); advance(); break; } } emit(c); break; case InPreprocessorDirective: // No matter what the character is, just pass it // through. Do not parse comments in this state. This // might not be the right thing to do long term, but it // should handle the #error preprocessor directive. emit(c); break; case InSingleLineComment: // The newline code at the top of this function takes care // of resetting our state when we get out of the // single-line comment. Swallow all other characters. break; case InMultiLineComment: if (c == '*' && peek(temp) && temp == '/') { emit('*'); emit('/'); m_parseState = MiddleOfLine; advance(); break; } // Swallow all other characters. Unclear whether we may // want or need to just emit a space per character to try // to preserve column numbers for debugging purposes. break; } } } // namespace anonymous class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostCallback { WTF_MAKE_FAST_ALLOCATED; public: explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* cb) : m_context(cb) { } virtual void onContextLost() override { m_context->forceLostContext(WebGLRenderingContext::RealLostContext); } virtual ~WebGLRenderingContextLostCallback() {} private: WebGLRenderingContextBase* m_context; }; class WebGLRenderingContextErrorMessageCallback : public GraphicsContext3D::ErrorMessageCallback { WTF_MAKE_FAST_ALLOCATED; public: explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* cb) : m_context(cb) { } virtual void onErrorMessage(const String& message, GC3Dint) override { if (m_context->m_synthesizedErrorsToConsole) m_context->printGLErrorToConsole(message); } virtual ~WebGLRenderingContextErrorMessageCallback() { } private: WebGLRenderingContextBase* m_context; }; std::unique_ptr WebGLRenderingContextBase::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs, const String& type) { #if !ENABLE(WEBGL2) UNUSED_PARAM(type); #endif Document& document = canvas->document(); Frame* frame = document.frame(); if (!frame) return nullptr; // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension. if (!frame->loader().client().allowWebGL(frame->settings().webGLEnabled())) { canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Web page was not allowed to create a WebGL context.")); return nullptr; } bool isPendingPolicyResolution = false; Document& topDocument = document.topDocument(); Page* page = topDocument.page(); bool forcingPendingPolicy = frame->settings().isForcePendingWebGLPolicy(); if (forcingPendingPolicy || (page && !topDocument.url().isLocalFile())) { WebGLLoadPolicy policy = forcingPendingPolicy ? WebGLPendingCreation : page->mainFrame().loader().client().webGLPolicyForURL(topDocument.url()); if (policy == WebGLBlockCreation) { LOG(WebGL, "The policy for this URL (%s) is to block WebGL.", topDocument.url().host().utf8().data()); return nullptr; } if (policy == WebGLPendingCreation) { LOG(WebGL, "WebGL policy is pending. May need to be resolved later."); isPendingPolicyResolution = true; } } GraphicsContext3D::Attributes attributes = attrs ? attrs->attributes() : GraphicsContext3D::Attributes(); if (attributes.antialias) { if (!frame->settings().openGLMultisamplingEnabled()) attributes.antialias = false; } attributes.noExtensions = true; attributes.shareResources = false; attributes.preferDiscreteGPU = true; if (frame->settings().forceSoftwareWebGLRendering()) attributes.forceSoftwareRenderer = true; if (page) attributes.devicePixelRatio = page->deviceScaleFactor(); if (isPendingPolicyResolution) { LOG(WebGL, "Create a WebGL context that looks real, but will require a policy resolution if used."); std::unique_ptr renderingContext = nullptr; #if ENABLE(WEBGL2) if (type == "experimental-webgl2") renderingContext = std::unique_ptr(new WebGL2RenderingContext(canvas, attributes)); else #endif renderingContext = std::unique_ptr(new WebGLRenderingContext(canvas, attributes)); renderingContext->suspendIfNeeded(); return renderingContext; } HostWindow* hostWindow = document.view()->root()->hostWindow(); RefPtr context(GraphicsContext3D::create(attributes, hostWindow)); if (!context || !context->makeContextCurrent()) { canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context.")); return nullptr; } Extensions3D* extensions = context->getExtensions(); if (extensions->supports("GL_EXT_debug_marker")) extensions->pushGroupMarkerEXT("WebGLRenderingContext"); std::unique_ptr renderingContext = nullptr; #if ENABLE(WEBGL2) if (type == "experimental-webgl2") renderingContext = std::unique_ptr(new WebGL2RenderingContext(canvas, context, attributes)); else #endif renderingContext = std::unique_ptr(new WebGLRenderingContext(canvas, context, attributes)); renderingContext->suspendIfNeeded(); return renderingContext; } WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, GraphicsContext3D::Attributes attributes) : CanvasRenderingContext(passedCanvas) , ActiveDOMObject(&passedCanvas->document()) , m_context(0) , m_dispatchContextLostEventTimer(*this, &WebGLRenderingContextBase::dispatchContextLostEvent) , m_restoreAllowed(false) , m_restoreTimer(*this, &WebGLRenderingContextBase::maybeRestoreContext) , m_generatedImageCache(0) , m_contextLost(false) , m_contextLostMode(SyntheticLostContext) , m_attributes(attributes) , m_synthesizedErrorsToConsole(true) , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) , m_isPendingPolicyResolution(true) , m_hasRequestedPolicyResolution(false) { } WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, PassRefPtr context, GraphicsContext3D::Attributes attributes) : CanvasRenderingContext(passedCanvas) , ActiveDOMObject(&passedCanvas->document()) , m_context(context) , m_dispatchContextLostEventTimer(*this, &WebGLRenderingContextBase::dispatchContextLostEvent) , m_restoreAllowed(false) , m_restoreTimer(*this, &WebGLRenderingContextBase::maybeRestoreContext) , m_generatedImageCache(4) , m_contextLost(false) , m_contextLostMode(SyntheticLostContext) , m_attributes(attributes) , m_synthesizedErrorsToConsole(true) , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) , m_isPendingPolicyResolution(false) , m_hasRequestedPolicyResolution(false) { ASSERT(m_context); m_contextGroup = WebGLContextGroup::create(); m_contextGroup->addContext(this); m_context->setWebGLContext(this); m_maxViewportDims[0] = m_maxViewportDims[1] = 0; m_context->getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDims); setupFlags(); initializeNewContext(); } void WebGLRenderingContextBase::initializeNewContext() { ASSERT(!m_contextLost); m_needsUpdate = true; m_markedCanvasDirty = false; m_activeTextureUnit = 0; m_packAlignment = 4; m_unpackAlignment = 4; m_unpackFlipY = false; m_unpackPremultiplyAlpha = false; m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL; m_boundArrayBuffer = nullptr; m_currentProgram = nullptr; m_framebufferBinding = nullptr; m_renderbufferBinding = nullptr; m_depthMask = true; m_stencilEnabled = false; m_stencilMask = 0xFFFFFFFF; m_stencilMaskBack = 0xFFFFFFFF; m_stencilFuncRef = 0; m_stencilFuncRefBack = 0; m_stencilFuncMask = 0xFFFFFFFF; m_stencilFuncMaskBack = 0xFFFFFFFF; m_layerCleared = false; m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; m_scissorEnabled = false; m_clearDepth = 1; m_clearStencil = 0; m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; GC3Dint numCombinedTextureImageUnits = 0; m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); m_textureUnits.clear(); m_textureUnits.resize(numCombinedTextureImageUnits); for (GC3Dint i = 0; i < numCombinedTextureImageUnits; ++i) m_unrenderableTextureUnits.add(i); GC3Dint numVertexAttribs = 0; m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); m_maxVertexAttribs = numVertexAttribs; m_maxTextureSize = 0; m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize); m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); m_maxCubeMapTextureSize = 0; m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); m_maxRenderbufferSize = 0; m_context->getIntegerv(GraphicsContext3D::MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); // These two values from EXT_draw_buffers are lazily queried. m_maxDrawBuffers = 0; m_maxColorAttachments = 0; m_backDrawBuffer = GraphicsContext3D::BACK; m_drawBuffersWebGLRequirementsChecked = false; m_drawBuffersSupported = false; m_vertexAttribValue.resize(m_maxVertexAttribs); if (!isGLES2NPOTStrict()) createFallbackBlackTextures1x1(); IntSize canvasSize = clampedCanvasSize(); m_context->reshape(canvasSize.width(), canvasSize.height()); m_context->viewport(0, 0, canvasSize.width(), canvasSize.height()); m_context->scissor(0, 0, canvasSize.width(), canvasSize.height()); m_context->setContextLostCallback(std::make_unique(this)); m_context->setErrorMessageCallback(std::make_unique(this)); } void WebGLRenderingContextBase::setupFlags() { ASSERT(m_context); if (Page* page = canvas()->document().page()) m_synthesizedErrorsToConsole = page->settings().webGLErrorsToConsoleEnabled(); m_isGLES2Compliant = m_context->isGLES2Compliant(); m_isErrorGeneratedOnOutOfBoundsAccesses = m_context->getExtensions()->isEnabled("GL_CHROMIUM_strict_attribs"); m_isResourceSafe = m_context->getExtensions()->isEnabled("GL_CHROMIUM_resource_safe"); if (m_isGLES2Compliant) { m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_OES_texture_npot"); m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_OES_packed_depth_stencil"); } else { m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_ARB_texture_non_power_of_two"); m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_EXT_packed_depth_stencil"); } m_isRobustnessEXTSupported = m_context->getExtensions()->isEnabled("GL_EXT_robustness"); } void WebGLRenderingContextBase::addCompressedTextureFormat(GC3Denum format) { if (!m_compressedTextureFormats.contains(format)) m_compressedTextureFormats.append(format); } WebGLRenderingContextBase::~WebGLRenderingContextBase() { // Remove all references to WebGLObjects so if they are the last reference // they will be freed before the last context is removed from the context group. m_boundArrayBuffer = nullptr; m_defaultVertexArrayObject = nullptr; m_boundVertexArrayObject = nullptr; m_vertexAttrib0Buffer = nullptr; m_currentProgram = nullptr; m_framebufferBinding = nullptr; m_renderbufferBinding = nullptr; for (auto& textureUnit : m_textureUnits) { textureUnit.texture2DBinding = nullptr; textureUnit.textureCubeMapBinding = nullptr; } m_blackTexture2D = nullptr; m_blackTextureCubeMap = nullptr; if (!m_isPendingPolicyResolution) { detachAndRemoveAllObjects(); destroyGraphicsContext3D(); m_contextGroup->removeContext(this); } } void WebGLRenderingContextBase::destroyGraphicsContext3D() { if (m_isPendingPolicyResolution) return; if (m_context) { m_context->setContextLostCallback(nullptr); m_context->setErrorMessageCallback(nullptr); m_context = nullptr; } } void WebGLRenderingContextBase::markContextChanged() { if (m_framebufferBinding) return; m_context->markContextChanged(); m_layerCleared = false; RenderBox* renderBox = canvas()->renderBox(); if (isAccelerated() && renderBox && renderBox->hasAcceleratedCompositing()) { m_markedCanvasDirty = true; canvas()->clearCopiedImage(); renderBox->contentChanged(CanvasChanged); } else { if (!m_markedCanvasDirty) { m_markedCanvasDirty = true; canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize())); } } } bool WebGLRenderingContextBase::clearIfComposited(GC3Dbitfield mask) { if (isContextLostOrPending()) return false; if (!m_context->layerComposited() || m_layerCleared || m_attributes.preserveDrawingBuffer || (mask && m_framebufferBinding)) return false; RefPtr contextAttributes = getContextAttributes(); // Determine if it's possible to combine the clear the user asked for and this clear. bool combinedClear = mask && !m_scissorEnabled; m_context->disable(GraphicsContext3D::SCISSOR_TEST); if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT)) m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, m_colorMask[1] ? m_clearColor[1] : 0, m_colorMask[2] ? m_clearColor[2] : 0, m_colorMask[3] ? m_clearColor[3] : 0); else m_context->clearColor(0, 0, 0, 0); m_context->colorMask(true, true, true, true); GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; if (contextAttributes->depth()) { if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)) m_context->clearDepth(1.0f); clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; m_context->depthMask(true); } if (contextAttributes->stencil()) { if (combinedClear && (mask & GraphicsContext3D::STENCIL_BUFFER_BIT)) m_context->clearStencil(m_clearStencil & m_stencilMask); else m_context->clearStencil(0); clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF); } if (m_framebufferBinding) m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); m_context->clear(clearMask); restoreStateAfterClear(); if (m_framebufferBinding) m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); m_layerCleared = true; return combinedClear; } void WebGLRenderingContextBase::restoreStateAfterClear() { // Restore the state that the context set. if (m_scissorEnabled) m_context->enable(GraphicsContext3D::SCISSOR_TEST); m_context->clearColor(m_clearColor[0], m_clearColor[1], m_clearColor[2], m_clearColor[3]); m_context->colorMask(m_colorMask[0], m_colorMask[1], m_colorMask[2], m_colorMask[3]); m_context->clearDepth(m_clearDepth); m_context->clearStencil(m_clearStencil); m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask); m_context->depthMask(m_depthMask); } void WebGLRenderingContextBase::markLayerComposited() { if (isContextLostOrPending()) return; m_context->markLayerComposited(); } void WebGLRenderingContextBase::paintRenderingResultsToCanvas() { if (isContextLostOrPending()) return; if (canvas()->document().printing()) canvas()->clearPresentationCopy(); // Until the canvas is written to by the application, the clear that // happened after it was composited should be ignored by the compositor. if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) { m_context->paintCompositedResultsToCanvas(canvas()->buffer()); canvas()->makePresentationCopy(); } else canvas()->clearPresentationCopy(); clearIfComposited(); if (!m_markedCanvasDirty && !m_layerCleared) return; canvas()->clearCopiedImage(); m_markedCanvasDirty = false; m_context->paintRenderingResultsToCanvas(canvas()->buffer()); } PassRefPtr WebGLRenderingContextBase::paintRenderingResultsToImageData() { if (isContextLostOrPending()) return nullptr; clearIfComposited(); return m_context->paintRenderingResultsToImageData(); } WebGLTexture::TextureExtensionFlag WebGLRenderingContextBase::textureExtensionFlags() const { return static_cast((m_oesTextureFloatLinear ? WebGLTexture::TextureExtensionFloatLinearEnabled : 0) | (m_oesTextureHalfFloatLinear ? WebGLTexture::TextureExtensionHalfFloatLinearEnabled : 0)); } void WebGLRenderingContextBase::reshape(int width, int height) { if (isContextLostOrPending()) return; // This is an approximation because at WebGLRenderingContext level we don't // know if the underlying FBO uses textures or renderbuffers. GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); // Limit drawing buffer size to 4k to avoid memory exhaustion. const int sizeUpperLimit = 4096; maxSize = std::min(maxSize, sizeUpperLimit); GC3Dint maxWidth = std::min(maxSize, m_maxViewportDims[0]); GC3Dint maxHeight = std::min(maxSize, m_maxViewportDims[1]); width = clamp(width, 1, maxWidth); height = clamp(height, 1, maxHeight); if (m_needsUpdate) { RenderBox* renderBox = canvas()->renderBox(); if (renderBox && renderBox->hasAcceleratedCompositing()) renderBox->contentChanged(CanvasChanged); m_needsUpdate = false; } // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off // clear (and this matches what reshape will do). m_context->reshape(width, height); auto& textureUnit = m_textureUnits[m_activeTextureUnit]; m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(textureUnit.texture2DBinding.get())); if (textureUnit.texture2DBinding && textureUnit.texture2DBinding->needToUseBlackTexture(textureExtensionFlags())) m_unrenderableTextureUnits.add(m_activeTextureUnit); m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); if (m_framebufferBinding) m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); } int WebGLRenderingContextBase::drawingBufferWidth() const { if (m_isPendingPolicyResolution && !m_hasRequestedPolicyResolution) return 0; return m_context->getInternalFramebufferSize().width(); } int WebGLRenderingContextBase::drawingBufferHeight() const { if (m_isPendingPolicyResolution && !m_hasRequestedPolicyResolution) return 0; return m_context->getInternalFramebufferSize().height(); } unsigned WebGLRenderingContextBase::sizeInBytes(GC3Denum type) { switch (type) { case GraphicsContext3D::BYTE: return sizeof(GC3Dbyte); case GraphicsContext3D::UNSIGNED_BYTE: return sizeof(GC3Dubyte); case GraphicsContext3D::SHORT: return sizeof(GC3Dshort); case GraphicsContext3D::UNSIGNED_SHORT: return sizeof(GC3Dushort); case GraphicsContext3D::INT: return sizeof(GC3Dint); case GraphicsContext3D::UNSIGNED_INT: return sizeof(GC3Duint); case GraphicsContext3D::FLOAT: return sizeof(GC3Dfloat); } ASSERT_NOT_REACHED(); return 0; } void WebGLRenderingContextBase::activeTexture(GC3Denum texture, ExceptionCode&) { if (isContextLostOrPending()) return; if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "activeTexture", "texture unit out of range"); return; } m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; m_context->activeTexture(texture); } void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader)) return; if (!program->attachShader(shader)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "attachShader", "shader attachment already has shader"); return; } m_context->attachShader(objectOrZero(program), objectOrZero(shader)); shader->onAttached(); } void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("bindAttribLocation", program)) return; if (!validateLocationLength("bindAttribLocation", name)) return; if (!validateString("bindAttribLocation", name)) return; if (isPrefixReserved(name)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindAttribLocation", "reserved prefix"); return; } if (index >= m_maxVertexAttribs) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bindAttribLocation", "index out of range"); return; } m_context->bindAttribLocation(objectOrZero(program), index, name); } bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted) { deleted = false; if (isContextLostOrPending()) return false; if (object) { if (!object->validate(contextGroup(), this)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object not from this context"); return false; } deleted = !object->object(); } return true; } void WebGLRenderingContextBase::bindBuffer(GC3Denum target, WebGLBuffer* buffer, ExceptionCode&) { bool deleted; if (!checkObjectToBeBound("bindBuffer", buffer, deleted)) return; if (deleted) buffer = 0; if (buffer && buffer->getTarget() && buffer->getTarget() != target) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets"); return; } if (target == GraphicsContext3D::ARRAY_BUFFER) m_boundArrayBuffer = buffer; else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) m_boundVertexArrayObject->setElementArrayBuffer(buffer); else { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target"); return; } m_context->bindBuffer(target, objectOrZero(buffer)); if (buffer) buffer->setTarget(target); } void WebGLRenderingContextBase::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer, ExceptionCode&) { bool deleted; if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted)) return; if (deleted) buffer = 0; if (target != GraphicsContext3D::FRAMEBUFFER) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindFramebuffer", "invalid target"); return; } m_framebufferBinding = buffer; m_context->bindFramebuffer(target, objectOrZero(buffer)); if (buffer) buffer->setHasEverBeenBound(); applyStencilTest(); } void WebGLRenderingContextBase::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer, ExceptionCode&) { bool deleted; if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted)) return; if (deleted) renderBuffer = 0; if (target != GraphicsContext3D::RENDERBUFFER) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindRenderbuffer", "invalid target"); return; } m_renderbufferBinding = renderBuffer; m_context->bindRenderbuffer(target, objectOrZero(renderBuffer)); if (renderBuffer) renderBuffer->setHasEverBeenBound(); } void WebGLRenderingContextBase::bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode&) { bool deleted; if (!checkObjectToBeBound("bindTexture", texture, deleted)) return; if (deleted) texture = nullptr; if (texture && texture->getTarget() && texture->getTarget() != target) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); return; } GC3Dint maxLevel = 0; auto& textureUnit = m_textureUnits[m_activeTextureUnit]; if (target == GraphicsContext3D::TEXTURE_2D) { textureUnit.texture2DBinding = texture; maxLevel = m_maxTextureLevel; if (texture && texture->needToUseBlackTexture(textureExtensionFlags())) m_unrenderableTextureUnits.add(m_activeTextureUnit); else m_unrenderableTextureUnits.remove(m_activeTextureUnit); } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { textureUnit.textureCubeMapBinding = texture; maxLevel = m_maxCubeMapTextureLevel; if (texture && texture->needToUseBlackTexture(textureExtensionFlags())) m_unrenderableTextureUnits.add(m_activeTextureUnit); else m_unrenderableTextureUnits.remove(m_activeTextureUnit); } else { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindTexture", "invalid target"); return; } m_context->bindTexture(target, objectOrZero(texture)); if (texture) texture->setTarget(target, maxLevel); // Note: previously we used to automatically set the TEXTURE_WRAP_R // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL // ES 2.0 doesn't expose this flag (a bug in the specification) and // otherwise the application has no control over the seams in this // dimension. However, it appears that supporting this properly on all // platforms is fairly involved (will require a HashMap from texture ID // in all ports), and we have not had any complaints, so the logic has // been removed. } void WebGLRenderingContextBase::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha) { if (isContextLostOrPending()) return; m_context->blendColor(red, green, blue, alpha); } void WebGLRenderingContextBase::blendEquation(GC3Denum mode) { if (isContextLostOrPending() || !validateBlendEquation("blendEquation", mode)) return; m_context->blendEquation(mode); } void WebGLRenderingContextBase::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha) { if (isContextLostOrPending() || !validateBlendEquation("blendEquation", modeRGB) || !validateBlendEquation("blendEquation", modeAlpha)) return; m_context->blendEquationSeparate(modeRGB, modeAlpha); } void WebGLRenderingContextBase::blendFunc(GC3Denum sfactor, GC3Denum dfactor) { if (isContextLostOrPending() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor)) return; m_context->blendFunc(sfactor, dfactor); } void WebGLRenderingContextBase::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha) { // Note: Alpha does not have the same restrictions as RGB. if (isContextLostOrPending() || !validateBlendFuncFactors("blendFunc", srcRGB, dstRGB)) return; m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } void WebGLRenderingContextBase::bufferData(GC3Denum target, long long size, GC3Denum usage, ExceptionCode&) { if (isContextLostOrPending()) return; WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage); if (!buffer) return; if (size < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size < 0"); return; } if (!size) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size == 0"); return; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(static_cast(size))) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer"); return; } } m_context->moveErrorsToSyntheticErrorList(); m_context->bufferData(target, static_cast(size), usage); if (m_context->moveErrorsToSyntheticErrorList()) { // The bufferData function failed. Tell the buffer it doesn't have the data it thinks it does. buffer->disassociateBufferData(); } } void WebGLRenderingContextBase::bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage, ExceptionCode&) { if (isContextLostOrPending()) return; WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage); if (!buffer) return; if (!data) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data"); return; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(data)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer"); return; } } m_context->moveErrorsToSyntheticErrorList(); m_context->bufferData(target, data->byteLength(), data->data(), usage); if (m_context->moveErrorsToSyntheticErrorList()) { // The bufferData function failed. Tell the buffer it doesn't have the data it thinks it does. buffer->disassociateBufferData(); } } void WebGLRenderingContextBase::bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage, ExceptionCode&) { if (isContextLostOrPending()) return; WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage); if (!buffer) return; if (!data) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data"); return; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(data)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer"); return; } } m_context->moveErrorsToSyntheticErrorList(); m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage); if (m_context->moveErrorsToSyntheticErrorList()) { // The bufferData function failed. Tell the buffer it doesn't have the data it thinks it does. buffer->disassociateBufferData(); } } void WebGLRenderingContextBase::bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data, ExceptionCode&) { if (isContextLostOrPending()) return; WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); if (!buffer) return; if (offset < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0"); return; } if (!data) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferSubData(static_cast(offset), data)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset out of range"); return; } } m_context->moveErrorsToSyntheticErrorList(); m_context->bufferSubData(target, static_cast(offset), data->byteLength(), data->data()); if (m_context->moveErrorsToSyntheticErrorList()) { // The bufferSubData function failed. Tell the buffer it doesn't have the data it thinks it does. buffer->disassociateBufferData(); } } void WebGLRenderingContextBase::bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data, ExceptionCode&) { if (isContextLostOrPending()) return; WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); if (!buffer) return; if (offset < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0"); return; } if (!data) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferSubData(static_cast(offset), data)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset out of range"); return; } } m_context->moveErrorsToSyntheticErrorList(); m_context->bufferSubData(target, static_cast(offset), data->byteLength(), data->baseAddress()); if (m_context->moveErrorsToSyntheticErrorList()) { // The bufferSubData function failed. Tell the buffer it doesn't have the data it thinks it does. buffer->disassociateBufferData(); } } GC3Denum WebGLRenderingContextBase::checkFramebufferStatus(GC3Denum target) { if (isContextLostOrPending()) return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; if (target != GraphicsContext3D::FRAMEBUFFER) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "checkFramebufferStatus", "invalid target"); return 0; } if (!m_framebufferBinding || !m_framebufferBinding->object()) return GraphicsContext3D::FRAMEBUFFER_COMPLETE; const char* reason = "framebuffer incomplete"; GC3Denum result = m_framebufferBinding->checkStatus(&reason); if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { printGLWarningToConsole("checkFramebufferStatus", reason); return result; } result = m_context->checkFramebufferStatus(target); return result; } void WebGLRenderingContextBase::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a) { if (isContextLostOrPending()) return; if (std::isnan(r)) r = 0; if (std::isnan(g)) g = 0; if (std::isnan(b)) b = 0; if (std::isnan(a)) a = 1; m_clearColor[0] = r; m_clearColor[1] = g; m_clearColor[2] = b; m_clearColor[3] = a; m_context->clearColor(r, g, b, a); } void WebGLRenderingContextBase::clearDepth(GC3Dfloat depth) { if (isContextLostOrPending()) return; m_clearDepth = depth; m_context->clearDepth(depth); } void WebGLRenderingContextBase::clearStencil(GC3Dint s) { if (isContextLostOrPending()) return; m_clearStencil = s; m_context->clearStencil(s); } void WebGLRenderingContextBase::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha) { if (isContextLostOrPending()) return; m_colorMask[0] = red; m_colorMask[1] = green; m_colorMask[2] = blue; m_colorMask[3] = alpha; m_context->colorMask(red, green, blue, alpha); } void WebGLRenderingContextBase::compileShader(WebGLShader* shader, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("compileShader", shader)) return; m_context->compileShader(objectOrZero(shader)); GC3Dint value; m_context->getShaderiv(objectOrZero(shader), GraphicsContext3D::COMPILE_STATUS, &value); shader->setValid(value); } void WebGLRenderingContextBase::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, ArrayBufferView* data) { if (isContextLostOrPending()) return; if (!validateTexFuncLevel("compressedTexImage2D", target, level)) return; if (!validateCompressedTexFormat(internalformat)) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexImage2D", "invalid internalformat"); return; } if (border) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "border not 0"); return; } if (!validateCompressedTexDimensions("compressedTexImage2D", target, level, width, height, internalformat)) return; if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data)) return; WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true); if (!tex) return; if (!validateNPOTTextureLevel(width, height, level, "compressedTexImage2D")) return; m_context->moveErrorsToSyntheticErrorList(); m_context->compressedTexImage2D(target, level, internalformat, width, height, border, data->byteLength(), data->baseAddress()); if (m_context->moveErrorsToSyntheticErrorList()) { // The compressedTexImage2D function failed. Tell the WebGLTexture it doesn't have the data for this level. tex->markInvalid(target, level); return; } tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE); tex->setCompressed(); } void WebGLRenderingContextBase::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data) { if (isContextLostOrPending()) return; if (!validateTexFuncLevel("compressedTexSubImage2D", target, level)) return; if (!validateCompressedTexFormat(format)) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexSubImage2D", "invalid format"); return; } if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data)) return; WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true); if (!tex) return; if (format != tex->getInternalFormat(target, level)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format"); return; } if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex)) return; graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data->byteLength(), data->baseAddress()); tex->setCompressed(); } bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GC3Denum format) { if (GraphicsContext3D::getClearBitsByFormat(format) & (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format can not be set, only rendered to"); return false; } return true; } void WebGLRenderingContextBase::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) { if (isContextLostOrPending()) return; if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) return; WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true); if (!tex) return; if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("copyTexSubImage2D", width, height)) return; // Before checking if it is in the range, check if overflow happens first. if (xoffset + width < 0 || yoffset + height < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "bad dimensions"); return; } if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range"); return; } GC3Denum internalformat = tex->getInternalFormat(target, level); if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) return; if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format"); return; } const char* reason = "framebuffer incomplete"; if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); return; } clearIfComposited(); if (isResourceSafe()) m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); else { GC3Dint clippedX, clippedY; GC3Dsizei clippedWidth, clippedHeight; if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) { GC3Denum format = tex->getInternalFormat(target, level); GC3Denum type = tex->getType(target, level); std::unique_ptr zero; if (width && height) { unsigned int size; GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, 0); if (error != GraphicsContext3D::NO_ERROR) { synthesizeGLError(error, "copyTexSubImage2D", "bad dimensions"); return; } zero = std::make_unique(size); if (!zero) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "out of memory"); return; } memset(zero.get(), 0, size); } m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, zero.get()); if (clippedWidth > 0 && clippedHeight > 0) m_context->copyTexSubImage2D(target, level, xoffset + clippedX - x, yoffset + clippedY - y, clippedX, clippedY, clippedWidth, clippedHeight); } else m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } } PassRefPtr WebGLRenderingContextBase::createBuffer() { if (isContextLostOrPending()) return nullptr; RefPtr o = WebGLBuffer::create(this); addSharedObject(o.get()); return o; } PassRefPtr WebGLRenderingContextBase::createFramebuffer() { if (isContextLostOrPending()) return nullptr; RefPtr o = WebGLFramebuffer::create(this); addContextObject(o.get()); return o; } PassRefPtr WebGLRenderingContextBase::createTexture() { if (isContextLostOrPending()) return nullptr; RefPtr o = WebGLTexture::create(this); addSharedObject(o.get()); return o; } PassRefPtr WebGLRenderingContextBase::createProgram() { if (isContextLostOrPending()) return nullptr; RefPtr o = WebGLProgram::create(this); addSharedObject(o.get()); return o; } PassRefPtr WebGLRenderingContextBase::createRenderbuffer() { if (isContextLostOrPending()) return nullptr; RefPtr o = WebGLRenderbuffer::create(this); addSharedObject(o.get()); return o; } PassRefPtr WebGLRenderingContextBase::createShader(GC3Denum type, ExceptionCode&) { if (isContextLostOrPending()) return nullptr; if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "createShader", "invalid shader type"); return nullptr; } RefPtr o = WebGLShader::create(this, type); addSharedObject(o.get()); return o; } void WebGLRenderingContextBase::cullFace(GC3Denum mode) { if (isContextLostOrPending()) return; m_context->cullFace(mode); } bool WebGLRenderingContextBase::deleteObject(WebGLObject* object) { if (isContextLostOrPending() || !object) return false; if (!object->validate(contextGroup(), this)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete", "object does not belong to this context"); return false; } if (object->object()) // We need to pass in context here because we want // things in this context unbound. object->deleteObject(graphicsContext3D()); return true; } void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer) { if (!deleteObject(buffer)) return; if (m_boundArrayBuffer == buffer) m_boundArrayBuffer = nullptr; m_boundVertexArrayObject->unbindBuffer(buffer); } void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) { if (!deleteObject(framebuffer)) return; if (framebuffer == m_framebufferBinding) { m_framebufferBinding = nullptr; m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); } } void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) { deleteObject(program); // We don't reset m_currentProgram to 0 here because the deletion of the // current program is delayed. } void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) { if (!deleteObject(renderbuffer)) return; if (renderbuffer == m_renderbufferBinding) m_renderbufferBinding = nullptr; if (m_framebufferBinding) m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer); } void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) { deleteObject(shader); } void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) { if (!deleteObject(texture)) return; unsigned current = 0; for (auto& textureUnit : m_textureUnits) { if (texture == textureUnit.texture2DBinding) { textureUnit.texture2DBinding = nullptr; m_unrenderableTextureUnits.remove(current); } if (texture == textureUnit.textureCubeMapBinding) { textureUnit.textureCubeMapBinding = nullptr; m_unrenderableTextureUnits.remove(current); } ++current; } if (m_framebufferBinding) m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); } void WebGLRenderingContextBase::depthFunc(GC3Denum func) { if (isContextLostOrPending()) return; m_context->depthFunc(func); } void WebGLRenderingContextBase::depthMask(GC3Dboolean flag) { if (isContextLostOrPending()) return; m_depthMask = flag; m_context->depthMask(flag); } void WebGLRenderingContextBase::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) { if (isContextLostOrPending()) return; if (zNear > zFar) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "zNear > zFar"); return; } m_context->depthRange(zNear, zFar); } void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader)) return; if (!program->detachShader(shader)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "detachShader", "shader not attached"); return; } m_context->detachShader(objectOrZero(program), objectOrZero(shader)); shader->onDetached(graphicsContext3D()); } void WebGLRenderingContextBase::disable(GC3Denum cap) { if (isContextLostOrPending() || !validateCapability("disable", cap)) return; if (cap == GraphicsContext3D::STENCIL_TEST) { m_stencilEnabled = false; applyStencilTest(); return; } if (cap == GraphicsContext3D::SCISSOR_TEST) m_scissorEnabled = false; m_context->disable(cap); } void WebGLRenderingContextBase::disableVertexAttribArray(GC3Duint index, ExceptionCode&) { if (isContextLostOrPending()) return; if (index >= m_maxVertexAttribs) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "disableVertexAttribArray", "index out of range"); return; } WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); state.enabled = false; if (index > 0 || isGLES2Compliant()) m_context->disableVertexAttribArray(index); } bool WebGLRenderingContextBase::validateNPOTTextureLevel(GC3Dsizei width, GC3Dsizei height, GC3Dint level, const char* functionName) { if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level > 0 not power of 2"); return false; } return true; } bool WebGLRenderingContextBase::validateElementArraySize(GC3Dsizei count, GC3Denum type, GC3Dintptr offset) { RefPtr elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); if (!elementArrayBuffer) return false; if (offset < 0) return false; if (type == GraphicsContext3D::UNSIGNED_INT) { // For an unsigned int array, offset must be divisible by 4 for alignment reasons. if (offset % 4) return false; // Make uoffset an element offset. offset /= 4; GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 4; if (offset > n || count > n - offset) return false; } else if (type == GraphicsContext3D::UNSIGNED_SHORT) { // For an unsigned short array, offset must be divisible by 2 for alignment reasons. if (offset % 2) return false; // Make uoffset an element offset. offset /= 2; GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 2; if (offset > n || count > n - offset) return false; } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { GC3Dsizeiptr n = elementArrayBuffer->byteLength(); if (offset > n || count > n - offset) return false; } return true; } bool WebGLRenderingContextBase::validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr offset, unsigned& numElementsRequired) { ASSERT(count >= 0 && offset >= 0); unsigned lastIndex = 0; RefPtr elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); if (!elementArrayBuffer) return false; if (!count) { numElementsRequired = 0; return true; } if (!elementArrayBuffer->elementArrayBuffer()) return false; unsigned long uoffset = offset; unsigned long n = count; if (type == GraphicsContext3D::UNSIGNED_INT) { // Make uoffset an element offset. uoffset /= sizeof(GC3Duint); const GC3Duint* p = static_cast(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset; while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } else if (type == GraphicsContext3D::UNSIGNED_SHORT) { // Make uoffset an element offset. uoffset /= sizeof(GC3Dushort); const GC3Dushort* p = static_cast(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset; while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { const GC3Dubyte* p = static_cast(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset; while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } // Then set the last index in the index array and make sure it is valid. numElementsRequired = lastIndex + 1; return numElementsRequired > 0; } bool WebGLRenderingContextBase::validateVertexAttributes(unsigned elementCount, unsigned primitiveCount) { if (!m_currentProgram) return false; // Look in each enabled vertex attrib and check if they've been bound to a buffer. for (unsigned i = 0; i < m_maxVertexAttribs; ++i) { if (!m_boundVertexArrayObject->getVertexAttribState(i).validateBinding()) return false; } if (elementCount <= 0) return true; // Look in each consumed vertex attrib (by the current program). bool sawNonInstancedAttrib = false; bool sawEnabledAttrib = false; int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations(); for (int i = 0; i < numActiveAttribLocations; ++i) { int loc = m_currentProgram->getActiveAttribLocation(i); if (loc >= 0 && loc < static_cast(m_maxVertexAttribs)) { const WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(loc); if (state.enabled) { sawEnabledAttrib = true; // Avoid off-by-one errors in numElements computation. // For the last element, we will only touch the data for the // element and nothing beyond it. int bytesRemaining = static_cast(state.bufferBinding->byteLength() - state.offset); unsigned numElements = 0; ASSERT(state.stride > 0); if (bytesRemaining >= state.bytesPerElement) numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride; unsigned instancesRequired = 0; if (state.divisor) { instancesRequired = ceil(static_cast(primitiveCount) / state.divisor); if (instancesRequired > numElements) return false; } else { sawNonInstancedAttrib = true; if (elementCount > numElements) return false; } } } } if (!sawNonInstancedAttrib && sawEnabledAttrib) return false; // Guard against access into non-existent buffers. if (elementCount && !sawEnabledAttrib && !m_currentProgram->isUsingVertexAttrib0()) return false; return true; } bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object) { if (!object || !object->object()) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no object or object deleted"); return false; } if (!object->validate(contextGroup(), this)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object does not belong to this context"); return false; } return true; } bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primitiveCount) { if (isContextLostOrPending() || !validateDrawMode(functionName, mode)) return false; if (!validateStencilSettings(functionName)) return false; if (first < 0 || count < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "first or count < 0"); return false; } if (!count) { markContextChanged(); return false; } if (primitiveCount < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0"); return false; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { // Ensure we have a valid rendering state Checked checkedFirst(first); Checked checkedCount(count); Checked checkedSum = checkedFirst + checkedCount; Checked checkedPrimitiveCount(primitiveCount); if (checkedSum.hasOverflowed() || checkedPrimitiveCount.hasOverflowed() || !validateVertexAttributes(checkedSum.unsafeGet(), checkedPrimitiveCount.unsafeGet())) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays"); return false; } if (!validateSimulatedVertexAttrib0(checkedSum.unsafeGet() - 1)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access outside the bounds of the simulated vertexAttrib0 array"); return false; } } else { if (!validateVertexAttributes(0)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly"); return false; } } const char* reason = "framebuffer incomplete"; if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason); return false; } return true; } bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned& numElements, GC3Dsizei primitiveCount) { if (isContextLostOrPending() || !validateDrawMode(functionName, mode)) return false; if (!validateStencilSettings(functionName)) return false; switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::UNSIGNED_SHORT: break; case GraphicsContext3D::UNSIGNED_INT: if (m_oesElementIndexUint || isWebGL2()) break; synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type"); return false; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type"); return false; } if (count < 0 || offset < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "count or offset < 0"); return false; } if (!count) { markContextChanged(); return false; } if (primitiveCount < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0"); return false; } if (!m_boundVertexArrayObject->getElementArrayBuffer()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound"); return false; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { // Ensure we have a valid rendering state if (!validateElementArraySize(count, type, static_cast(offset))) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "request out of bounds for current ELEMENT_ARRAY_BUFFER"); return false; } if (!count) return false; Checked checkedCount(count); Checked checkedPrimitiveCount(primitiveCount); if (checkedCount.hasOverflowed() || checkedPrimitiveCount.hasOverflowed()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays"); return false; } if (!validateIndexArrayConservative(type, numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) { if (!validateIndexArrayPrecise(checkedCount.unsafeGet(), type, static_cast(offset), numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays"); return false; } } if (!validateSimulatedVertexAttrib0(numElements)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access outside the bounds of the simulated vertexAttrib0 array"); return false; } } else { if (!validateVertexAttributes(0)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly"); return false; } } const char* reason = "framebuffer incomplete"; if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason); return false; } return true; } void WebGLRenderingContextBase::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count, ExceptionCode&) { if (!validateDrawArrays("drawArrays", mode, first, count, 0)) return; clearIfComposited(); bool vertexAttrib0Simulated = false; if (!isGLES2Compliant()) vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1); bool usesFallbackTexture = false; if (!isGLES2NPOTStrict()) usesFallbackTexture = checkTextureCompleteness("drawArrays", true); m_context->drawArrays(mode, first, count); if (!isGLES2Compliant() && vertexAttrib0Simulated) restoreStatesAfterVertexAttrib0Simulation(); if (usesFallbackTexture) checkTextureCompleteness("drawArrays", false); markContextChanged(); } void WebGLRenderingContextBase::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, ExceptionCode&) { unsigned numElements = 0; if (!validateDrawElements("drawElements", mode, count, type, offset, numElements, 0)) return; clearIfComposited(); bool vertexAttrib0Simulated = false; if (!isGLES2Compliant()) { if (!numElements) validateIndexArrayPrecise(count, type, static_cast(offset), numElements); vertexAttrib0Simulated = simulateVertexAttrib0(numElements); } bool usesFallbackTexture = false; if (!isGLES2NPOTStrict()) usesFallbackTexture = checkTextureCompleteness("drawElements", true); m_context->drawElements(mode, count, type, static_cast(offset)); if (!isGLES2Compliant() && vertexAttrib0Simulated) restoreStatesAfterVertexAttrib0Simulation(); if (usesFallbackTexture) checkTextureCompleteness("drawElements", false); markContextChanged(); } void WebGLRenderingContextBase::enable(GC3Denum cap) { if (isContextLostOrPending() || !validateCapability("enable", cap)) return; if (cap == GraphicsContext3D::STENCIL_TEST) { m_stencilEnabled = true; applyStencilTest(); return; } if (cap == GraphicsContext3D::SCISSOR_TEST) m_scissorEnabled = true; m_context->enable(cap); } void WebGLRenderingContextBase::enableVertexAttribArray(GC3Duint index, ExceptionCode&) { if (isContextLostOrPending()) return; if (index >= m_maxVertexAttribs) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "enableVertexAttribArray", "index out of range"); return; } WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); state.enabled = true; m_context->enableVertexAttribArray(index); } void WebGLRenderingContextBase::finish() { if (isContextLostOrPending()) return; m_context->finish(); } void WebGLRenderingContextBase::flush() { if (isContextLostOrPending()) return; m_context->flush(); } void WebGLRenderingContextBase::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode&) { if (isContextLostOrPending() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment)) return; if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "framebufferRenderbuffer", "invalid target"); return; } if (buffer && !buffer->validate(contextGroup(), this)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context"); return; } // Don't allow the default framebuffer to be mutated; all current // implementations use an FBO internally in place of the default // FBO. if (!m_framebufferBinding || !m_framebufferBinding->object()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); return; } Platform3DObject bufferObject = objectOrZero(buffer); switch (attachment) { case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); break; default: m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); } m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); applyStencilTest(); } void WebGLRenderingContextBase::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level, ExceptionCode&) { if (isContextLostOrPending() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment)) return; if (level) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "framebufferTexture2D", "level not 0"); return; } if (texture && !texture->validate(contextGroup(), this)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context"); return; } // Don't allow the default framebuffer to be mutated; all current // implementations use an FBO internally in place of the default // FBO. if (!m_framebufferBinding || !m_framebufferBinding->object()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); return; } Platform3DObject textureObject = objectOrZero(texture); switch (attachment) { case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: m_context->framebufferTexture2D(target, GraphicsContext3D::DEPTH_ATTACHMENT, textarget, textureObject, level); m_context->framebufferTexture2D(target, GraphicsContext3D::STENCIL_ATTACHMENT, textarget, textureObject, level); break; case GraphicsContext3D::DEPTH_ATTACHMENT: m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); break; case GraphicsContext3D::STENCIL_ATTACHMENT: m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); break; default: m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); } m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level); applyStencilTest(); } void WebGLRenderingContextBase::frontFace(GC3Denum mode) { if (isContextLostOrPending()) return; m_context->frontFace(mode); } void WebGLRenderingContextBase::generateMipmap(GC3Denum target) { if (isContextLostOrPending()) return; WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false); if (!tex) return; if (!tex->canGenerateMipmaps()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size"); return; } // FIXME: https://bugs.webkit.org/show_bug.cgi?id=123916. Compressed textures should be allowed in WebGL 2: if (tex->isCompressed()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap", "trying to generate mipmaps from compressed texture"); return; } if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0))) return; // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR // on Mac. Remove the hack once this driver bug is fixed. #if OS(DARWIN) bool needToResetMinFilter = false; if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) { m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR); needToResetMinFilter = true; } #endif m_context->generateMipmap(target); #if OS(DARWIN) if (needToResetMinFilter) m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter()); #endif tex->generateMipmapLevelInfo(); } PassRefPtr WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GC3Duint index, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getActiveAttrib", program)) return nullptr; ActiveInfo info; if (!m_context->getActiveAttrib(objectOrZero(program), index, info)) return nullptr; LOG(WebGL, "Returning active attribute %d: %s", index, info.name.utf8().data()); return WebGLActiveInfo::create(info.name, info.type, info.size); } PassRefPtr WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GC3Duint index, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getActiveUniform", program)) return 0; ActiveInfo info; if (!m_context->getActiveUniform(objectOrZero(program), index, info)) return nullptr; if (!isGLES2Compliant()) if (info.size > 1 && !info.name.endsWith("[0]")) info.name.append("[0]"); LOG(WebGL, "Returning active uniform %d: %s", index, info.name.utf8().data()); return WebGLActiveInfo::create(info.name, info.type, info.size); } bool WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program, Vector>& shaderObjects, ExceptionCode&) { shaderObjects.clear(); if (isContextLostOrPending() || !validateWebGLObject("getAttachedShaders", program)) return false; const GC3Denum shaderType[] = { GraphicsContext3D::VERTEX_SHADER, GraphicsContext3D::FRAGMENT_SHADER }; for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) { WebGLShader* shader = program->getAttachedShader(shaderType[i]); if (shader) shaderObjects.append(shader); } return true; } GC3Dint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name) { if (isContextLostOrPending() || !validateWebGLObject("getAttribLocation", program)) return -1; if (!validateLocationLength("getAttribLocation", name)) return -1; if (!validateString("getAttribLocation", name)) return -1; if (isPrefixReserved(name)) return -1; if (!program->getLinkStatus()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocation", "program not linked"); return -1; } return m_context->getAttribLocation(objectOrZero(program), name); } WebGLGetInfo WebGLRenderingContextBase::getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode&) { if (isContextLostOrPending()) return WebGLGetInfo(); if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid target"); return WebGLGetInfo(); } if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid parameter name"); return WebGLGetInfo(); } GC3Dint value = 0; m_context->getBufferParameteriv(target, pname, &value); if (pname == GraphicsContext3D::BUFFER_SIZE) return WebGLGetInfo(value); return WebGLGetInfo(static_cast(value)); } PassRefPtr WebGLRenderingContextBase::getContextAttributes() { if (isContextLostOrPending()) return nullptr; // We always need to return a new WebGLContextAttributes object to // prevent the user from mutating any cached version. // Also, we need to enforce requested values of "false" for depth // and stencil, regardless of the properties of the underlying // GraphicsContext3D. RefPtr attributes = WebGLContextAttributes::create(m_context->getContextAttributes()); if (!m_attributes.depth) attributes->setDepth(false); if (!m_attributes.stencil) attributes->setStencil(false); return attributes.release(); } GC3Denum WebGLRenderingContextBase::getError() { if (m_isPendingPolicyResolution) return GraphicsContext3D::NO_ERROR; return m_context->getError(); } WebGLGetInfo WebGLRenderingContextBase::getProgramParameter(WebGLProgram* program, GC3Denum pname, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getProgramParameter", program)) return WebGLGetInfo(); GC3Dint value = 0; switch (pname) { case GraphicsContext3D::DELETE_STATUS: return WebGLGetInfo(program->isDeleted()); case GraphicsContext3D::VALIDATE_STATUS: m_context->getProgramiv(objectOrZero(program), pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::LINK_STATUS: return WebGLGetInfo(program->getLinkStatus()); case GraphicsContext3D::ATTACHED_SHADERS: m_context->getProgramiv(objectOrZero(program), pname, &value); return WebGLGetInfo(value); case GraphicsContext3D::ACTIVE_ATTRIBUTES: case GraphicsContext3D::ACTIVE_UNIFORMS: m_context->getNonBuiltInActiveSymbolCount(objectOrZero(program), pname, &value); return WebGLGetInfo(value); default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter", "invalid parameter name"); return WebGLGetInfo(); } } String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getProgramInfoLog", program)) return String(); return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program))); } WebGLGetInfo WebGLRenderingContextBase::getRenderbufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode&) { if (isContextLostOrPending()) return WebGLGetInfo(); if (target != GraphicsContext3D::RENDERBUFFER) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid target"); return WebGLGetInfo(); } if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound"); return WebGLGetInfo(); } if (m_renderbufferBinding->getInternalFormat() == GraphicsContext3D::DEPTH_STENCIL && !m_renderbufferBinding->isValid()) { ASSERT(!isDepthStencilSupported()); int value = 0; switch (pname) { case GraphicsContext3D::RENDERBUFFER_WIDTH: value = m_renderbufferBinding->getWidth(); break; case GraphicsContext3D::RENDERBUFFER_HEIGHT: value = m_renderbufferBinding->getHeight(); break; case GraphicsContext3D::RENDERBUFFER_RED_SIZE: case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: value = 0; break; case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: value = 24; break; case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: value = 8; break; case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: return WebGLGetInfo(m_renderbufferBinding->getInternalFormat()); default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); return WebGLGetInfo(); } return WebGLGetInfo(value); } GC3Dint value = 0; switch (pname) { case GraphicsContext3D::RENDERBUFFER_WIDTH: case GraphicsContext3D::RENDERBUFFER_HEIGHT: case GraphicsContext3D::RENDERBUFFER_RED_SIZE: case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: m_context->getRenderbufferParameteriv(target, pname, &value); return WebGLGetInfo(value); case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: return WebGLGetInfo(m_renderbufferBinding->getInternalFormat()); default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContextBase::getShaderParameter(WebGLShader* shader, GC3Denum pname, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getShaderParameter", shader)) return WebGLGetInfo(); GC3Dint value = 0; switch (pname) { case GraphicsContext3D::DELETE_STATUS: return WebGLGetInfo(shader->isDeleted()); case GraphicsContext3D::COMPILE_STATUS: m_context->getShaderiv(objectOrZero(shader), pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::SHADER_TYPE: m_context->getShaderiv(objectOrZero(shader), pname, &value); return WebGLGetInfo(static_cast(value)); default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter", "invalid parameter name"); return WebGLGetInfo(); } } String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getShaderInfoLog", shader)) return String(); return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader))); } PassRefPtr WebGLRenderingContextBase::getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType, ExceptionCode&) { if (isContextLostOrPending()) return nullptr; switch (shaderType) { case GraphicsContext3D::VERTEX_SHADER: case GraphicsContext3D::FRAGMENT_SHADER: break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type"); return nullptr; } switch (precisionType) { case GraphicsContext3D::LOW_FLOAT: case GraphicsContext3D::MEDIUM_FLOAT: case GraphicsContext3D::HIGH_FLOAT: case GraphicsContext3D::LOW_INT: case GraphicsContext3D::MEDIUM_INT: case GraphicsContext3D::HIGH_INT: break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); return nullptr; } GC3Dint range[2] = {0, 0}; GC3Dint precision = 0; m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &precision); return WebGLShaderPrecisionFormat::create(range[0], range[1], precision); } String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getShaderSource", shader)) return String(); return ensureNotNull(shader->getSource()); } WebGLGetInfo WebGLRenderingContextBase::getTexParameter(GC3Denum target, GC3Denum pname, ExceptionCode&) { if (isContextLostOrPending()) return WebGLGetInfo(); WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false); if (!tex) return WebGLGetInfo(); GC3Dint value = 0; switch (pname) { case GraphicsContext3D::TEXTURE_MAG_FILTER: case GraphicsContext3D::TEXTURE_MIN_FILTER: case GraphicsContext3D::TEXTURE_WRAP_S: case GraphicsContext3D::TEXTURE_WRAP_T: m_context->getTexParameteriv(target, pname, &value); return WebGLGetInfo(static_cast(value)); case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic if (m_extTextureFilterAnisotropic) { m_context->getTexParameteriv(target, pname, &value); return WebGLGetInfo(static_cast(value)); } synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); return WebGLGetInfo(); default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name"); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContextBase::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getUniform", program)) return WebGLGetInfo(); if (!uniformLocation || uniformLocation->program() != program) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program"); return WebGLGetInfo(); } GC3Dint location = uniformLocation->location(); GC3Denum baseType; unsigned length; switch (uniformLocation->type()) { case GraphicsContext3D::BOOL: baseType = GraphicsContext3D::BOOL; length = 1; break; case GraphicsContext3D::BOOL_VEC2: baseType = GraphicsContext3D::BOOL; length = 2; break; case GraphicsContext3D::BOOL_VEC3: baseType = GraphicsContext3D::BOOL; length = 3; break; case GraphicsContext3D::BOOL_VEC4: baseType = GraphicsContext3D::BOOL; length = 4; break; case GraphicsContext3D::INT: baseType = GraphicsContext3D::INT; length = 1; break; case GraphicsContext3D::INT_VEC2: baseType = GraphicsContext3D::INT; length = 2; break; case GraphicsContext3D::INT_VEC3: baseType = GraphicsContext3D::INT; length = 3; break; case GraphicsContext3D::INT_VEC4: baseType = GraphicsContext3D::INT; length = 4; break; case GraphicsContext3D::FLOAT: baseType = GraphicsContext3D::FLOAT; length = 1; break; case GraphicsContext3D::FLOAT_VEC2: baseType = GraphicsContext3D::FLOAT; length = 2; break; case GraphicsContext3D::FLOAT_VEC3: baseType = GraphicsContext3D::FLOAT; length = 3; break; case GraphicsContext3D::FLOAT_VEC4: baseType = GraphicsContext3D::FLOAT; length = 4; break; case GraphicsContext3D::FLOAT_MAT2: baseType = GraphicsContext3D::FLOAT; length = 4; break; case GraphicsContext3D::FLOAT_MAT3: baseType = GraphicsContext3D::FLOAT; length = 9; break; case GraphicsContext3D::FLOAT_MAT4: baseType = GraphicsContext3D::FLOAT; length = 16; break; case GraphicsContext3D::SAMPLER_2D: case GraphicsContext3D::SAMPLER_CUBE: baseType = GraphicsContext3D::INT; length = 1; break; default: // Can't handle this type synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unhandled type"); return WebGLGetInfo(); } switch (baseType) { case GraphicsContext3D::FLOAT: { GC3Dfloat value[16] = {0}; if (m_isRobustnessEXTSupported) m_context->getExtensions()->getnUniformfvEXT(objectOrZero(program), location, 16 * sizeof(GC3Dfloat), value); else m_context->getUniformfv(objectOrZero(program), location, value); if (length == 1) return WebGLGetInfo(value[0]); return WebGLGetInfo(Float32Array::create(value, length).release()); } case GraphicsContext3D::INT: { GC3Dint value[4] = {0}; if (m_isRobustnessEXTSupported) m_context->getExtensions()->getnUniformivEXT(objectOrZero(program), location, 4 * sizeof(GC3Dint), value); else m_context->getUniformiv(objectOrZero(program), location, value); if (length == 1) return WebGLGetInfo(value[0]); return WebGLGetInfo(Int32Array::create(value, length).release()); } case GraphicsContext3D::BOOL: { GC3Dint value[4] = {0}; if (m_isRobustnessEXTSupported) m_context->getExtensions()->getnUniformivEXT(objectOrZero(program), location, 4 * sizeof(GC3Dint), value); else m_context->getUniformiv(objectOrZero(program), location, value); if (length > 1) { bool boolValue[16] = {0}; for (unsigned j = 0; j < length; j++) boolValue[j] = static_cast(value[j]); return WebGLGetInfo(boolValue, length); } return WebGLGetInfo(static_cast(value[0])); } default: notImplemented(); } // If we get here, something went wrong in our unfortunately complex logic above synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unknown error"); return WebGLGetInfo(); } PassRefPtr WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("getUniformLocation", program)) return nullptr; if (!validateLocationLength("getUniformLocation", name)) return nullptr; if (!validateString("getUniformLocation", name)) return nullptr; if (isPrefixReserved(name)) return nullptr; if (!program->getLinkStatus()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocation", "program not linked"); return nullptr; } GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name); if (uniformLocation == -1) return nullptr; GC3Dint activeUniforms = 0; m_context->getNonBuiltInActiveSymbolCount(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); for (GC3Dint i = 0; i < activeUniforms; i++) { ActiveInfo info; if (!m_context->getActiveUniform(objectOrZero(program), i, info)) return nullptr; // Strip "[0]" from the name if it's an array. if (info.name.endsWith("[0]")) info.name = info.name.left(info.name.length() - 3); // If it's an array, we need to iterate through each element, appending "[index]" to the name. for (GC3Dint index = 0; index < info.size; ++index) { String uniformName = info.name + "[" + String::number(index) + "]"; if (name == uniformName || name == info.name) return WebGLUniformLocation::create(program, uniformLocation, info.type); } } return nullptr; } WebGLGetInfo WebGLRenderingContextBase::getVertexAttrib(GC3Duint index, GC3Denum pname, ExceptionCode&) { if (isContextLostOrPending()) return WebGLGetInfo(); if (index >= m_maxVertexAttribs) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getVertexAttrib", "index out of range"); return WebGLGetInfo(); } const WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); if ((isWebGL2() || m_angleInstancedArrays) && pname == GraphicsContext3D::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE) return WebGLGetInfo(state.divisor); switch (pname) { case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: if ((!isGLES2Compliant() && !index && m_boundVertexArrayObject->getVertexAttribState(0).bufferBinding == m_vertexAttrib0Buffer) || !state.bufferBinding || !state.bufferBinding->object()) return WebGLGetInfo(); return WebGLGetInfo(PassRefPtr(state.bufferBinding)); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: return WebGLGetInfo(state.enabled); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: return WebGLGetInfo(state.normalized); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: return WebGLGetInfo(state.size); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: return WebGLGetInfo(state.originalStride); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: return WebGLGetInfo(state.type); case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4).release()); default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttrib", "invalid parameter name"); return WebGLGetInfo(); } } long long WebGLRenderingContextBase::getVertexAttribOffset(GC3Duint index, GC3Denum pname) { if (isContextLostOrPending()) return 0; GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname); return static_cast(result); } GC3Dboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer) { if (!buffer || isContextLostOrPending()) return 0; if (!buffer->hasEverBeenBound()) return 0; return m_context->isBuffer(buffer->object()); } bool WebGLRenderingContextBase::isContextLost() const { return m_contextLost; } bool WebGLRenderingContextBase::isContextLostOrPending() { if (m_isPendingPolicyResolution && !m_hasRequestedPolicyResolution) { LOG(WebGL, "Context is being used. Attempt to resolve the policy."); Document& document = canvas()->document().topDocument(); Page* page = document.page(); if (page && !document.url().isLocalFile()) page->mainFrame().loader().client().resolveWebGLPolicyForURL(document.url()); // FIXME: We don't currently do anything with the result from resolution. A more // complete implementation might try to construct a real context, etc and proceed // with normal operation. // https://bugs.webkit.org/show_bug.cgi?id=129122 m_hasRequestedPolicyResolution = true; } return m_contextLost || m_isPendingPolicyResolution; } GC3Dboolean WebGLRenderingContextBase::isEnabled(GC3Denum cap) { if (isContextLostOrPending() || !validateCapability("isEnabled", cap)) return 0; if (cap == GraphicsContext3D::STENCIL_TEST) return m_stencilEnabled; return m_context->isEnabled(cap); } GC3Dboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer) { if (!framebuffer || isContextLostOrPending()) return 0; if (!framebuffer->hasEverBeenBound()) return 0; return m_context->isFramebuffer(framebuffer->object()); } GC3Dboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program) { if (!program || isContextLostOrPending()) return 0; return m_context->isProgram(program->object()); } GC3Dboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer) { if (!renderbuffer || isContextLostOrPending()) return 0; if (!renderbuffer->hasEverBeenBound()) return 0; return m_context->isRenderbuffer(renderbuffer->object()); } GC3Dboolean WebGLRenderingContextBase::isShader(WebGLShader* shader) { if (!shader || isContextLostOrPending()) return 0; return m_context->isShader(shader->object()); } GC3Dboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture) { if (!texture || isContextLostOrPending()) return 0; if (!texture->hasEverBeenBound()) return 0; return m_context->isTexture(texture->object()); } void WebGLRenderingContextBase::lineWidth(GC3Dfloat width) { if (isContextLostOrPending()) return; m_context->lineWidth(width); } void WebGLRenderingContextBase::linkProgram(WebGLProgram* program, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("linkProgram", program)) return; WebGLShader* vertexShader = program->getAttachedShader(GraphicsContext3D::VERTEX_SHADER); WebGLShader* fragmentShader = program->getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER); if (!vertexShader || !vertexShader->isValid() || !fragmentShader || !fragmentShader->isValid() || !m_context->precisionsMatch(objectOrZero(vertexShader), objectOrZero(fragmentShader)) || !m_context->checkVaryingsPacking(objectOrZero(vertexShader), objectOrZero(fragmentShader))) { program->setLinkStatus(false); return; } m_context->linkProgram(objectOrZero(program)); program->increaseLinkCount(); } void WebGLRenderingContextBase::pixelStorei(GC3Denum pname, GC3Dint param) { if (isContextLostOrPending()) return; switch (pname) { case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: m_unpackFlipY = param; break; case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: m_unpackPremultiplyAlpha = param; break; case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE) m_unpackColorspaceConversion = static_cast(param); else { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL"); return; } break; case GraphicsContext3D::PACK_ALIGNMENT: case GraphicsContext3D::UNPACK_ALIGNMENT: if (param == 1 || param == 2 || param == 4 || param == 8) { if (pname == GraphicsContext3D::PACK_ALIGNMENT) m_packAlignment = param; else // GraphicsContext3D::UNPACK_ALIGNMENT: m_unpackAlignment = param; m_context->pixelStorei(pname, param); } else { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for alignment"); return; } break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "pixelStorei", "invalid parameter name"); return; } } void WebGLRenderingContextBase::polygonOffset(GC3Dfloat factor, GC3Dfloat units) { if (isContextLostOrPending()) return; m_context->polygonOffset(factor, units); } void WebGLRenderingContextBase::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode&) { if (isContextLostOrPending()) return; // Due to WebGL's same-origin restrictions, it is not possible to // taint the origin using the WebGL API. ASSERT(canvas()->originClean()); // Validate input parameters. if (!pixels) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "readPixels", "no destination ArrayBufferView"); return; } switch (format) { case GraphicsContext3D::ALPHA: case GraphicsContext3D::RGB: case GraphicsContext3D::RGBA: break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid format"); return; } switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid type"); return; } if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "format not RGBA or type not UNSIGNED_BYTE"); return; } // Validate array type against pixel type. if (pixels->getType() != JSC::TypeUint8) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not Uint8Array"); return; } const char* reason = "framebuffer incomplete"; if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); return; } // Calculate array size, taking into consideration of PACK_ALIGNMENT. unsigned int totalBytesRequired = 0; unsigned int padding = 0; if (!m_isRobustnessEXTSupported) { GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); if (error != GraphicsContext3D::NO_ERROR) { synthesizeGLError(error, "readPixels", "invalid dimensions"); return; } if (pixels->byteLength() < totalBytesRequired) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions"); return; } } clearIfComposited(); void* data = pixels->baseAddress(); { if (m_isRobustnessEXTSupported) m_context->getExtensions()->readnPixelsEXT(x, y, width, height, format, type, pixels->byteLength(), data); else m_context->readPixels(x, y, width, height, format, type, data); } #if OS(DARWIN) if (m_isRobustnessEXTSupported) // we haven't computed padding m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); // FIXME: remove this section when GL driver bug on Mac AND the GLES driver bug // on QC is fixed, i.e., when alpha is off, readPixels should // set alpha to 255 instead of 0. if (!m_framebufferBinding && !m_context->getContextAttributes().alpha) { unsigned char* pixels = reinterpret_cast(data); for (GC3Dsizei iy = 0; iy < height; ++iy) { for (GC3Dsizei ix = 0; ix < width; ++ix) { pixels[3] = 255; pixels += 4; } pixels += padding; } } #endif } void WebGLRenderingContextBase::releaseShaderCompiler() { if (isContextLostOrPending()) return; m_context->releaseShaderCompiler(); } void WebGLRenderingContextBase::sampleCoverage(GC3Dfloat value, GC3Dboolean invert) { if (isContextLostOrPending()) return; m_context->sampleCoverage(value, invert); } void WebGLRenderingContextBase::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) { if (isContextLostOrPending()) return; if (!validateSize("scissor", width, height)) return; m_context->scissor(x, y, width, height); } void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("shaderSource", shader)) return; String stringWithoutComments = StripComments(string).result(); if (!validateString("shaderSource", stringWithoutComments)) return; shader->setSource(string); m_context->shaderSource(objectOrZero(shader), stringWithoutComments); } void WebGLRenderingContextBase::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask) { if (isContextLostOrPending()) return; if (!validateStencilFunc("stencilFunc", func)) return; m_stencilFuncRef = ref; m_stencilFuncRefBack = ref; m_stencilFuncMask = mask; m_stencilFuncMaskBack = mask; m_context->stencilFunc(func, ref, mask); } void WebGLRenderingContextBase::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask) { if (isContextLostOrPending()) return; if (!validateStencilFunc("stencilFuncSeparate", func)) return; switch (face) { case GraphicsContext3D::FRONT_AND_BACK: m_stencilFuncRef = ref; m_stencilFuncRefBack = ref; m_stencilFuncMask = mask; m_stencilFuncMaskBack = mask; break; case GraphicsContext3D::FRONT: m_stencilFuncRef = ref; m_stencilFuncMask = mask; break; case GraphicsContext3D::BACK: m_stencilFuncRefBack = ref; m_stencilFuncMaskBack = mask; break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilFuncSeparate", "invalid face"); return; } m_context->stencilFuncSeparate(face, func, ref, mask); } void WebGLRenderingContextBase::stencilMask(GC3Duint mask) { if (isContextLostOrPending()) return; m_stencilMask = mask; m_stencilMaskBack = mask; m_context->stencilMask(mask); } void WebGLRenderingContextBase::stencilMaskSeparate(GC3Denum face, GC3Duint mask) { if (isContextLostOrPending()) return; switch (face) { case GraphicsContext3D::FRONT_AND_BACK: m_stencilMask = mask; m_stencilMaskBack = mask; break; case GraphicsContext3D::FRONT: m_stencilMask = mask; break; case GraphicsContext3D::BACK: m_stencilMaskBack = mask; break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilMaskSeparate", "invalid face"); return; } m_context->stencilMaskSeparate(face, mask); } void WebGLRenderingContextBase::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass) { if (isContextLostOrPending()) return; m_context->stencilOp(fail, zfail, zpass); } void WebGLRenderingContextBase::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass) { if (isContextLostOrPending()) return; m_context->stencilOpSeparate(face, fail, zfail, zpass); } void WebGLRenderingContextBase::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned. ec = 0; WebGLTexture* tex = validateTextureBinding("texImage2D", target, true); ASSERT(validateTexFuncParameters("texImage2D", TexImage, target, level, internalformat, width, height, border, format, type)); ASSERT(tex); ASSERT(validateNPOTTextureLevel(width, height, level, "texImage2D")); if (!pixels) { // Note: Chromium's OpenGL implementation clears textures and isResourceSafe() is therefore true. // For other implementations, if they are using ANGLE_depth_texture, ANGLE depth textures // can not be cleared with texImage2D and must be cleared by binding to an fbo and calling // clear. if (isResourceSafe()) m_context->texImage2D(target, level, internalformat, width, height, border, format, type, nullptr); else { bool succeed = m_context->texImage2DResourceSafe(target, level, internalformat, width, height, border, format, type, m_unpackAlignment); if (!succeed) return; } } else { ASSERT(validateSettableTexFormat("texImage2D", internalformat)); m_context->moveErrorsToSyntheticErrorList(); m_context->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); if (m_context->moveErrorsToSyntheticErrorList()) { // The texImage2D function failed. Tell the WebGLTexture it doesn't have the data for this level. tex->markInvalid(target, level); return; } } tex->setLevelInfo(target, level, internalformat, width, height, type); } void WebGLRenderingContextBase::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { ec = 0; Vector data; GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); if (!imageExtractor.extractSucceeded()) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data"); return; } GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); const void* imagePixelData = imageExtractor.imagePixelData(); bool needConversion = true; if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) needConversion = false; else { if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "packImage error"); return; } } if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, needConversion ? data.data() : imagePixelData, ec); if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset) { if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type)) return false; WebGLTexture* texture = validateTextureBinding(functionName, target, true); if (!texture) return false; if (functionType != TexSubImage) { if (!validateNPOTTextureLevel(width, height, level, functionName)) return false; // For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat // by checking if the ArrayBufferView is null or not. if (sourceType != SourceArrayBufferView) { if (!validateSettableTexFormat(functionName, format)) return false; } } else { if (!validateSettableTexFormat(functionName, format)) return false; if (!validateSize(functionName, xoffset, yoffset)) return false; // Before checking if it is in the range, check if overflow happens first. if (xoffset + width < 0 || yoffset + height < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "bad dimensions"); return false; } if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "dimensions out of range"); return false; } if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type and format do not match texture"); return false; } } return true; } void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec) { if (isContextLostOrPending() || !validateTexFuncData("texImage2D", level, width, height, internalformat, format, type, pixels, NullAllowed) || !validateTexFunc("texImage2D", TexImage, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0)) return; void* data = pixels ? pixels->baseAddress() : 0; Vector tempData; bool changeUnpackAlignment = false; if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { if (!m_context->extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) return; data = tempData.data(); changeUnpackAlignment = true; } if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, width, height, border, format, type, data, ec); if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec) { ec = 0; if (isContextLostOrPending() || !pixels || !validateTexFunc("texImage2D", TexImage, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0)) return; Vector data; bool needConversion = true; // The data from ImageData is always of format RGBA8. // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE) needConversion = false; else { if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data"); return; } } if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), ec); if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } PassRefPtr WebGLRenderingContextBase::drawImageIntoBuffer(Image& image, int width, int height, int deviceScaleFactor) { IntSize size(width, height); size.scale(deviceScaleFactor); ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); if (!buf) { synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory"); return nullptr; } FloatRect srcRect(FloatPoint(), image.size()); FloatRect destRect(FloatPoint(), size); buf->context().drawImage(image, destRect, srcRect); return buf->copyImage(ImageBuffer::fastCopyImageMode()); } void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec) { ec = 0; if (isContextLostOrPending() || !validateHTMLImageElement("texImage2D", image, ec)) return; RefPtr imageForRender = image->cachedImage()->imageForRenderer(image->renderer()); if (!imageForRender) return; if (imageForRender->isSVGImage()) imageForRender = drawImageIntoBuffer(*imageForRender, image->width(), image->height(), 1); if (!imageForRender || !validateTexFunc("texImage2D", TexImage, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0)) return; texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec) { ec = 0; if (isContextLostOrPending() || !validateHTMLCanvasElement("texImage2D", canvas, ec) || !validateTexFunc("texImage2D", TexImage, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0)) return; WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); // If possible, copy from the canvas element directly to the texture // via the GPU, without a read-back to system memory. // // FIXME: restriction of (RGB || RGBA)/UNSIGNED_BYTE should be lifted when // ImageBuffer::copyToPlatformTexture implementations are fully functional. if (texture && (format == GraphicsContext3D::RGB || format == GraphicsContext3D::RGBA) && type == GraphicsContext3D::UNSIGNED_BYTE && (texture->getType(target, level) == GraphicsContext3D::UNSIGNED_BYTE || !texture->isValid(target, level))) { ImageBuffer* buffer = canvas->buffer(); if (buffer && buffer->copyToPlatformTexture(*m_context.get(), target, texture->object(), internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) { texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type); return; } } RefPtr imageData = canvas->getImageData(); if (imageData) texImage2D(target, level, internalformat, format, type, imageData.get(), ec); else texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } #if ENABLE(VIDEO) PassRefPtr WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy, ExceptionCode&) { IntSize size(video->videoWidth(), video->videoHeight()); ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); if (!buf) { synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory"); return nullptr; } FloatRect destRect(0, 0, size.width(), size.height()); // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback. video->paintCurrentFrameInContext(buf->context(), destRect); return buf->copyImage(backingStoreCopy); } void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec) { ec = 0; if (isContextLostOrPending() || !validateHTMLVideoElement("texImage2D", video, ec) || !validateTexFunc("texImage2D", TexImage, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0)) return; // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. // Otherwise, it will fall back to the normal SW path. // FIXME: The current restrictions require that format shoud be RGB or RGBA, // type should be UNSIGNED_BYTE and level should be 0. It may be lifted in the future. WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); if (GraphicsContext3D::TEXTURE_2D == target && texture && (format == GraphicsContext3D::RGB || format == GraphicsContext3D::RGBA) && type == GraphicsContext3D::UNSIGNED_BYTE && (texture->getType(target, level) == GraphicsContext3D::UNSIGNED_BYTE || !texture->isValid(target, level)) && !level) { if (video->copyVideoTextureToPlatformTexture(m_context.get(), texture->object(), target, level, internalformat, format, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), type); return; } } // Normal pure SW path. RefPtr image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode(), ec); if (!image) return; texImage2DImpl(target, level, internalformat, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } #endif void WebGLRenderingContextBase::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat) { if (isContextLostOrPending()) return; WebGLTexture* tex = validateTextureBinding("texParameter", target, false); if (!tex) return; switch (pname) { case GraphicsContext3D::TEXTURE_MIN_FILTER: case GraphicsContext3D::TEXTURE_MAG_FILTER: break; case GraphicsContext3D::TEXTURE_WRAP_S: case GraphicsContext3D::TEXTURE_WRAP_T: if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT) || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter"); return; } break; case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic if (!m_extTextureFilterAnisotropic) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled"); return; } break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter name"); return; } if (isFloat) { tex->setParameterf(pname, paramf); m_context->texParameterf(target, pname, paramf); } else { tex->setParameteri(pname, parami); m_context->texParameteri(target, pname, parami); } } void WebGLRenderingContextBase::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param) { texParameter(target, pname, param, 0, true); } void WebGLRenderingContextBase::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param) { texParameter(target, pname, 0, param, false); } void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x, ExceptionCode&) { if (isContextLostOrPending() || !location) return; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1f", "location not for current program"); return; } m_context->uniform1f(location->location(), x); } void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform1fv", location, v, 1)) return; m_context->uniform1fv(location->location(), v->length(), v->data()); } void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform1fv", location, v, size, 1)) return; m_context->uniform1fv(location->location(), size, v); } void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GC3Dint x, ExceptionCode&) { if (isContextLostOrPending() || !location) return; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1i", "location not for current program"); return; } if ((location->type() == GraphicsContext3D::SAMPLER_2D || location->type() == GraphicsContext3D::SAMPLER_CUBE) && x >= (int)m_textureUnits.size()) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "uniform1i", "invalid texture unit"); return; } m_context->uniform1i(location->location(), x); } void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform1iv", location, v, 1)) return; if (location->type() == GraphicsContext3D::SAMPLER_2D || location->type() == GraphicsContext3D::SAMPLER_CUBE) for (unsigned i = 0; i < v->length(); ++i) { if (v->data()[i] >= static_cast(m_textureUnits.size())) { LOG(WebGL, "Texture unit size=%zu, v[%d]=%d. Location type = %04X.", m_textureUnits.size(), i, v->data()[i], location->type()); synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "uniform1iv", "invalid texture unit"); return; } } m_context->uniform1iv(location->location(), v->length(), v->data()); } void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform1iv", location, v, size, 1)) return; if (location->type() == GraphicsContext3D::SAMPLER_2D || location->type() == GraphicsContext3D::SAMPLER_CUBE) for (unsigned i = 0; i < static_cast(size); ++i) { if (((GC3Dint*)v)[i] >= static_cast(m_textureUnits.size())) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "uniform1iv", "invalid texture unit"); return; } } m_context->uniform1iv(location->location(), size, v); } void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, ExceptionCode&) { if (isContextLostOrPending() || !location) return; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2f", "location not for current program"); return; } m_context->uniform2f(location->location(), x, y); } void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform2fv", location, v, 2)) return; m_context->uniform2fv(location->location(), v->length() / 2, v->data()); } void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform2fv", location, v, size, 2)) return; m_context->uniform2fv(location->location(), size / 2, v); } void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, ExceptionCode&) { if (isContextLostOrPending() || !location) return; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2i", "location not for current program"); return; } m_context->uniform2i(location->location(), x, y); } void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform2iv", location, v, 2)) return; m_context->uniform2iv(location->location(), v->length() / 2, v->data()); } void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform2iv", location, v, size, 2)) return; m_context->uniform2iv(location->location(), size / 2, v); } void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, ExceptionCode&) { if (isContextLostOrPending() || !location) return; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3f", "location not for current program"); return; } m_context->uniform3f(location->location(), x, y, z); } void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform3fv", location, v, 3)) return; m_context->uniform3fv(location->location(), v->length() / 3, v->data()); } void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform3fv", location, v, size, 3)) return; m_context->uniform3fv(location->location(), size / 3, v); } void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, ExceptionCode&) { if (isContextLostOrPending() || !location) return; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3i", "location not for current program"); return; } m_context->uniform3i(location->location(), x, y, z); } void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform3iv", location, v, 3)) return; m_context->uniform3iv(location->location(), v->length() / 3, v->data()); } void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform3iv", location, v, size, 3)) return; m_context->uniform3iv(location->location(), size / 3, v); } void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w, ExceptionCode&) { if (isContextLostOrPending() || !location) return; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4f", "location not for current program"); return; } m_context->uniform4f(location->location(), x, y, z, w); } void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform4fv", location, v, 4)) return; m_context->uniform4fv(location->location(), v->length() / 4, v->data()); } void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform4fv", location, v, size, 4)) return; m_context->uniform4fv(location->location(), size / 4, v); } void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w, ExceptionCode&) { if (isContextLostOrPending() || !location) return; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4i", "location not for current program"); return; } m_context->uniform4i(location->location(), x, y, z, w); } void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform4iv", location, v, 4)) return; m_context->uniform4iv(location->location(), v->length() / 4, v->data()); } void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformParameters("uniform4iv", location, v, size, 4)) return; m_context->uniform4iv(location->location(), size / 4, v); } void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4)) return; m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data()); } void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4)) return; m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v); } void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9)) return; m_context->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data()); } void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9)) return; m_context->uniformMatrix3fv(location->location(), size / 9, transpose, v); } void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16)) return; m_context->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data()); } void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&) { if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16)) return; m_context->uniformMatrix4fv(location->location(), size / 16, transpose, v); } void WebGLRenderingContextBase::useProgram(WebGLProgram* program, ExceptionCode&) { bool deleted; if (!checkObjectToBeBound("useProgram", program, deleted)) return; if (deleted) program = 0; if (program && !program->getLinkStatus()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "useProgram", "program not valid"); return; } if (m_currentProgram != program) { if (m_currentProgram) m_currentProgram->onDetached(graphicsContext3D()); m_currentProgram = program; m_context->useProgram(objectOrZero(program)); if (program) program->onAttached(); } } void WebGLRenderingContextBase::validateProgram(WebGLProgram* program, ExceptionCode&) { if (isContextLostOrPending() || !validateWebGLObject("validateProgram", program)) return; m_context->validateProgram(objectOrZero(program)); } void WebGLRenderingContextBase::vertexAttrib1f(GC3Duint index, GC3Dfloat v0) { vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f); } void WebGLRenderingContextBase::vertexAttrib1fv(GC3Duint index, Float32Array* v) { vertexAttribfvImpl("vertexAttrib1fv", index, v, 1); } void WebGLRenderingContextBase::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) { vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1); } void WebGLRenderingContextBase::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1) { vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f); } void WebGLRenderingContextBase::vertexAttrib2fv(GC3Duint index, Float32Array* v) { vertexAttribfvImpl("vertexAttrib2fv", index, v, 2); } void WebGLRenderingContextBase::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) { vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2); } void WebGLRenderingContextBase::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2) { vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f); } void WebGLRenderingContextBase::vertexAttrib3fv(GC3Duint index, Float32Array* v) { vertexAttribfvImpl("vertexAttrib3fv", index, v, 3); } void WebGLRenderingContextBase::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) { vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3); } void WebGLRenderingContextBase::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) { vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3); } void WebGLRenderingContextBase::vertexAttrib4fv(GC3Duint index, Float32Array* v) { vertexAttribfvImpl("vertexAttrib4fv", index, v, 4); } void WebGLRenderingContextBase::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) { vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4); } void WebGLRenderingContextBase::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset, ExceptionCode&) { if (isContextLostOrPending()) return; switch (type) { case GraphicsContext3D::BYTE: case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::SHORT: case GraphicsContext3D::UNSIGNED_SHORT: case GraphicsContext3D::FLOAT: break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type"); return; } if (index >= m_maxVertexAttribs) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "index out of range"); return; } if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "bad size, stride or offset"); return; } if (!m_boundArrayBuffer) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER"); return; } // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride unsigned int typeSize = sizeInBytes(type); if (!typeSize) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type"); return; } if ((stride % typeSize) || (static_cast(offset) % typeSize)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type"); return; } GC3Dsizei bytesPerElement = size * typeSize; m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast(offset), m_boundArrayBuffer); m_context->vertexAttribPointer(index, size, type, normalized, stride, static_cast(offset)); } void WebGLRenderingContextBase::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) { if (isContextLostOrPending()) return; if (!validateSize("viewport", width, height)) return; m_context->viewport(x, y, width, height); } void WebGLRenderingContextBase::forceLostContext(WebGLRenderingContextBase::LostContextMode mode) { if (isContextLostOrPending()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext", "context already lost"); return; } m_contextGroup->loseContextGroup(mode); } void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode) { if (isContextLost()) return; m_contextLost = true; m_contextLostMode = mode; if (mode == RealLostContext) { // Inform the embedder that a lost context was received. In response, the embedder might // decide to take action such as asking the user for permission to use WebGL again. if (Frame* frame = canvas()->document().frame()) frame->loader().client().didLoseWebGLContext(m_context->getExtensions()->getGraphicsResetStatusARB()); } detachAndRemoveAllObjects(); // There is no direct way to clear errors from a GL implementation and // looping until getError() becomes NO_ERROR might cause an infinite loop if // the driver or context implementation had a bug. So, loop a reasonably // large number of times to clear any existing errors. for (int i = 0; i < 100; ++i) { if (m_context->getError() == GraphicsContext3D::NO_ERROR) break; } ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole; synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL, "loseContext", "context lost", display); // Don't allow restoration unless the context lost event has both been // dispatched and its default behavior prevented. m_restoreAllowed = false; // Always defer the dispatch of the context lost event, to implement // the spec behavior of queueing a task. m_dispatchContextLostEventTimer.startOneShot(0); } void WebGLRenderingContextBase::forceRestoreContext() { if (!isContextLostOrPending()) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context not lost"); return; } if (!m_restoreAllowed) { if (m_contextLostMode == SyntheticLostContext) synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context restoration not allowed"); return; } if (!m_restoreTimer.isActive()) m_restoreTimer.startOneShot(0); } PlatformLayer* WebGLRenderingContextBase::platformLayer() const { return (!isContextLost() && !m_isPendingPolicyResolution) ? m_context->platformLayer() : 0; } void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject* object) { if (m_isPendingPolicyResolution) return; m_contextGroup->removeObject(object); } void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject* object) { if (m_isPendingPolicyResolution) return; ASSERT(!isContextLost()); m_contextGroup->addObject(object); } void WebGLRenderingContextBase::removeContextObject(WebGLContextObject* object) { if (m_isPendingPolicyResolution) return; m_contextObjects.remove(object); } void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object) { if (m_isPendingPolicyResolution) return; ASSERT(!isContextLost()); m_contextObjects.add(object); } void WebGLRenderingContextBase::detachAndRemoveAllObjects() { if (m_isPendingPolicyResolution) return; while (m_contextObjects.size() > 0) { HashSet::iterator it = m_contextObjects.begin(); (*it)->detachContext(); } } bool WebGLRenderingContextBase::hasPendingActivity() const { return false; } void WebGLRenderingContextBase::stop() { if (!isContextLost() && !m_isPendingPolicyResolution) { forceLostContext(SyntheticLostContext); destroyGraphicsContext3D(); } } const char* WebGLRenderingContextBase::activeDOMObjectName() const { return "WebGLRenderingContext"; } bool WebGLRenderingContextBase::canSuspendForDocumentSuspension() const { // FIXME: We should try and do better here. return false; } WebGLGetInfo WebGLRenderingContextBase::getBooleanParameter(GC3Denum pname) { GC3Dboolean value = 0; m_context->getBooleanv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContextBase::getBooleanArrayParameter(GC3Denum pname) { if (pname != GraphicsContext3D::COLOR_WRITEMASK) { notImplemented(); return WebGLGetInfo(0, 0); } GC3Dboolean value[4] = {0}; m_context->getBooleanv(pname, value); bool boolValue[4]; for (int ii = 0; ii < 4; ++ii) boolValue[ii] = static_cast(value[ii]); return WebGLGetInfo(boolValue, 4); } WebGLGetInfo WebGLRenderingContextBase::getFloatParameter(GC3Denum pname) { GC3Dfloat value = 0; m_context->getFloatv(pname, &value); return WebGLGetInfo(value); } WebGLGetInfo WebGLRenderingContextBase::getIntParameter(GC3Denum pname) { GC3Dint value = 0; m_context->getIntegerv(pname, &value); return WebGLGetInfo(value); } WebGLGetInfo WebGLRenderingContextBase::getUnsignedIntParameter(GC3Denum pname) { GC3Dint value = 0; m_context->getIntegerv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContextBase::getInt64Parameter(GC3Denum pname) { GC3Dint64 value = 0; m_context->getInteger64v(pname, &value); return WebGLGetInfo(value); } WebGLGetInfo WebGLRenderingContextBase::getWebGLFloatArrayParameter(GC3Denum pname) { GC3Dfloat value[4] = {0}; m_context->getFloatv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: case GraphicsContext3D::DEPTH_RANGE: length = 2; break; case GraphicsContext3D::BLEND_COLOR: case GraphicsContext3D::COLOR_CLEAR_VALUE: length = 4; break; default: notImplemented(); } return WebGLGetInfo(Float32Array::create(value, length).release()); } WebGLGetInfo WebGLRenderingContextBase::getWebGLIntArrayParameter(GC3Denum pname) { GC3Dint value[4] = {0}; m_context->getIntegerv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::MAX_VIEWPORT_DIMS: length = 2; break; case GraphicsContext3D::SCISSOR_BOX: case GraphicsContext3D::VIEWPORT: length = 4; break; default: notImplemented(); } return WebGLGetInfo(Int32Array::create(value, length).release()); } bool WebGLRenderingContextBase::checkTextureCompleteness(const char* functionName, bool prepareToDraw) { bool resetActiveUnit = false; bool usesAtLeastOneBlackTexture = false; WebGLTexture::TextureExtensionFlag extensions = textureExtensionFlags(); Vector noLongerUnrenderable; for (unsigned badTexture : m_unrenderableTextureUnits) { ASSERT(badTexture < m_textureUnits.size()); auto& textureUnit = m_textureUnits[badTexture]; bool needsToUseBlack2DTexture = textureUnit.texture2DBinding && textureUnit.texture2DBinding->needToUseBlackTexture(extensions); bool needsToUseBlack3DTexture = textureUnit.textureCubeMapBinding && textureUnit.textureCubeMapBinding->needToUseBlackTexture(extensions); if (!needsToUseBlack2DTexture && !needsToUseBlack3DTexture) { noLongerUnrenderable.append(badTexture); continue; } usesAtLeastOneBlackTexture = true; if (badTexture != m_activeTextureUnit) { m_context->activeTexture(badTexture + GraphicsContext3D::TEXTURE0); resetActiveUnit = true; } else if (resetActiveUnit) { m_context->activeTexture(badTexture + GraphicsContext3D::TEXTURE0); resetActiveUnit = false; } WebGLTexture* tex2D; WebGLTexture* texCubeMap; if (prepareToDraw) { String msg(String("texture bound to texture unit ") + String::number(badTexture) + " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'," + " or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled."); printGLWarningToConsole(functionName, msg.utf8().data()); tex2D = m_blackTexture2D.get(); texCubeMap = m_blackTextureCubeMap.get(); } else { tex2D = textureUnit.texture2DBinding.get(); texCubeMap = textureUnit.textureCubeMapBinding.get(); } if (needsToUseBlack2DTexture) m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D)); if (needsToUseBlack3DTexture) m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); } if (resetActiveUnit) m_context->activeTexture(m_activeTextureUnit + GraphicsContext3D::TEXTURE0); for (unsigned renderable : noLongerUnrenderable) m_unrenderableTextureUnits.remove(renderable); return usesAtLeastOneBlackTexture; } void WebGLRenderingContextBase::createFallbackBlackTextures1x1() { unsigned char black[] = {0, 0, 0, 255}; m_blackTexture2D = createTexture(); m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object()); m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); m_blackTextureCubeMap = createTexture(); m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0); } bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat, GC3Denum colorBufferFormat) { unsigned need = GraphicsContext3D::getChannelBitsByFormat(texInternalFormat); unsigned have = GraphicsContext3D::getChannelBitsByFormat(colorBufferFormat); return (need & have) == need; } GC3Denum WebGLRenderingContextBase::getBoundFramebufferColorFormat() { if (m_framebufferBinding && m_framebufferBinding->object()) return m_framebufferBinding->getColorBufferFormat(); if (m_attributes.alpha) return GraphicsContext3D::RGBA; return GraphicsContext3D::RGB; } int WebGLRenderingContextBase::getBoundFramebufferWidth() { if (m_framebufferBinding && m_framebufferBinding->object()) return m_framebufferBinding->getColorBufferWidth(); return m_context->getInternalFramebufferSize().width(); } int WebGLRenderingContextBase::getBoundFramebufferHeight() { if (m_framebufferBinding && m_framebufferBinding->object()) return m_framebufferBinding->getColorBufferHeight(); return m_context->getInternalFramebufferSize().height(); } WebGLTexture* WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap) { WebGLTexture* texture = nullptr; switch (target) { case GraphicsContext3D::TEXTURE_2D: texture = m_textureUnits[m_activeTextureUnit].texture2DBinding.get(); break; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: if (!useSixEnumsForCubeMap) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); return nullptr; } texture = m_textureUnits[m_activeTextureUnit].textureCubeMapBinding.get(); break; case GraphicsContext3D::TEXTURE_CUBE_MAP: if (useSixEnumsForCubeMap) { synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); return nullptr; } texture = m_textureUnits[m_activeTextureUnit].textureCubeMapBinding.get(); break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); return nullptr; } if (texture && texture->needToUseBlackTexture(textureExtensionFlags())) m_unrenderableTextureUnits.add(m_activeTextureUnit); if (!texture) synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no texture"); return texture; } bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string) { const unsigned maxWebGLLocationLength = 256; if (string.length() > maxWebGLLocationLength) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "location length > 256"); return false; } return true; } bool WebGLRenderingContextBase::validateSize(const char* functionName, GC3Dint x, GC3Dint y) { if (x < 0 || y < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0"); return false; } return true; } bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string) { for (size_t i = 0; i < string.length(); ++i) { if (!validateCharacter(string[i])) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "string not ASCII"); return false; } } return true; } bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level) { if (level < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0"); return false; } switch (target) { case GraphicsContext3D::TEXTURE_2D: if (level >= m_maxTextureLevel) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range"); return false; } break; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: if (level >= m_maxCubeMapTextureLevel) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range"); return false; } break; } // This function only checks if level is legal, so we return true and don't // generate INVALID_ENUM if target is illegal. return true; } bool WebGLRenderingContextBase::validateCompressedTexFormat(GC3Denum format) { return m_compressedTextureFormats.contains(format); } bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName, GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* pixels) { if (!pixels) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels"); return false; } if (width < 0 || height < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0"); return false; } unsigned int bytesRequired = 0; switch (format) { case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: case Extensions3D::COMPRESSED_ATC_RGB_AMD: { const int kBlockSize = 8; const int kBlockWidth = 4; const int kBlockHeight = 4; int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; bytesRequired = numBlocksAcross * numBlocksDown * kBlockSize; } break; case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: case Extensions3D::COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: case Extensions3D::COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: { const int kBlockSize = 16; const int kBlockWidth = 4; const int kBlockHeight = 4; int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; bytesRequired = numBlocksAcross * numBlocksDown * kBlockSize; } break; case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG: case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: { const int kBlockSize = 8; const int kBlockWidth = 8; const int kBlockHeight = 8; bytesRequired = (std::max(width, kBlockWidth) * std::max(height, kBlockHeight) * 4 + 7) / kBlockSize; } break; case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG: case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { const int kBlockSize = 8; const int kBlockWidth = 16; const int kBlockHeight = 8; bytesRequired = (std::max(width, kBlockWidth) * std::max(height, kBlockHeight) * 2 + 7) / kBlockSize; } break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format"); return false; } if (pixels->byteLength() != bytesRequired) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions"); return false; } return true; } bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format) { switch (format) { case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: { const GC3Dsizei kBlockWidth = 4; const GC3Dsizei kBlockHeight = 4; const GC3Dint maxTextureSize = target ? m_maxTextureSize : m_maxCubeMapTextureSize; const GC3Dsizei maxCompressedDimension = maxTextureSize >> level; bool widthValid = (level && width == 1) || (level && width == 2) || (!(width % kBlockWidth) && width <= maxCompressedDimension); bool heightValid = (level && height == 1) || (level && height == 2) || (!(height % kBlockHeight) && height <= maxCompressedDimension); if (!widthValid || !heightValid) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level"); return false; } return true; } case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG: case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG: case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: // Height and width must be powers of 2. if ((width & (width - 1)) || (height & (height - 1))) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level"); return false; } return true; default: return false; } } bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex) { if (xoffset < 0 || yoffset < 0) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0"); return false; } switch (format) { case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: { const int kBlockWidth = 4; const int kBlockHeight = 4; if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4"); return false; } if (width - xoffset > tex->getWidth(target, level) || height - yoffset > tex->getHeight(target, level)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions out of range"); return false; } return validateCompressedTexDimensions(functionName, target, level, width, height, format); } case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG: case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG: case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { if (xoffset || yoffset) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset and yoffset must be zero"); return false; } if (width != tex->getWidth(target, level) || height != tex->getHeight(target, level)) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions must match existing level"); return false; } return validateCompressedTexDimensions(functionName, target, level, width, height, format); } default: return false; } } bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GC3Denum mode) { switch (mode) { case GraphicsContext3D::POINTS: case GraphicsContext3D::LINE_STRIP: case GraphicsContext3D::LINE_LOOP: case GraphicsContext3D::LINES: case GraphicsContext3D::TRIANGLE_STRIP: case GraphicsContext3D::TRIANGLE_FAN: case GraphicsContext3D::TRIANGLES: return true; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid draw mode"); return false; } } bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName) { if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "front and back stencils settings do not match"); return false; } return true; } bool WebGLRenderingContextBase::validateStencilFunc(const char* functionName, GC3Denum func) { switch (func) { case GraphicsContext3D::NEVER: case GraphicsContext3D::LESS: case GraphicsContext3D::LEQUAL: case GraphicsContext3D::GREATER: case GraphicsContext3D::GEQUAL: case GraphicsContext3D::EQUAL: case GraphicsContext3D::NOTEQUAL: case GraphicsContext3D::ALWAYS: return true; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid function"); return false; } } void WebGLRenderingContextBase::printGLErrorToConsole(const String& message) { if (!m_numGLErrorsToConsoleAllowed) return; --m_numGLErrorsToConsoleAllowed; printWarningToConsole(message); if (!m_numGLErrorsToConsoleAllowed) printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context."); } void WebGLRenderingContextBase::printWarningToConsole(const String& message) { if (!canvas()) return; canvas()->document().addConsoleMessage(MessageSource::Rendering, MessageLevel::Warning, message); } bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst) { if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA)) || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "incompatible src and dst"); return false; } return true; } bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize) { if (!v) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); return false; } return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize) { if (!v) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); return false; } return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize) { return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize); } bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize) { if (!v) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); return false; } return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize) { if (!location) return false; if (location->program() != m_currentProgram) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "location is not from current program"); return false; } if (!v) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); return false; } if (transpose) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "transpose not FALSE"); return false; } if (size < requiredMinSize || (size % requiredMinSize)) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size"); return false; } return true; } WebGLBuffer* WebGLRenderingContextBase::validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage) { WebGLBuffer* buffer = 0; switch (target) { case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: buffer = m_boundVertexArrayObject->getElementArrayBuffer().get(); break; case GraphicsContext3D::ARRAY_BUFFER: buffer = m_boundArrayBuffer.get(); break; default: synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); return nullptr; } if (!buffer) { synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no buffer"); return nullptr; } switch (usage) { case GraphicsContext3D::STREAM_DRAW: case GraphicsContext3D::STATIC_DRAW: case GraphicsContext3D::DYNAMIC_DRAW: return buffer; } synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid usage"); return nullptr; } bool WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionCode& ec) { if (!image || !image->cachedImage()) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no image"); return false; } const URL& url = image->cachedImage()->response().url(); if (url.isNull() || url.isEmpty() || !url.isValid()) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid image"); return false; } if (wouldTaintOrigin(image)) { ec = SECURITY_ERR; return false; } return true; } bool WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionCode& ec) { if (!canvas || !canvas->buffer()) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no canvas"); return false; } if (wouldTaintOrigin(canvas)) { ec = SECURITY_ERR; return false; } return true; } #if ENABLE(VIDEO) bool WebGLRenderingContextBase::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionCode& ec) { if (!video || !video->videoWidth() || !video->videoHeight()) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no video"); return false; } if (wouldTaintOrigin(video)) { ec = SECURITY_ERR; return false; } return true; } #endif void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) { if (isContextLostOrPending()) return; if (index >= m_maxVertexAttribs) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range"); return; } // In GL, we skip setting vertexAttrib0 values. if (index || isGLES2Compliant()) { switch (expectedSize) { case 1: m_context->vertexAttrib1f(index, v0); break; case 2: m_context->vertexAttrib2f(index, v0, v1); break; case 3: m_context->vertexAttrib3f(index, v0, v1, v2); break; case 4: m_context->vertexAttrib4f(index, v0, v1, v2, v3); break; } } VertexAttribValue& attribValue = m_vertexAttribValue[index]; attribValue.value[0] = v0; attribValue.value[1] = v1; attribValue.value[2] = v2; attribValue.value[3] = v3; } void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32Array* v, GC3Dsizei expectedSize) { if (isContextLostOrPending()) return; if (!v) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); return; } vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize); } void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize) { if (isContextLostOrPending()) return; if (!v) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); return; } if (size < expectedSize) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size"); return; } if (index >= m_maxVertexAttribs) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range"); return; } // In GL, we skip setting vertexAttrib0 values. if (index || isGLES2Compliant()) { switch (expectedSize) { case 1: m_context->vertexAttrib1fv(index, v); break; case 2: m_context->vertexAttrib2fv(index, v); break; case 3: m_context->vertexAttrib3fv(index, v); break; case 4: m_context->vertexAttrib4fv(index, v); break; } } VertexAttribValue& attribValue = m_vertexAttribValue[index]; attribValue.initValue(); for (int ii = 0; ii < expectedSize; ++ii) attribValue.value[ii] = v[ii]; } void WebGLRenderingContextBase::initVertexAttrib0() { WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); m_vertexAttrib0Buffer = createBuffer(); m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW); m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0); state.bufferBinding = m_vertexAttrib0Buffer; m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0); m_context->enableVertexAttribArray(0); m_vertexAttrib0BufferSize = 0; m_vertexAttrib0BufferValue[0] = 0.0f; m_vertexAttrib0BufferValue[1] = 0.0f; m_vertexAttrib0BufferValue[2] = 0.0f; m_vertexAttrib0BufferValue[3] = 1.0f; m_forceAttrib0BufferRefill = false; m_vertexAttrib0UsedBefore = false; } bool WebGLRenderingContextBase::validateSimulatedVertexAttrib0(GC3Dsizei numVertex) { if (numVertex < 0) return false; if (!m_currentProgram) return true; bool usingVertexAttrib0 = m_currentProgram->isUsingVertexAttrib0(); if (!usingVertexAttrib0) return true; auto& state = m_boundVertexArrayObject->getVertexAttribState(0); if (state.enabled) return true; Checked bufferSize(numVertex); bufferSize += 1; bufferSize *= Checked(4); Checked bufferDataSize(bufferSize); bufferDataSize *= Checked(sizeof(GC3Dfloat)); return !bufferDataSize.hasOverflowed(); } bool WebGLRenderingContextBase::simulateVertexAttrib0(GC3Dsizei numVertex) { if (!m_currentProgram) return false; bool usingVertexAttrib0 = m_currentProgram->isUsingVertexAttrib0(); if (usingVertexAttrib0) m_vertexAttrib0UsedBefore = true; auto& state = m_boundVertexArrayObject->getVertexAttribState(0); if (state.enabled && usingVertexAttrib0) return false; if (!usingVertexAttrib0 && !m_vertexAttrib0UsedBefore) return false; m_vertexAttrib0UsedBefore = true; m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); Checked bufferSize(numVertex); bufferSize += 1; bufferSize *= Checked(4); Checked bufferDataSize(bufferSize); bufferDataSize *= Checked(sizeof(GC3Dfloat)); if (bufferDataSize.unsafeGet() > m_vertexAttrib0BufferSize) { m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize.unsafeGet(), 0, GraphicsContext3D::DYNAMIC_DRAW); m_vertexAttrib0BufferSize = bufferDataSize.unsafeGet(); m_forceAttrib0BufferRefill = true; } auto& attribValue = m_vertexAttribValue[0]; if (usingVertexAttrib0 && (m_forceAttrib0BufferRefill || attribValue.value[0] != m_vertexAttrib0BufferValue[0] || attribValue.value[1] != m_vertexAttrib0BufferValue[1] || attribValue.value[2] != m_vertexAttrib0BufferValue[2] || attribValue.value[3] != m_vertexAttrib0BufferValue[3])) { auto bufferData = std::make_unique(bufferSize.unsafeGet()); for (GC3Dsizei ii = 0; ii < numVertex + 1; ++ii) { bufferData[ii * 4] = attribValue.value[0]; bufferData[ii * 4 + 1] = attribValue.value[1]; bufferData[ii * 4 + 2] = attribValue.value[2]; bufferData[ii * 4 + 3] = attribValue.value[3]; } m_vertexAttrib0BufferValue[0] = attribValue.value[0]; m_vertexAttrib0BufferValue[1] = attribValue.value[1]; m_vertexAttrib0BufferValue[2] = attribValue.value[2]; m_vertexAttrib0BufferValue[3] = attribValue.value[3]; m_forceAttrib0BufferRefill = false; m_context->bufferSubData(GraphicsContext3D::ARRAY_BUFFER, 0, bufferDataSize.unsafeGet(), bufferData.get()); } m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, 0, 0, 0); return true; } void WebGLRenderingContextBase::restoreStatesAfterVertexAttrib0Simulation() { const WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); if (state.bufferBinding != m_vertexAttrib0Buffer) { m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(state.bufferBinding.get())); m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset); } m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get())); } void WebGLRenderingContextBase::dispatchContextLostEvent() { Ref event = WebGLContextEvent::create(eventNames().webglcontextlostEvent, false, true, ""); canvas()->dispatchEvent(event); m_restoreAllowed = event->defaultPrevented(); if (m_contextLostMode == RealLostContext && m_restoreAllowed) m_restoreTimer.startOneShot(0); } void WebGLRenderingContextBase::maybeRestoreContext() { ASSERT(m_contextLost); if (!m_contextLost) return; // The rendering context is not restored unless the default behavior of the // webglcontextlost event was prevented earlier. // // Because of the way m_restoreTimer is set up for real vs. synthetic lost // context events, we don't have to worry about this test short-circuiting // the retry loop for real context lost events. if (!m_restoreAllowed) return; int contextLostReason = m_context->getExtensions()->getGraphicsResetStatusARB(); switch (contextLostReason) { case GraphicsContext3D::NO_ERROR: // The GraphicsContext3D implementation might not fully // support GL_ARB_robustness semantics yet. Alternatively, the // WEBGL_lose_context extension might have been used to force // a lost context. break; case Extensions3D::GUILTY_CONTEXT_RESET_ARB: // The rendering context is not restored if this context was // guilty of causing the graphics reset. printWarningToConsole("WARNING: WebGL content on the page caused the graphics card to reset; not restoring the context"); return; case Extensions3D::INNOCENT_CONTEXT_RESET_ARB: // Always allow the context to be restored. break; case Extensions3D::UNKNOWN_CONTEXT_RESET_ARB: // Warn. Ideally, prompt the user telling them that WebGL // content on the page might have caused the graphics card to // reset and ask them whether they want to continue running // the content. Only if they say "yes" should we start // attempting to restore the context. printWarningToConsole("WARNING: WebGL content on the page might have caused the graphics card to reset"); break; } Frame* frame = canvas()->document().frame(); if (!frame) return; if (!frame->loader().client().allowWebGL(frame->settings().webGLEnabled())) return; FrameView* view = frame->view(); if (!view) return; ScrollView* root = view->root(); if (!root) return; HostWindow* hostWindow = root->hostWindow(); if (!hostWindow) return; RefPtr context(GraphicsContext3D::create(m_attributes, hostWindow)); if (!context) { if (m_contextLostMode == RealLostContext) m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts); else // This likely shouldn't happen but is the best way to report it to the WebGL app. synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "", "error restoring context"); return; } m_context = context; m_contextLost = false; setupFlags(); initializeNewContext(); initializeVertexArrayObjects(); canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, false, true, "")); } String WebGLRenderingContextBase::ensureNotNull(const String& text) const { if (text.isNull()) return WTF::emptyString(); return text; } WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity) : m_buffers(std::make_unique[]>(capacity)) , m_capacity(capacity) { } ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size) { int i; for (i = 0; i < m_capacity; ++i) { ImageBuffer* buf = m_buffers[i].get(); if (!buf) break; if (buf->logicalSize() != size) continue; bubbleToFront(i); return buf; } // FIXME (149423): Should this ImageBuffer be unconditionally unaccelerated? std::unique_ptr temp = ImageBuffer::create(size, Unaccelerated); if (!temp) return nullptr; i = std::min(m_capacity - 1, i); m_buffers[i] = WTFMove(temp); ImageBuffer* buf = m_buffers[i].get(); bubbleToFront(i); return buf; } void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(int idx) { for (int i = idx; i > 0; --i) m_buffers[i].swap(m_buffers[i-1]); } namespace { String GetErrorString(GC3Denum error) { switch (error) { case GraphicsContext3D::INVALID_ENUM: return "INVALID_ENUM"; case GraphicsContext3D::INVALID_VALUE: return "INVALID_VALUE"; case GraphicsContext3D::INVALID_OPERATION: return "INVALID_OPERATION"; case GraphicsContext3D::OUT_OF_MEMORY: return "OUT_OF_MEMORY"; case GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION: return "INVALID_FRAMEBUFFER_OPERATION"; case GraphicsContext3D::CONTEXT_LOST_WEBGL: return "CONTEXT_LOST_WEBGL"; default: return String::format("WebGL ERROR(%04x)", error); } } } // namespace anonymous void WebGLRenderingContextBase::synthesizeGLError(GC3Denum error, const char* functionName, const char* description, ConsoleDisplayPreference display) { if (m_synthesizedErrorsToConsole && display == DisplayInConsole) { String str = String("WebGL: ") + GetErrorString(error) + ": " + String(functionName) + ": " + String(description); printGLErrorToConsole(str); } m_context->synthesizeGLError(error); } void WebGLRenderingContextBase::printGLWarningToConsole(const char* functionName, const char* description) { if (m_synthesizedErrorsToConsole) { String str = String("WebGL: ") + String(functionName) + ": " + String(description); printGLErrorToConsole(str); } } void WebGLRenderingContextBase::applyStencilTest() { bool haveStencilBuffer = false; if (m_framebufferBinding) haveStencilBuffer = m_framebufferBinding->hasStencilBuffer(); else { RefPtr attributes = getContextAttributes(); haveStencilBuffer = attributes->stencil(); } enableOrDisable(GraphicsContext3D::STENCIL_TEST, m_stencilEnabled && haveStencilBuffer); } void WebGLRenderingContextBase::enableOrDisable(GC3Denum capability, bool enable) { if (enable) m_context->enable(capability); else m_context->disable(capability); } IntSize WebGLRenderingContextBase::clampedCanvasSize() { return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]), clamp(canvas()->height(), 1, m_maxViewportDims[1])); } GC3Dint WebGLRenderingContextBase::getMaxDrawBuffers() { if (!supportsDrawBuffers()) return 0; if (!m_maxDrawBuffers) m_context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers); if (!m_maxColorAttachments) m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments); // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS. return std::min(m_maxDrawBuffers, m_maxColorAttachments); } GC3Dint WebGLRenderingContextBase::getMaxColorAttachments() { if (!supportsDrawBuffers()) return 0; if (!m_maxColorAttachments) m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments); return m_maxColorAttachments; } void WebGLRenderingContextBase::setBackDrawBuffer(GC3Denum buf) { m_backDrawBuffer = buf; } void WebGLRenderingContextBase::restoreCurrentFramebuffer() { ExceptionCode ec; bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding.get(), ec); } void WebGLRenderingContextBase::restoreCurrentTexture2D() { ExceptionCode ec; auto texture = m_textureUnits[m_activeTextureUnit].texture2DBinding.get(); bindTexture(GraphicsContext3D::TEXTURE_2D, texture, ec); if (texture && texture->needToUseBlackTexture(textureExtensionFlags())) m_unrenderableTextureUnits.add(m_activeTextureUnit); } bool WebGLRenderingContextBase::supportsDrawBuffers() { if (!m_drawBuffersWebGLRequirementsChecked) { m_drawBuffersWebGLRequirementsChecked = true; m_drawBuffersSupported = WebGLDrawBuffers::supported(this); } return m_drawBuffersSupported; } void WebGLRenderingContextBase::drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) { if (!primcount) { markContextChanged(); return; } if (!validateDrawArrays("drawArraysInstanced", mode, first, count, primcount)) return; clearIfComposited(); bool vertexAttrib0Simulated = false; if (!isGLES2Compliant()) vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1); if (!isGLES2NPOTStrict()) checkTextureCompleteness("drawArraysInstanced", true); m_context->drawArraysInstanced(mode, first, count, primcount); if (!isGLES2Compliant() && vertexAttrib0Simulated) restoreStatesAfterVertexAttrib0Simulation(); if (!isGLES2NPOTStrict()) checkTextureCompleteness("drawArraysInstanced", false); markContextChanged(); } void WebGLRenderingContextBase::drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount) { if (!primcount) { markContextChanged(); return; } unsigned numElements = 0; if (!validateDrawElements("drawElementsInstanced", mode, count, type, offset, numElements, primcount)) return; clearIfComposited(); bool vertexAttrib0Simulated = false; if (!isGLES2Compliant()) { if (!numElements) validateIndexArrayPrecise(count, type, static_cast(offset), numElements); vertexAttrib0Simulated = simulateVertexAttrib0(numElements); } if (!isGLES2NPOTStrict()) checkTextureCompleteness("drawElementsInstanced", true); m_context->drawElementsInstanced(mode, count, type, static_cast(offset), primcount); if (!isGLES2Compliant() && vertexAttrib0Simulated) restoreStatesAfterVertexAttrib0Simulation(); if (!isGLES2NPOTStrict()) checkTextureCompleteness("drawElementsInstanced", false); markContextChanged(); } void WebGLRenderingContextBase::vertexAttribDivisor(GC3Duint index, GC3Duint divisor) { if (isContextLostOrPending()) return; if (index >= m_maxVertexAttribs) { synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribDivisor", "index out of range"); return; } m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor); m_context->vertexAttribDivisor(index, divisor); } } // namespace WebCore #endif // ENABLE(WEBGL)