/* * Copyright (C) 2009, 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLShader.h" #include "WebGLContextGroup.h" #include "WebGLRenderingContextBase.h" namespace WebCore { Ref WebGLShader::create(WebGLRenderingContextBase* ctx, GC3Denum type) { return adoptRef(*new WebGLShader(ctx, type)); } WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GC3Denum type) : WebGLSharedObject(ctx) , m_type(type) , m_source("") , m_isValid(false) { setObject(ctx->graphicsContext3D()->createShader(type)); } WebGLShader::~WebGLShader() { deleteObject(0); } void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) { context3d->deleteShader(object); } } #endif // ENABLE(WEBGL)