/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLVertexArrayObject_h #define WebGLVertexArrayObject_h #if ENABLE(WEBGL2) #include "WebGLBuffer.h" #include "WebGLContextObject.h" #include "WebGLVertexArrayObjectBase.h" #include #include namespace WebCore { class WebGL2RenderingContext; class WebGLVertexArrayObject final : public WebGLVertexArrayObjectBase { public: static Ref create(WebGLRenderingContextBase*, VAOType); virtual ~WebGLVertexArrayObject(); private: WebGLVertexArrayObject(WebGLRenderingContextBase*, VAOType); bool isTransformFeedback() const { return true; } virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override; }; } // namespace WebCore #endif // WEBGL2 #endif // WebGLVertexArrayObject_h