/* * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SliderThumbElement_h #define SliderThumbElement_h #include "HTMLDivElement.h" #include "HTMLNames.h" #include "RenderBlockFlow.h" #include namespace WebCore { class HTMLInputElement; class FloatPoint; class TouchEvent; class SliderThumbElement final : public HTMLDivElement { public: static Ref create(Document&); void setPositionFromValue(); void dragFrom(const LayoutPoint&); HTMLInputElement* hostInput() const; void setPositionFromPoint(const LayoutPoint&); #if ENABLE(IOS_TOUCH_EVENTS) void handleTouchEvent(TouchEvent*); void disabledAttributeChanged(); #endif private: SliderThumbElement(Document&); virtual RenderPtr createElementRenderer(Ref&&, const RenderTreePosition&) override; virtual Ref cloneElementWithoutAttributesAndChildren(Document&) override; virtual bool isDisabledFormControl() const override; virtual bool matchesReadWritePseudoClass() const override; virtual Element* focusDelegate() override; #if !PLATFORM(IOS) virtual void defaultEventHandler(Event*) override; virtual bool willRespondToMouseMoveEvents() override; virtual bool willRespondToMouseClickEvents() override; #endif #if ENABLE(IOS_TOUCH_EVENTS) virtual void didAttachRenderers() override; #endif virtual void willDetachRenderers() override; virtual const AtomicString& shadowPseudoId() const override; void startDragging(); void stopDragging(); #if ENABLE(IOS_TOUCH_EVENTS) unsigned exclusiveTouchIdentifier() const; void setExclusiveTouchIdentifier(unsigned); void clearExclusiveTouchIdentifier(); void handleTouchStart(TouchEvent*); void handleTouchMove(TouchEvent*); void handleTouchEndAndCancel(TouchEvent*); bool shouldAcceptTouchEvents(); void registerForTouchEvents(); void unregisterForTouchEvents(); #endif bool m_inDragMode; #if ENABLE(IOS_TOUCH_EVENTS) // FIXME: Currently it is safe to use 0, but this may need to change // if touch identifiers change in the future and can be 0. static const unsigned NoIdentifier = 0; unsigned m_exclusiveTouchIdentifier; bool m_isRegisteredAsTouchEventListener; #endif }; inline Ref SliderThumbElement::create(Document& document) { return adoptRef(*new SliderThumbElement(document)); } // -------------------------------- class RenderSliderThumb final : public RenderBlockFlow { public: RenderSliderThumb(SliderThumbElement&, Ref&&); void updateAppearance(RenderStyle* parentStyle); private: virtual bool isSliderThumb() const override; }; // -------------------------------- class SliderContainerElement final : public HTMLDivElement { public: static Ref create(Document&); private: SliderContainerElement(Document&); virtual RenderPtr createElementRenderer(Ref&&, const RenderTreePosition&) override; virtual const AtomicString& shadowPseudoId() const override; }; } #endif