/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "CompositeAnimation.h" #include "AnimationControllerPrivate.h" #include "CSSPropertyAnimation.h" #include "CSSPropertyNames.h" #include "ImplicitAnimation.h" #include "KeyframeAnimation.h" #include "Logging.h" #include "RenderElement.h" #include "RenderStyle.h" #include #include namespace WebCore { CompositeAnimation::CompositeAnimation(AnimationControllerPrivate& animationController) : m_animationController(animationController) { m_suspended = m_animationController.isSuspended() && !m_animationController.allowsNewAnimationsWhileSuspended(); } CompositeAnimation::~CompositeAnimation() { // Toss the refs to all animations, but make sure we remove them from // any waiting lists first. clearRenderer(); m_transitions.clear(); m_keyframeAnimations.clear(); } void CompositeAnimation::clearRenderer() { if (!m_transitions.isEmpty()) { // Clear the renderers from all running animations, in case we are in the middle of // an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052) for (auto& transition : m_transitions.values()) { animationController().animationWillBeRemoved(transition.get()); transition->clear(); } } if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); for (auto& animation : m_keyframeAnimations.values()) { animationController().animationWillBeRemoved(animation.get()); animation->clear(); } } } void CompositeAnimation::updateTransitions(RenderElement* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) { // If currentStyle is null or there are no old or new transitions, just skip it if (!currentStyle || (!targetStyle->transitions() && m_transitions.isEmpty())) return; // Mark all existing transitions as no longer active. We will mark the still active ones // in the next loop and then toss the ones that didn't get marked. for (auto& transition : m_transitions.values()) transition->setActive(false); RefPtr modifiedCurrentStyle; // Check to see if we need to update the active transitions if (targetStyle->transitions()) { for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) { Animation& animation = targetStyle->transitions()->animation(i); bool isActiveTransition = !m_suspended && (animation.duration() || animation.delay() > 0); Animation::AnimationMode mode = animation.animationMode(); if (mode == Animation::AnimateNone) continue; CSSPropertyID prop = animation.property(); bool all = mode == Animation::AnimateAll; // Handle both the 'all' and single property cases. For the single prop case, we make only one pass // through the loop. for (int propertyIndex = 0; propertyIndex < CSSPropertyAnimation::getNumProperties(); ++propertyIndex) { if (all) { // Get the next property which is not a shorthand. bool isShorthand; prop = CSSPropertyAnimation::getPropertyAtIndex(propertyIndex, isShorthand); if (isShorthand) continue; } // ImplicitAnimations are always hashed by actual properties, never animateAll. ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties)); // If there is a running animation for this property, the transition is overridden // and we have to use the unanimatedStyle from the animation. We do the test // against the unanimated style here, but we "override" the transition later. RefPtr keyframeAnim = getAnimationForProperty(prop); RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle; // See if there is a current transition for this prop ImplicitAnimation* implAnim = m_transitions.get(prop); bool equal = true; if (implAnim) { // If we are post active don't bother setting the active flag. This will cause // this animation to get removed at the end of this function. if (!implAnim->postActive()) implAnim->setActive(true); // This might be a transition that is just finishing. That would be the case // if it were postActive. But we still need to check for equality because // it could be just finishing AND changing to a new goal state. // // This implAnim might also not be an already running transition. It might be // newly added to the list in a previous iteration. This would happen if // you have both an explicit transition-property and 'all' in the same // list. In this case, the latter one overrides the earlier one, so we // behave as though this is a running animation being replaced. if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) { // For accelerated animations we need to return a new RenderStyle with the _current_ value // of the property, so that restarted transitions use the correct starting point. if (CSSPropertyAnimation::animationOfPropertyIsAccelerated(prop) && implAnim->isAccelerated()) { if (!modifiedCurrentStyle) modifiedCurrentStyle = RenderStyle::clone(currentStyle); implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get()); } LOG(Animations, "Removing existing ImplicitAnimation %p for property %s", implAnim, getPropertyName(prop)); animationController().animationWillBeRemoved(implAnim); m_transitions.remove(prop); equal = false; } } else { // We need to start a transition if it is active and the properties don't match equal = !isActiveTransition || CSSPropertyAnimation::propertiesEqual(prop, fromStyle, targetStyle); } // We can be in this loop with an inactive transition (!isActiveTransition). We need // to do that to check to see if we are canceling a transition. But we don't want to // start one of the inactive transitions. So short circuit that here. (See // if (!equal && isActiveTransition) { // Add the new transition RefPtr implicitAnimation = ImplicitAnimation::create(animation, prop, renderer, this, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle); LOG(Animations, "Created ImplicitAnimation %p on renderer %p for property %s duration %.2f delay %.2f", implicitAnimation.get(), renderer, getPropertyName(prop), animation.duration(), animation.delay()); m_transitions.set(prop, implicitAnimation.release()); } // We only need one pass for the single prop case if (!all) break; } } } // Make a list of transitions to be removed Vector toBeRemoved; for (auto& transition : m_transitions.values()) { if (!transition->active()) { animationController().animationWillBeRemoved(transition.get()); toBeRemoved.append(transition->animatingProperty()); LOG(Animations, "Removing ImplicitAnimation %p from renderer %p for property %s", transition.get(), renderer, getPropertyName(transition->animatingProperty())); } } // Now remove the transitions from the list for (auto propertyToRemove : toBeRemoved) m_transitions.remove(propertyToRemove); } void CompositeAnimation::updateKeyframeAnimations(RenderElement* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) { // Nothing to do if we don't have any animations, and didn't have any before if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations()) return; m_keyframeAnimations.checkConsistency(); if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) return; #if ENABLE(CSS_ANIMATIONS_LEVEL_2) m_hasScrollTriggeredAnimation = false; #endif AnimationNameMap newAnimations; // Toss the animation order map. m_keyframeAnimationOrderMap.clear(); static NeverDestroyed none("none", AtomicString::ConstructFromLiteral); // Now mark any still active animations as active and add any new animations. if (targetStyle->animations()) { int numAnims = targetStyle->animations()->size(); for (int i = 0; i < numAnims; ++i) { Animation& animation = targetStyle->animations()->animation(i); AtomicString animationName(animation.name()); if (!animation.isValidAnimation()) continue; // See if there is a current animation for this name. RefPtr keyframeAnim = m_keyframeAnimations.get(animationName.impl()); if (keyframeAnim) { newAnimations.add(keyframeAnim->name().impl(), keyframeAnim); if (keyframeAnim->postActive()) continue; #if ENABLE(CSS_ANIMATIONS_LEVEL_2) if (animation.trigger()->isScrollAnimationTrigger()) m_hasScrollTriggeredAnimation = true; #endif // Animations match, but play states may differ. Update if needed. keyframeAnim->updatePlayState(animation.playState()); // Set the saved animation to this new one, just in case the play state has changed. keyframeAnim->setAnimation(animation); } else if ((animation.duration() || animation.delay()) && animation.iterationCount() && animationName != none) { keyframeAnim = KeyframeAnimation::create(animation, renderer, this, targetStyle); LOG(Animations, "Creating KeyframeAnimation %p on renderer %p with keyframes %s, duration %.2f, delay %.2f, iterations %.2f", keyframeAnim.get(), renderer, animation.name().utf8().data(), animation.duration(), animation.delay(), animation.iterationCount()); if (m_suspended) { keyframeAnim->updatePlayState(AnimPlayStatePaused); LOG(Animations, " (created in suspended/paused state)"); } #if !LOG_DISABLED for (auto propertyID : keyframeAnim->keyframes().properties()) LOG(Animations, " property %s", getPropertyName(propertyID)); #endif #if ENABLE(CSS_ANIMATIONS_LEVEL_2) if (animation.trigger()->isScrollAnimationTrigger()) m_hasScrollTriggeredAnimation = true; #endif newAnimations.set(keyframeAnim->name().impl(), keyframeAnim); } // Add this to the animation order map. if (keyframeAnim) m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl()); } } // Make a list of animations to be removed. for (auto& animation : m_keyframeAnimations.values()) { if (!newAnimations.contains(animation->name().impl())) { animationController().animationWillBeRemoved(animation.get()); animation->clear(); LOG(Animations, "Removing KeyframeAnimation %p from renderer %p", animation.get(), renderer); } } std::swap(newAnimations, m_keyframeAnimations); } bool CompositeAnimation::animate(RenderElement& renderer, RenderStyle* currentStyle, RenderStyle& targetStyle, Ref& blendedStyle) { // We don't do any transitions if we don't have a currentStyle (on startup). updateTransitions(&renderer, currentStyle, &targetStyle); updateKeyframeAnimations(&renderer, currentStyle, &targetStyle); m_keyframeAnimations.checkConsistency(); RefPtr animatedStyle; bool animationStateChanged = false; if (currentStyle) { // Now that we have transition objects ready, let them know about the new goal state. We want them // to fill in a RenderStyle*& only if needed. for (auto& transition : m_transitions.values()) { if (transition->animate(this, &renderer, currentStyle, &targetStyle, animatedStyle)) animationStateChanged = true; } } // Now that we have animation objects ready, let them know about the new goal state. We want them // to fill in a RenderStyle*& only if needed. for (auto& name : m_keyframeAnimationOrderMap) { RefPtr keyframeAnim = m_keyframeAnimations.get(name); if (keyframeAnim && keyframeAnim->animate(this, &renderer, currentStyle, &targetStyle, animatedStyle)) animationStateChanged = true; } if (animatedStyle) blendedStyle = animatedStyle.releaseNonNull(); else blendedStyle = targetStyle; return animationStateChanged; } PassRefPtr CompositeAnimation::getAnimatedStyle() const { RefPtr resultStyle; for (auto& transition : m_transitions.values()) transition->getAnimatedStyle(resultStyle); m_keyframeAnimations.checkConsistency(); for (auto& name : m_keyframeAnimationOrderMap) { RefPtr keyframeAnimation = m_keyframeAnimations.get(name); if (keyframeAnimation) keyframeAnimation->getAnimatedStyle(resultStyle); } return resultStyle; } double CompositeAnimation::timeToNextService() const { // Returns the time at which next service is required. -1 means no service is required. 0 means // service is required now, and > 0 means service is required that many seconds in the future. double minT = -1; if (!m_transitions.isEmpty()) { for (auto& transition : m_transitions.values()) { double t = transition->timeToNextService(); if (t < minT || minT == -1) minT = t; if (minT == 0) return 0; } } if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); for (auto& animation : m_keyframeAnimations.values()) { double t = animation->timeToNextService(); if (t < minT || minT == -1) minT = t; if (minT == 0) return 0; } } return minT; } PassRefPtr CompositeAnimation::getAnimationForProperty(CSSPropertyID property) const { RefPtr retval; // We want to send back the last animation with the property if there are multiples. // So we need to iterate through all animations if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); for (auto& animation : m_keyframeAnimations.values()) { if (animation->hasAnimationForProperty(property)) retval = animation; } } return retval; } bool CompositeAnimation::computeExtentOfTransformAnimation(LayoutRect& bounds) const { // If more than one transition and animation affect transform, give up. bool seenTransformAnimation = false; for (auto& animation : m_keyframeAnimations.values()) { if (!animation->hasAnimationForProperty(CSSPropertyTransform)) continue; if (seenTransformAnimation) return false; seenTransformAnimation = true; if (!animation->computeExtentOfTransformAnimation(bounds)) return false; } for (auto& transition : m_transitions.values()) { if (transition->animatingProperty() != CSSPropertyTransform || !transition->hasStyle()) continue; if (seenTransformAnimation) return false; if (!transition->computeExtentOfTransformAnimation(bounds)) return false; } return true; } void CompositeAnimation::suspendAnimations() { if (m_suspended) return; m_suspended = true; if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); for (auto& animation : m_keyframeAnimations.values()) animation->updatePlayState(AnimPlayStatePaused); } if (!m_transitions.isEmpty()) { for (auto& transition : m_transitions.values()) { if (transition->hasStyle()) transition->updatePlayState(AnimPlayStatePaused); } } } void CompositeAnimation::resumeAnimations() { if (!m_suspended) return; m_suspended = false; if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); for (auto& animation : m_keyframeAnimations.values()) { if (animation->playStatePlaying()) animation->updatePlayState(AnimPlayStatePlaying); } } if (!m_transitions.isEmpty()) { for (auto& transition : m_transitions.values()) { if (transition->hasStyle()) transition->updatePlayState(AnimPlayStatePlaying); } } } void CompositeAnimation::overrideImplicitAnimations(CSSPropertyID property) { if (!m_transitions.isEmpty()) { for (auto& transition : m_transitions.values()) { if (transition->animatingProperty() == property) transition->setOverridden(true); } } } void CompositeAnimation::resumeOverriddenImplicitAnimations(CSSPropertyID property) { if (!m_transitions.isEmpty()) { for (auto& transition : m_transitions.values()) { if (transition->animatingProperty() == property) transition->setOverridden(false); } } } bool CompositeAnimation::isAnimatingProperty(CSSPropertyID property, bool acceleratedOnly, AnimationBase::RunningState runningState) const { if (!m_keyframeAnimations.isEmpty()) { m_keyframeAnimations.checkConsistency(); for (auto& animation : m_keyframeAnimations.values()) { if (animation->isAnimatingProperty(property, acceleratedOnly, runningState)) return true; } } if (!m_transitions.isEmpty()) { for (auto& transition : m_transitions.values()) { if (transition->isAnimatingProperty(property, acceleratedOnly, runningState)) return true; } } return false; } bool CompositeAnimation::pauseAnimationAtTime(const AtomicString& name, double t) { m_keyframeAnimations.checkConsistency(); RefPtr keyframeAnim = m_keyframeAnimations.get(name.impl()); if (!keyframeAnim || !keyframeAnim->running()) return false; keyframeAnim->freezeAtTime(t); return true; } bool CompositeAnimation::pauseTransitionAtTime(CSSPropertyID property, double t) { if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties)) return false; ImplicitAnimation* implAnim = m_transitions.get(property); if (!implAnim) { // Check to see if this property is being animated via a shorthand. // This code is only used for testing, so performance is not critical here. HashSet shorthandProperties = CSSPropertyAnimation::animatableShorthandsAffectingProperty(property); bool anyPaused = false; for (auto propertyID : shorthandProperties) { if (pauseTransitionAtTime(propertyID, t)) anyPaused = true; } return anyPaused; } if (!implAnim->running()) return false; if ((t >= 0.0) && (t <= implAnim->duration())) { implAnim->freezeAtTime(t); return true; } return false; } unsigned CompositeAnimation::numberOfActiveAnimations() const { unsigned count = 0; m_keyframeAnimations.checkConsistency(); for (auto& animation : m_keyframeAnimations.values()) { if (animation->running()) ++count; } for (auto& transition : m_transitions.values()) { if (transition->running()) ++count; } return count; } } // namespace WebCore