/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollingStateNode_h #define ScrollingStateNode_h #if ENABLE(ASYNC_SCROLLING) || USE(COORDINATED_GRAPHICS) #include "GraphicsLayer.h" #include "ScrollingCoordinator.h" #include #include #include namespace WebCore { class GraphicsLayer; class ScrollingStateTree; class TextStream; // Used to allow ScrollingStateNodes to refer to layers in various contexts: // a) Async scrolling, main thread: ScrollingStateNode holds onto a GraphicsLayer, and uses m_layerID // to detect whether that GraphicsLayer's underlying PlatformLayer changed. // b) Threaded scrolling, commit to scrolling thread: ScrollingStateNode wraps a PlatformLayer, which // can be passed to the Scrolling Thread // c) Remote scrolling UI process, where LayerRepresentation wraps just a PlatformLayerID. class LayerRepresentation { public: enum Type { EmptyRepresentation, GraphicsLayerRepresentation, PlatformLayerRepresentation, PlatformLayerIDRepresentation }; LayerRepresentation() : m_graphicsLayer(nullptr) , m_layerID(0) , m_representation(EmptyRepresentation) { } LayerRepresentation(GraphicsLayer* graphicsLayer) : m_graphicsLayer(graphicsLayer) , m_layerID(graphicsLayer ? graphicsLayer->primaryLayerID() : 0) , m_representation(GraphicsLayerRepresentation) { } LayerRepresentation(PlatformLayer* platformLayer) : m_platformLayer(platformLayer) , m_layerID(0) , m_representation(PlatformLayerRepresentation) { retainPlatformLayer(platformLayer); } LayerRepresentation(GraphicsLayer::PlatformLayerID layerID) : m_graphicsLayer(nullptr) , m_layerID(layerID) , m_representation(PlatformLayerIDRepresentation) { } LayerRepresentation(const LayerRepresentation& other) : m_platformLayer(other.m_platformLayer) , m_layerID(other.m_layerID) , m_representation(other.m_representation) { if (m_representation == PlatformLayerRepresentation) retainPlatformLayer(m_platformLayer); } ~LayerRepresentation() { if (m_representation == PlatformLayerRepresentation) releasePlatformLayer(m_platformLayer); } operator GraphicsLayer*() const { ASSERT(m_representation == GraphicsLayerRepresentation); return m_graphicsLayer; } operator PlatformLayer*() const { ASSERT(m_representation == PlatformLayerRepresentation); return m_platformLayer; } GraphicsLayer::PlatformLayerID layerID() const { return m_layerID; } operator GraphicsLayer::PlatformLayerID() const { ASSERT(m_representation != PlatformLayerRepresentation); return m_layerID; } LayerRepresentation& operator=(const LayerRepresentation& other) { m_platformLayer = other.m_platformLayer; m_layerID = other.m_layerID; m_representation = other.m_representation; if (m_representation == PlatformLayerRepresentation) retainPlatformLayer(m_platformLayer); return *this; } bool operator==(const LayerRepresentation& other) const { if (m_representation != other.m_representation) return false; switch (m_representation) { case EmptyRepresentation: return true; case GraphicsLayerRepresentation: return m_graphicsLayer == other.m_graphicsLayer && m_layerID == other.m_layerID; case PlatformLayerRepresentation: return m_platformLayer == other.m_platformLayer; case PlatformLayerIDRepresentation: return m_layerID == other.m_layerID; } ASSERT_NOT_REACHED(); return true; } LayerRepresentation toRepresentation(Type representation) const { switch (representation) { case EmptyRepresentation: return LayerRepresentation(); case GraphicsLayerRepresentation: ASSERT(m_representation == GraphicsLayerRepresentation); return *this; case PlatformLayerRepresentation: return m_graphicsLayer ? m_graphicsLayer->platformLayer() : nullptr; case PlatformLayerIDRepresentation: return LayerRepresentation(m_layerID); } return LayerRepresentation(); } bool representsGraphicsLayer() const { return m_representation == GraphicsLayerRepresentation; } bool representsPlatformLayerID() const { return m_representation == PlatformLayerIDRepresentation; } private: WEBCORE_EXPORT void retainPlatformLayer(PlatformLayer*); WEBCORE_EXPORT void releasePlatformLayer(PlatformLayer*); union { GraphicsLayer* m_graphicsLayer; PlatformLayer *m_platformLayer; }; GraphicsLayer::PlatformLayerID m_layerID; Type m_representation; }; class ScrollingStateNode : public RefCounted { WTF_MAKE_FAST_ALLOCATED; public: ScrollingStateNode(ScrollingNodeType, ScrollingStateTree&, ScrollingNodeID); virtual ~ScrollingStateNode(); ScrollingNodeType nodeType() const { return m_nodeType; } bool isFixedNode() const { return m_nodeType == FixedNode; } bool isStickyNode() const { return m_nodeType == StickyNode; } bool isScrollingNode() const { return m_nodeType == FrameScrollingNode || m_nodeType == OverflowScrollingNode; } bool isFrameScrollingNode() const { return m_nodeType == FrameScrollingNode; } bool isOverflowScrollingNode() const { return m_nodeType == OverflowScrollingNode; } virtual Ref clone(ScrollingStateTree& adoptiveTree) = 0; PassRefPtr cloneAndReset(ScrollingStateTree& adoptiveTree); void cloneAndResetChildren(ScrollingStateNode&, ScrollingStateTree& adoptiveTree); enum { ScrollLayer = 0, NumStateNodeBits = 1 }; typedef unsigned ChangedProperties; bool hasChangedProperties() const { return m_changedProperties; } bool hasChangedProperty(unsigned propertyBit) const { return m_changedProperties & (1 << propertyBit); } void resetChangedProperties() { m_changedProperties = 0; } void setPropertyChanged(unsigned propertyBit); ChangedProperties changedProperties() const { return m_changedProperties; } void setChangedProperties(ChangedProperties changedProperties) { m_changedProperties = changedProperties; } virtual void syncLayerPositionForViewportRect(const LayoutRect& /*viewportRect*/) { } const LayerRepresentation& layer() const { return m_layer; } WEBCORE_EXPORT void setLayer(const LayerRepresentation&); ScrollingStateTree& scrollingStateTree() const { return m_scrollingStateTree; } ScrollingNodeID scrollingNodeID() const { return m_nodeID; } ScrollingStateNode* parent() const { return m_parent; } void setParent(ScrollingStateNode* parent) { m_parent = parent; } ScrollingNodeID parentNodeID() const { return m_parent ? m_parent->scrollingNodeID() : 0; } Vector>* children() const { return m_children.get(); } void appendChild(PassRefPtr); String scrollingStateTreeAsText() const; protected: ScrollingStateNode(const ScrollingStateNode&, ScrollingStateTree&); private: void dump(TextStream&, int indent) const; virtual void dumpProperties(TextStream&, int indent) const = 0; const ScrollingNodeType m_nodeType; ScrollingNodeID m_nodeID; ChangedProperties m_changedProperties; ScrollingStateTree& m_scrollingStateTree; ScrollingStateNode* m_parent; std::unique_ptr>> m_children; LayerRepresentation m_layer; }; } // namespace WebCore #define SPECIALIZE_TYPE_TRAITS_SCROLLING_STATE_NODE(ToValueTypeName, predicate) \ SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::ToValueTypeName) \ static bool isType(const WebCore::ScrollingStateNode& node) { return node.predicate; } \ SPECIALIZE_TYPE_TRAITS_END() #endif // ENABLE(ASYNC_SCROLLING) || USE(COORDINATED_GRAPHICS) #endif // ScrollingStateNode_h