/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef PlatformGamepad_h #define PlatformGamepad_h #if ENABLE(GAMEPAD) #include #include namespace WebCore { class PlatformGamepad { public: virtual ~PlatformGamepad() { } const String& id() const { return m_id; } unsigned index() const { return m_index; } double lastUpdateTime() const { return m_lastUpdateTime; } double connectTime() const { return m_connectTime; } virtual const Vector& axisValues() const = 0; virtual const Vector& buttonValues() const = 0; protected: explicit PlatformGamepad(unsigned index) : m_index(index) , m_lastUpdateTime(0.0) , m_connectTime(0.0) { } String m_id; unsigned m_index; double m_lastUpdateTime; double m_connectTime; }; } // namespace WebCore #endif // ENABLE(GAMEPAD) #endif // PlatformGamepad_h