/* * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "Animation.h" #include namespace WebCore { Animation::Animation() : m_name(initialName()) , m_property(CSSPropertyInvalid) , m_mode(AnimateAll) , m_iterationCount(initialIterationCount()) , m_delay(initialDelay()) , m_duration(initialDuration()) , m_timingFunction(initialTimingFunction()) #if ENABLE(CSS_ANIMATIONS_LEVEL_2) , m_trigger(initialTrigger()) #endif , m_direction(initialDirection()) , m_fillMode(initialFillMode()) , m_playState(initialPlayState()) , m_delaySet(false) , m_directionSet(false) , m_durationSet(false) , m_fillModeSet(false) , m_iterationCountSet(false) , m_nameSet(false) , m_playStateSet(false) , m_propertySet(false) , m_timingFunctionSet(false) #if ENABLE(CSS_ANIMATIONS_LEVEL_2) , m_triggerSet(false) #endif , m_isNone(false) { } Animation::Animation(const Animation& o) : RefCounted() , m_name(o.m_name) , m_property(o.m_property) , m_mode(o.m_mode) , m_iterationCount(o.m_iterationCount) , m_delay(o.m_delay) , m_duration(o.m_duration) , m_timingFunction(o.m_timingFunction) #if ENABLE(CSS_ANIMATIONS_LEVEL_2) , m_trigger(o.m_trigger) #endif , m_direction(o.m_direction) , m_fillMode(o.m_fillMode) , m_playState(o.m_playState) , m_delaySet(o.m_delaySet) , m_directionSet(o.m_directionSet) , m_durationSet(o.m_durationSet) , m_fillModeSet(o.m_fillModeSet) , m_iterationCountSet(o.m_iterationCountSet) , m_nameSet(o.m_nameSet) , m_playStateSet(o.m_playStateSet) , m_propertySet(o.m_propertySet) , m_timingFunctionSet(o.m_timingFunctionSet) #if ENABLE(CSS_ANIMATIONS_LEVEL_2) , m_triggerSet(o.m_triggerSet) #endif , m_isNone(o.m_isNone) { } Animation& Animation::operator=(const Animation& o) { m_name = o.m_name; m_property = o.m_property; m_mode = o.m_mode; m_iterationCount = o.m_iterationCount; m_delay = o.m_delay; m_duration = o.m_duration; m_timingFunction = o.m_timingFunction; #if ENABLE(CSS_ANIMATIONS_LEVEL_2) m_trigger = o.m_trigger; #endif m_direction = o.m_direction; m_fillMode = o.m_fillMode; m_playState = o.m_playState; #if ENABLE(CSS_ANIMATIONS_LEVEL_2) m_trigger = o.m_trigger; #endif m_delaySet = o.m_delaySet; m_directionSet = o.m_directionSet; m_durationSet = o.m_durationSet; m_fillModeSet = o.m_fillModeSet; m_iterationCountSet = o.m_iterationCountSet; m_nameSet = o.m_nameSet; m_playStateSet = o.m_playStateSet; m_propertySet = o.m_propertySet; m_timingFunctionSet = o.m_timingFunctionSet; #if ENABLE(CSS_ANIMATIONS_LEVEL_2) m_triggerSet = o.m_triggerSet; #endif m_isNone = o.m_isNone; return *this; } Animation::~Animation() { } bool Animation::animationsMatch(const Animation& other, bool matchPlayStates) const { bool result = m_name == other.m_name && m_property == other.m_property && m_mode == other.m_mode && m_iterationCount == other.m_iterationCount && m_delay == other.m_delay && m_duration == other.m_duration && *(m_timingFunction.get()) == *(other.m_timingFunction.get()) #if ENABLE(CSS_ANIMATIONS_LEVEL_2) && *(m_trigger.get()) == *(other.m_trigger.get()) #endif && m_direction == other.m_direction && m_fillMode == other.m_fillMode && m_delaySet == other.m_delaySet && m_directionSet == other.m_directionSet && m_durationSet == other.m_durationSet && m_fillModeSet == other.m_fillModeSet && m_iterationCountSet == other.m_iterationCountSet && m_nameSet == other.m_nameSet && m_propertySet == other.m_propertySet && m_timingFunctionSet == other.m_timingFunctionSet #if ENABLE(CSS_ANIMATIONS_LEVEL_2) && m_triggerSet == other.m_triggerSet #endif && m_isNone == other.m_isNone; if (!result) return false; return !matchPlayStates || (m_playState == other.m_playState && m_playStateSet == other.m_playStateSet); } const String& Animation::initialName() { static NeverDestroyed initialValue(ASCIILiteral("none")); return initialValue; } } // namespace WebCore