/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef Animation_h #define Animation_h #include "PlatformExportMacros.h" #if ENABLE(CSS_ANIMATIONS_LEVEL_2) #include "AnimationTrigger.h" #endif #include "CSSPropertyNames.h" #include "RenderStyleConstants.h" #include "TimingFunction.h" #include #include #include namespace WebCore { class Animation : public RefCounted { public: WEBCORE_EXPORT ~Animation(); static Ref create() { return adoptRef(*new Animation); } static Ref create(const Animation& other) { return adoptRef(*new Animation(other)); } bool isDelaySet() const { return m_delaySet; } bool isDirectionSet() const { return m_directionSet; } bool isDurationSet() const { return m_durationSet; } bool isFillModeSet() const { return m_fillModeSet; } bool isIterationCountSet() const { return m_iterationCountSet; } bool isNameSet() const { return m_nameSet; } bool isPlayStateSet() const { return m_playStateSet; } bool isPropertySet() const { return m_propertySet; } bool isTimingFunctionSet() const { return m_timingFunctionSet; } #if ENABLE(CSS_ANIMATIONS_LEVEL_2) bool isTriggerSet() const { return m_triggerSet; } #endif // Flags this to be the special "none" animation (animation-name: none) bool isNoneAnimation() const { return m_isNone; } // We can make placeholder Animation objects to keep the comma-separated lists // of properties in sync. isValidAnimation means this is not a placeholder. bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); } bool isEmpty() const { return (!m_directionSet && !m_durationSet && !m_fillModeSet && !m_nameSet && !m_playStateSet && !m_iterationCountSet && !m_delaySet && !m_timingFunctionSet && !m_propertySet #if ENABLE(CSS_ANIMATIONS_LEVEL_2) && !m_triggerSet); #else ); #endif } bool isEmptyOrZeroDuration() const { return isEmpty() || (m_duration == 0 && m_delay <= 0); } void clearDelay() { m_delaySet = false; } void clearDirection() { m_directionSet = false; } void clearDuration() { m_durationSet = false; } void clearFillMode() { m_fillModeSet = false; } void clearIterationCount() { m_iterationCountSet = false; } void clearName() { m_nameSet = false; } void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; } void clearProperty() { m_propertySet = false; } void clearTimingFunction() { m_timingFunctionSet = false; } #if ENABLE(CSS_ANIMATIONS_LEVEL_2) void clearTrigger() { m_triggerSet = false; } #endif void clearAll() { clearDelay(); clearDirection(); clearDuration(); clearFillMode(); clearIterationCount(); clearName(); clearPlayState(); clearProperty(); clearTimingFunction(); #if ENABLE(CSS_ANIMATIONS_LEVEL_2) clearTrigger(); #endif } double delay() const { return m_delay; } enum AnimationMode { AnimateAll, AnimateNone, AnimateSingleProperty }; enum AnimationDirection { AnimationDirectionNormal, AnimationDirectionAlternate, AnimationDirectionReverse, AnimationDirectionAlternateReverse }; AnimationDirection direction() const { return static_cast(m_direction); } bool directionIsForwards() const { return m_direction == AnimationDirectionNormal || m_direction == AnimationDirectionAlternate; } unsigned fillMode() const { return m_fillMode; } double duration() const { return m_duration; } enum { IterationCountInfinite = -1 }; double iterationCount() const { return m_iterationCount; } const String& name() const { return m_name; } EAnimPlayState playState() const { return static_cast(m_playState); } CSSPropertyID property() const { return m_property; } PassRefPtr timingFunction() const { return m_timingFunction; } AnimationMode animationMode() const { return m_mode; } #if ENABLE(CSS_ANIMATIONS_LEVEL_2) PassRefPtr trigger() const { return m_trigger; } #endif void setDelay(double c) { m_delay = c; m_delaySet = true; } void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; } void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; } void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; } void setIterationCount(double c) { m_iterationCount = c; m_iterationCountSet = true; } void setName(const String& n) { m_name = n; m_nameSet = true; } void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true; } void setProperty(CSSPropertyID t) { m_property = t; m_propertySet = true; } void setTimingFunction(PassRefPtr f) { m_timingFunction = f; m_timingFunctionSet = true; } void setAnimationMode(AnimationMode mode) { m_mode = mode; } #if ENABLE(CSS_ANIMATIONS_LEVEL_2) void setTrigger(PassRefPtr t) { m_trigger = t; m_triggerSet = true; } #endif void setIsNoneAnimation(bool n) { m_isNone = n; } Animation& operator=(const Animation& o); // return true if all members of this class match (excluding m_next) bool animationsMatch(const Animation&, bool matchPlayStates = true) const; // return true every Animation in the chain (defined by m_next) match bool operator==(const Animation& o) const { return animationsMatch(o); } bool operator!=(const Animation& o) const { return !(*this == o); } bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeBackwards || m_fillMode == AnimationFillModeBoth); } bool fillsForwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeForwards || m_fillMode == AnimationFillModeBoth); } private: WEBCORE_EXPORT Animation(); Animation(const Animation& o); String m_name; CSSPropertyID m_property; AnimationMode m_mode; double m_iterationCount; double m_delay; double m_duration; RefPtr m_timingFunction; #if ENABLE(CSS_ANIMATIONS_LEVEL_2) RefPtr m_trigger; #endif unsigned m_direction : 2; // AnimationDirection unsigned m_fillMode : 2; unsigned m_playState : 2; bool m_delaySet : 1; bool m_directionSet : 1; bool m_durationSet : 1; bool m_fillModeSet : 1; bool m_iterationCountSet : 1; bool m_nameSet : 1; bool m_playStateSet : 1; bool m_propertySet : 1; bool m_timingFunctionSet : 1; #if ENABLE(CSS_ANIMATIONS_LEVEL_2) bool m_triggerSet : 1; #endif bool m_isNone : 1; public: static double initialDelay() { return 0; } static AnimationDirection initialDirection() { return AnimationDirectionNormal; } static double initialDuration() { return 0; } static unsigned initialFillMode() { return AnimationFillModeNone; } static double initialIterationCount() { return 1.0; } static const String& initialName(); static EAnimPlayState initialPlayState() { return AnimPlayStatePlaying; } static CSSPropertyID initialProperty() { return CSSPropertyInvalid; } static const PassRefPtr initialTimingFunction() { return CubicBezierTimingFunction::create(); } #if ENABLE(CSS_ANIMATIONS_LEVEL_2) static const PassRefPtr initialTrigger() { return AutoAnimationTrigger::create(); } #endif }; } // namespace WebCore #endif // Animation_h