/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AnimationTrigger_h #define AnimationTrigger_h #if ENABLE(CSS_ANIMATIONS_LEVEL_2) #include "Length.h" #include #include #include namespace WebCore { class AnimationTrigger : public RefCounted { public: virtual PassRefPtr clone() const = 0; enum class AnimationTriggerType { AutoAnimationTriggerType, ScrollAnimationTriggerType }; virtual ~AnimationTrigger() { } AnimationTriggerType type() const { return m_type; } bool isAutoAnimationTrigger() const { return m_type == AnimationTriggerType::AutoAnimationTriggerType; } bool isScrollAnimationTrigger() const { return m_type == AnimationTriggerType::ScrollAnimationTriggerType; } virtual bool operator==(const AnimationTrigger& other) = 0; protected: AnimationTrigger(AnimationTriggerType type) : m_type(type) { } AnimationTriggerType m_type; }; class AutoAnimationTrigger : public AnimationTrigger { public: static PassRefPtr create() { return adoptRef(new AutoAnimationTrigger); } virtual ~AutoAnimationTrigger() { } virtual bool operator==(const AnimationTrigger& other) override { return other.isAutoAnimationTrigger(); } private: AutoAnimationTrigger() : AnimationTrigger(AnimationTriggerType::AutoAnimationTriggerType) { } virtual PassRefPtr clone() const override { return adoptRef(new AutoAnimationTrigger); } }; class ScrollAnimationTrigger : public AnimationTrigger { public: static PassRefPtr create(Length startValue, Length endValue) { return adoptRef(new ScrollAnimationTrigger(startValue, endValue)); } virtual ~ScrollAnimationTrigger() { } virtual bool operator==(const AnimationTrigger& other) override { if (!other.isScrollAnimationTrigger()) return false; const ScrollAnimationTrigger* otherTrigger = static_cast(&other); return m_startValue == otherTrigger->m_startValue && m_endValue == otherTrigger->m_endValue && m_hasEndValue == otherTrigger->m_hasEndValue; } Length startValue() const { return m_startValue; } void setStartValue(Length value) { m_startValue = value; } Length endValue() const { return m_endValue; } void setEndValue(Length value) { m_endValue = value; } bool hasEndValue() const { return !m_endValue.isAuto() && m_endValue.value() > m_startValue.value(); } private: explicit ScrollAnimationTrigger(Length startValue, Length endValue) : AnimationTrigger(AnimationTriggerType::ScrollAnimationTriggerType) , m_startValue(startValue) { if (!endValue.isAuto() && endValue.value() > startValue.value()) m_endValue = endValue; } virtual PassRefPtr clone() const override { return adoptRef(new ScrollAnimationTrigger(m_startValue, m_endValue)); } Length m_startValue; Length m_endValue; bool m_hasEndValue; }; } // namespace WebCore #define SPECIALIZE_TYPE_TRAITS_ANIMATION_TRIGGER(ToClassName, TriggerTest) \ SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::ToClassName) \ static bool isType(const WebCore::AnimationTrigger& trigger) { return trigger.TriggerTest(); } \ SPECIALIZE_TYPE_TRAITS_END() SPECIALIZE_TYPE_TRAITS_ANIMATION_TRIGGER(AutoAnimationTrigger, isAutoAnimationTrigger); SPECIALIZE_TYPE_TRAITS_ANIMATION_TRIGGER(ScrollAnimationTrigger, isScrollAnimationTrigger); #endif #endif // AnimationTrigger_h