/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioDestination_h #define AudioDestination_h #include #include namespace WebCore { class AudioIOCallback; // AudioDestination is an abstraction for audio hardware I/O. // The audio hardware periodically calls the AudioIOCallback render() method asking it to render/output the next render quantum of audio. // It optionally will pass in local/live audio input when it calls render(). class AudioDestination { public: // Pass in (numberOfInputChannels > 0) if live/local audio input is desired. // Port-specific device identification information for live/local input streams can be passed in the inputDeviceId. static std::unique_ptr create(AudioIOCallback&, const String& inputDeviceId, unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate); virtual ~AudioDestination() { } virtual void start() = 0; virtual void stop() = 0; virtual bool isPlaying() = 0; // Sample-rate conversion may happen in AudioDestination to the hardware sample-rate virtual float sampleRate() const = 0; static float hardwareSampleRate(); // maxChannelCount() returns the total number of output channels of the audio hardware. // A value of 0 indicates that the number of channels cannot be configured and // that only stereo (2-channel) destinations can be created. // The numberOfOutputChannels parameter of AudioDestination::create() is allowed to // be a value: 1 <= numberOfOutputChannels <= maxChannelCount(), // or if maxChannelCount() equals 0, then numberOfOutputChannels must be 2. static unsigned long maxChannelCount(); }; } // namespace WebCore #endif // AudioDestination_h