/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "EqualPowerPanner.h" #include "AudioBus.h" #include "AudioUtilities.h" #include #include // Use a 50ms smoothing / de-zippering time-constant. const float SmoothingTimeConstant = 0.050f; namespace WebCore { EqualPowerPanner::EqualPowerPanner(float sampleRate) : Panner(PanningModelEqualPower) , m_isFirstRender(true) , m_gainL(0.0) , m_gainR(0.0) { m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, sampleRate); } void EqualPowerPanner::pan(double azimuth, double /*elevation*/, const AudioBus* inputBus, AudioBus* outputBus, size_t framesToProcess) { bool isInputSafe = inputBus && (inputBus->numberOfChannels() == 1 || inputBus->numberOfChannels() == 2) && framesToProcess <= inputBus->length(); ASSERT(isInputSafe); if (!isInputSafe) return; unsigned numberOfInputChannels = inputBus->numberOfChannels(); bool isOutputSafe = outputBus && outputBus->numberOfChannels() == 2 && framesToProcess <= outputBus->length(); ASSERT(isOutputSafe); if (!isOutputSafe) return; const float* sourceL = inputBus->channel(0)->data(); const float* sourceR = numberOfInputChannels > 1 ? inputBus->channel(1)->data() : sourceL; float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->mutableData(); float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->mutableData(); if (!sourceL || !sourceR || !destinationL || !destinationR) return; // Clamp azimuth to allowed range of -180 -> +180. azimuth = std::max(-180.0, azimuth); azimuth = std::min(180.0, azimuth); // Alias the azimuth ranges behind us to in front of us: // -90 -> -180 to -90 -> 0 and 90 -> 180 to 90 -> 0 if (azimuth < -90) azimuth = -180 - azimuth; else if (azimuth > 90) azimuth = 180 - azimuth; double desiredPanPosition; double desiredGainL; double desiredGainR; if (numberOfInputChannels == 1) { // For mono source case. // Pan smoothly from left to right with azimuth going from -90 -> +90 degrees. desiredPanPosition = (azimuth + 90) / 180; } else { // For stereo source case. if (azimuth <= 0) { // from -90 -> 0 // sourceL -> destL and "equal-power pan" sourceR as in mono case // by transforming the "azimuth" value from -90 -> 0 degrees into the range -90 -> +90. desiredPanPosition = (azimuth + 90) / 90; } else { // from 0 -> +90 // sourceR -> destR and "equal-power pan" sourceL as in mono case // by transforming the "azimuth" value from 0 -> +90 degrees into the range -90 -> +90. desiredPanPosition = azimuth / 90; } } desiredGainL = cos(0.5 * piDouble * desiredPanPosition); desiredGainR = sin(0.5 * piDouble * desiredPanPosition); // Don't de-zipper on first render call. if (m_isFirstRender) { m_isFirstRender = false; m_gainL = desiredGainL; m_gainR = desiredGainR; } // Cache in local variables. double gainL = m_gainL; double gainR = m_gainR; // Get local copy of smoothing constant. const double SmoothingConstant = m_smoothingConstant; int n = framesToProcess; if (numberOfInputChannels == 1) { // For mono source case. while (n--) { float inputL = *sourceL++; gainL += (desiredGainL - gainL) * SmoothingConstant; gainR += (desiredGainR - gainR) * SmoothingConstant; *destinationL++ = static_cast(inputL * gainL); *destinationR++ = static_cast(inputL * gainR); } } else { // For stereo source case. if (azimuth <= 0) { // from -90 -> 0 while (n--) { float inputL = *sourceL++; float inputR = *sourceR++; gainL += (desiredGainL - gainL) * SmoothingConstant; gainR += (desiredGainR - gainR) * SmoothingConstant; *destinationL++ = static_cast(inputL + inputR * gainL); *destinationR++ = static_cast(inputR * gainR); } } else { // from 0 -> +90 while (n--) { float inputL = *sourceL++; float inputR = *sourceR++; gainL += (desiredGainL - gainL) * SmoothingConstant; gainR += (desiredGainR - gainR) * SmoothingConstant; *destinationL++ = static_cast(inputL * gainL); *destinationR++ = static_cast(inputR + inputL * gainR); } } } m_gainL = gainL; m_gainR = gainR; } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)