/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FFTFrame_h #define FFTFrame_h #include "AudioArray.h" #if USE(WEBAUDIO_GSTREAMER) #include G_BEGIN_DECLS #include G_END_DECLS #endif // USE(WEBAUDIO_GSTREAMER) #if USE(ACCELERATE) #include #endif #include #include #include namespace WebCore { // Defines the interface for an "FFT frame", an object which is able to perform a forward // and reverse FFT, internally storing the resultant frequency-domain data. class FFTFrame { public: // The constructors, destructor, and methods up to the CROSS-PLATFORM section have platform-dependent implementations. FFTFrame(unsigned fftSize); FFTFrame(); // creates a blank/empty frame for later use with createInterpolatedFrame() FFTFrame(const FFTFrame& frame); ~FFTFrame(); static void initialize(); static void cleanup(); void doFFT(const float* data); void doInverseFFT(float* data); void multiply(const FFTFrame& frame); // multiplies ourself with frame : effectively operator*=() float* realData() const; float* imagData() const; void print(); // for debugging // CROSS-PLATFORM // The remaining public methods have cross-platform implementations: // Interpolates from frame1 -> frame2 as x goes from 0.0 -> 1.0 static std::unique_ptr createInterpolatedFrame(const FFTFrame& frame1, const FFTFrame& frame2, double x); void doPaddedFFT(const float* data, size_t dataSize); // zero-padding with dataSize <= fftSize double extractAverageGroupDelay(); void addConstantGroupDelay(double sampleFrameDelay); unsigned fftSize() const { return m_FFTSize; } unsigned log2FFTSize() const { return m_log2FFTSize; } private: unsigned m_FFTSize; unsigned m_log2FFTSize; void interpolateFrequencyComponents(const FFTFrame& frame1, const FFTFrame& frame2, double x); #if USE(ACCELERATE) DSPSplitComplex& dspSplitComplex() { return m_frame; } DSPSplitComplex dspSplitComplex() const { return m_frame; } static FFTSetup fftSetupForSize(unsigned fftSize); static FFTSetup* fftSetups; FFTSetup m_FFTSetup; DSPSplitComplex m_frame; AudioFloatArray m_realData; AudioFloatArray m_imagData; #endif #if USE(WEBAUDIO_GSTREAMER) GstFFTF32* m_fft; GstFFTF32* m_inverseFft; std::unique_ptr m_complexData; AudioFloatArray m_realData; AudioFloatArray m_imagData; #endif // USE(WEBAUDIO_GSTREAMER) }; } // namespace WebCore #endif // FFTFrame_h