/* * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2005 Nokia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FloatRect.h" #include "FloatConversion.h" #include "IntRect.h" #include "TextStream.h" #include #include #include namespace WebCore { FloatRect::FloatRect(const IntRect& r) : m_location(r.location()) , m_size(r.size()) { } FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) { return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); } bool FloatRect::isExpressibleAsIntRect() const { return isWithinIntRange(x()) && isWithinIntRange(y()) && isWithinIntRange(width()) && isWithinIntRange(height()) && isWithinIntRange(maxX()) && isWithinIntRange(maxY()); } bool FloatRect::intersects(const FloatRect& other) const { // Checking emptiness handles negative widths as well as zero. return !isEmpty() && !other.isEmpty() && x() < other.maxX() && other.x() < maxX() && y() < other.maxY() && other.y() < maxY(); } bool FloatRect::contains(const FloatRect& other) const { return x() <= other.x() && maxX() >= other.maxX() && y() <= other.y() && maxY() >= other.maxY(); } bool FloatRect::contains(const FloatPoint& point, ContainsMode containsMode) const { if (containsMode == InsideOrOnStroke) return contains(point.x(), point.y()); return x() < point.x() && maxX() > point.x() && y() < point.y() && maxY() > point.y(); } void FloatRect::intersect(const FloatRect& other) { float l = std::max(x(), other.x()); float t = std::max(y(), other.y()); float r = std::min(maxX(), other.maxX()); float b = std::min(maxY(), other.maxY()); // Return a clean empty rectangle for non-intersecting cases. if (l >= r || t >= b) { l = 0; t = 0; r = 0; b = 0; } setLocationAndSizeFromEdges(l, t, r, b); } void FloatRect::unite(const FloatRect& other) { // Handle empty special cases first. if (other.isEmpty()) return; if (isEmpty()) { *this = other; return; } uniteEvenIfEmpty(other); } void FloatRect::uniteEvenIfEmpty(const FloatRect& other) { float minX = std::min(x(), other.x()); float minY = std::min(y(), other.y()); float maxX = std::max(this->maxX(), other.maxX()); float maxY = std::max(this->maxY(), other.maxY()); setLocationAndSizeFromEdges(minX, minY, maxX, maxY); } void FloatRect::uniteIfNonZero(const FloatRect& other) { // Handle empty special cases first. if (other.isZero()) return; if (isZero()) { *this = other; return; } uniteEvenIfEmpty(other); } void FloatRect::extend(const FloatPoint& p) { float minX = std::min(x(), p.x()); float minY = std::min(y(), p.y()); float maxX = std::max(this->maxX(), p.x()); float maxY = std::max(this->maxY(), p.y()); setLocationAndSizeFromEdges(minX, minY, maxX, maxY); } void FloatRect::scale(float sx, float sy) { m_location.setX(x() * sx); m_location.setY(y() * sy); m_size.setWidth(width() * sx); m_size.setHeight(height() * sy); } void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1) { float left = std::min(p0.x(), p1.x()); float top = std::min(p0.y(), p1.y()); float right = std::max(p0.x(), p1.x()); float bottom = std::max(p0.y(), p1.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } namespace { // Helpers for 3- and 4-way max and min. template T min3(const T& v1, const T& v2, const T& v3) { return std::min(std::min(v1, v2), v3); } template T max3(const T& v1, const T& v2, const T& v3) { return std::max(std::max(v1, v2), v3); } template T min4(const T& v1, const T& v2, const T& v3, const T& v4) { return std::min(std::min(v1, v2), std::min(v3, v4)); } template T max4(const T& v1, const T& v2, const T& v3, const T& v4) { return std::max(std::max(v1, v2), std::max(v3, v4)); } } // anonymous namespace void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2) { float left = min3(p0.x(), p1.x(), p2.x()); float top = min3(p0.y(), p1.y(), p2.y()); float right = max3(p0.x(), p1.x(), p2.x()); float bottom = max3(p0.y(), p1.y(), p2.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3) { float left = min4(p0.x(), p1.x(), p2.x(), p3.x()); float top = min4(p0.y(), p1.y(), p2.y(), p3.y()); float right = max4(p0.x(), p1.x(), p2.x(), p3.x()); float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } FloatRect encloseRectToDevicePixels(const FloatRect& rect, float deviceScaleFactor) { FloatPoint location = floorPointToDevicePixels(rect.minXMinYCorner(), deviceScaleFactor); FloatPoint maxPoint = ceilPointToDevicePixels(rect.maxXMaxYCorner(), deviceScaleFactor); return FloatRect(location, maxPoint - location); } IntRect enclosingIntRect(const FloatRect& rect) { IntPoint location = flooredIntPoint(rect.minXMinYCorner()); IntPoint maxPoint = ceiledIntPoint(rect.maxXMaxYCorner()); return IntRect(location, maxPoint - location); } IntRect roundedIntRect(const FloatRect& rect) { return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size())); } TextStream& operator<<(TextStream& ts, const FloatRect &r) { return ts << "at (" << TextStream::FormatNumberRespectingIntegers(r.x()) << "," << TextStream::FormatNumberRespectingIntegers(r.y()) << ") size " << TextStream::FormatNumberRespectingIntegers(r.width()) << "x" << TextStream::FormatNumberRespectingIntegers(r.height()); } }