/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GeometryUtilities_h #define GeometryUtilities_h #include "FloatRect.h" #include "IntRect.h" #include namespace WebCore { float euclidianDistance(const FloatPoint&, const FloatPoint&); float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c); // Find point where lines through the two pairs of points intersect. Returns false if the lines don't intersect. WEBCORE_EXPORT bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection); IntRect unionRect(const Vector&); WEBCORE_EXPORT FloatRect unionRect(const Vector&); // Map rect r from srcRect to an equivalent rect in destRect. FloatRect mapRect(const FloatRect&, const FloatRect& srcRect, const FloatRect& destRect); WEBCORE_EXPORT FloatRect largestRectWithAspectRatioInsideRect(float aspectRatio, const FloatRect&); WEBCORE_EXPORT FloatRect smallestRectWithAspectRatioAroundRect(float aspectRatio, const FloatRect&); // Compute a rect that encloses all points covered by the given rect if it were rotated a full turn around (0,0). FloatRect boundsOfRotatingRect(const FloatRect&); } #endif // GeometryUtilities_h