/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GraphicsLayerClient_h #define GraphicsLayerClient_h #include "IntSize.h" #include "TiledBacking.h" #include namespace WebCore { class FloatPoint; class FloatRect; class GraphicsContext; class GraphicsLayer; class IntPoint; class IntRect; class TransformationMatrix; enum GraphicsLayerPaintingPhaseFlags { GraphicsLayerPaintBackground = 1 << 0, GraphicsLayerPaintForeground = 1 << 1, GraphicsLayerPaintMask = 1 << 2, GraphicsLayerPaintClipPath = 1 << 3, GraphicsLayerPaintOverflowContents = 1 << 4, GraphicsLayerPaintCompositedScroll = 1 << 5, GraphicsLayerPaintChildClippingMask = 1 << 6, GraphicsLayerPaintAllWithOverflowClip = GraphicsLayerPaintBackground | GraphicsLayerPaintForeground }; typedef unsigned GraphicsLayerPaintingPhase; enum AnimatedPropertyID { AnimatedPropertyInvalid, AnimatedPropertyTransform, AnimatedPropertyOpacity, AnimatedPropertyBackgroundColor, AnimatedPropertyFilter #if ENABLE(FILTERS_LEVEL_2) , AnimatedPropertyWebkitBackdropFilter #endif }; enum LayerTreeAsTextBehaviorFlags { LayerTreeAsTextBehaviorNormal = 0, LayerTreeAsTextDebug = 1 << 0, // Dump extra debugging info like layer addresses. LayerTreeAsTextIncludeVisibleRects = 1 << 1, LayerTreeAsTextIncludeTileCaches = 1 << 2, LayerTreeAsTextIncludeRepaintRects = 1 << 3, LayerTreeAsTextIncludePaintingPhases = 1 << 4, LayerTreeAsTextIncludeContentLayers = 1 << 5, LayerTreeAsTextIncludePageOverlayLayers = 1 << 6, }; typedef unsigned LayerTreeAsTextBehavior; class GraphicsLayerClient { public: virtual ~GraphicsLayerClient() {} virtual void tiledBackingUsageChanged(const GraphicsLayer*, bool /*usingTiledBacking*/) { } // Callback for when hardware-accelerated animation started. virtual void notifyAnimationStarted(const GraphicsLayer*, const String& /*animationKey*/, double /*time*/) { } virtual void notifyAnimationEnded(const GraphicsLayer*, const String& /*animationKey*/) { } // Notification that a layer property changed that requires a subsequent call to flushCompositingState() // to appear on the screen. virtual void notifyFlushRequired(const GraphicsLayer*) { } // Notification that this layer requires a flush before the next display refresh. virtual void notifyFlushBeforeDisplayRefresh(const GraphicsLayer*) { } virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const FloatRect& /* inClip */) { } virtual void didCommitChangesForLayer(const GraphicsLayer*) const { } // Provides current transform (taking transform-origin and animations into account). Input matrix has been // initialized to identity already. Returns false if the layer has no transform. virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const { return false; } // Allows the client to modify a layer position used during the visibleRect calculation, for example to ignore // scroll overhang. virtual void customPositionForVisibleRectComputation(const GraphicsLayer*, FloatPoint&) const { } // Multiplier for backing store size, related to high DPI. virtual float deviceScaleFactor() const { return 1; } // Page scale factor. virtual float pageScaleFactor() const { return 1; } virtual float zoomedOutPageScaleFactor() const { return 0; } virtual float contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const { return 1; } virtual bool paintsOpaquelyAtNonIntegralScales(const GraphicsLayer*) const { return false; } virtual bool isTrackingRepaints() const { return false; } virtual bool shouldSkipLayerInDump(const GraphicsLayer*, LayerTreeAsTextBehavior) const { return false; } virtual bool shouldDumpPropertyForLayer(const GraphicsLayer*, const char*) const { return true; } virtual bool shouldAggressivelyRetainTiles(const GraphicsLayer*) const { return false; } virtual bool shouldTemporarilyRetainTileCohorts(const GraphicsLayer*) const { return true; } virtual IntSize tileSize() const { return defaultTileSize(); } virtual bool needsPixelAligment() const { return false; } virtual bool needsIOSDumpRenderTreeMainFrameRenderViewLayerIsAlwaysOpaqueHack(const GraphicsLayer&) const { return false; } #ifndef NDEBUG // RenderLayerBacking overrides this to verify that it is not // currently painting contents. An ASSERT fails, if it is. // This is executed in GraphicsLayer construction and destruction // to verify that we don't create or destroy GraphicsLayers // while painting. virtual void verifyNotPainting() { } #endif }; } // namespace WebCore #endif // GraphicsLayerClient_h