/* * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. * 2006 Rob Buis * Copyright (C) 2007-2008 Torch Mobile, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Path_h #define Path_h #include "FloatRect.h" #include "WindRule.h" #include #include #include #include #if USE(CG) #include #include typedef struct CGPath PlatformPath; #elif PLATFORM(QT) #include typedef QPainterPath PlatformPath; #elif USE(CAIRO) namespace WebCore { class CairoPath; } typedef WebCore::CairoPath PlatformPath; #elif USE(WINGDI) namespace WebCore { class PlatformPath; } typedef WebCore::PlatformPath PlatformPath; #else typedef void PlatformPath; #endif #if PLATFORM(QT) /* QPainterPath is valued based */ typedef PlatformPath PlatformPathPtr; #else typedef PlatformPath* PlatformPathPtr; #endif namespace WebCore { class AffineTransform; class FloatPoint; class FloatRoundedRect; class FloatSize; class GraphicsContext; class PathTraversalState; class RoundedRect; class StrokeStyleApplier; class TextStream; enum PathElementType { PathElementMoveToPoint, // The points member will contain 1 value. PathElementAddLineToPoint, // The points member will contain 1 value. PathElementAddQuadCurveToPoint, // The points member will contain 2 values. PathElementAddCurveToPoint, // The points member will contain 3 values. PathElementCloseSubpath // The points member will contain no values. }; // The points in the structure are the same as those that would be used with the // add... method. For example, a line returns the endpoint, while a cubic returns // two tangent points and the endpoint. struct PathElement { PathElementType type; FloatPoint* points; }; typedef std::function PathApplierFunction; class Path { WTF_MAKE_FAST_ALLOCATED; public: WEBCORE_EXPORT Path(); #if USE(CG) Path(RetainPtr); #endif WEBCORE_EXPORT ~Path(); WEBCORE_EXPORT Path(const Path&); WEBCORE_EXPORT Path& operator=(const Path&); static Path polygonPathFromPoints(const Vector&); bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const; bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const; // fastBoundingRect() should equal or contain boundingRect(); boundingRect() // should perfectly bound the points within the path. FloatRect boundingRect() const; FloatRect fastBoundingRect() const; FloatRect strokeBoundingRect(StrokeStyleApplier* = 0) const; float length() const; PathTraversalState traversalStateAtLength(float length, bool& success) const; FloatPoint pointAtLength(float length, bool& success) const; float normalAngleAtLength(float length, bool& success) const; WEBCORE_EXPORT void clear(); #if PLATFORM(QT) bool isNull() const { return false; } #else bool isNull() const { return !m_path; } #endif bool isEmpty() const; // Gets the current point of the current path, which is conceptually the final point reached by the path so far. // Note the Path can be empty (isEmpty() == true) and still have a current point. bool hasCurrentPoint() const; FloatPoint currentPoint() const; WEBCORE_EXPORT void moveTo(const FloatPoint&); WEBCORE_EXPORT void addLineTo(const FloatPoint&); WEBCORE_EXPORT void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint); WEBCORE_EXPORT void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint); void addArcTo(const FloatPoint&, const FloatPoint&, float radius); WEBCORE_EXPORT void closeSubpath(); void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise); void addRect(const FloatRect&); void addEllipse(FloatPoint, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise); void addEllipse(const FloatRect&); enum RoundedRectStrategy { PreferNativeRoundedRect, PreferBezierRoundedRect }; WEBCORE_EXPORT void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii, RoundedRectStrategy = PreferNativeRoundedRect); WEBCORE_EXPORT void addRoundedRect(const FloatRoundedRect&, RoundedRectStrategy = PreferNativeRoundedRect); void addRoundedRect(const RoundedRect&); void addPath(const Path&, const AffineTransform&); void translate(const FloatSize&); // To keep Path() cheap, it does not allocate a PlatformPath immediately // meaning Path::platformPath() can return null (except on Qt). PlatformPathPtr platformPath() const { return m_path; } #if PLATFORM(QT) PlatformPathPtr ensurePlatformPath() { return platformPath(); } #else // ensurePlatformPath() will allocate a PlatformPath if it has not yet been and will never return null. WEBCORE_EXPORT PlatformPathPtr ensurePlatformPath(); #endif WEBCORE_EXPORT void apply(const PathApplierFunction&) const; void transform(const AffineTransform&); void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); #if USE(CG) void platformAddPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); #endif #ifndef NDEBUG void dump() const; #endif private: PlatformPathPtr m_path; }; TextStream& operator<<(TextStream&, const Path&); } #endif