/* * Copyright (C) 2012 Zan Dobersek * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef GamepadDeviceLinux_h #define GamepadDeviceLinux_h #if ENABLE(GAMEPAD_DEPRECATED) #include #include #include namespace WebCore { class GamepadDeviceLinux { public: bool connected() { return m_connected; }; String id() { return m_deviceName; } unsigned long long timestamp() { return m_lastTimestamp; } unsigned axesCount() { return m_axes.size(); } float* axesData() { return m_axes.data(); } unsigned buttonsCount() { return m_buttons.size(); } float* buttonsData() { return m_buttons.data(); } protected: GamepadDeviceLinux(String deviceFile); ~GamepadDeviceLinux(); void updateForEvent(struct js_event); int m_fileDescriptor; private: float normalizeAxisValue(short value); float normalizeButtonValue(short value); bool m_connected; String m_deviceName; unsigned long long m_lastTimestamp; Vector m_axes; Vector m_buttons; }; } // namespace WebCore #endif // ENABLE(GAMEPAD_DEPRECATED) #endif // GamepadDeviceLinux_h