/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "LocaleToScriptMapping.h" #include #include #include namespace WebCore { // Treat certain families of script codes as a single script for assigning a per-script font in Settings. static UScriptCode scriptCodeForFontSelection(UScriptCode scriptCode) { switch (scriptCode) { case USCRIPT_HIRAGANA: case USCRIPT_KATAKANA: case USCRIPT_JAPANESE: return USCRIPT_KATAKANA_OR_HIRAGANA; case USCRIPT_KOREAN: return USCRIPT_HANGUL; default: return scriptCode; } } UScriptCode localeToScriptCodeForFontSelection(const String& locale) { if (locale.isEmpty()) return USCRIPT_COMMON; char maximizedLocale[ULOC_FULLNAME_CAPACITY]; UErrorCode status = U_ZERO_ERROR; uloc_addLikelySubtags(locale.utf8().data(), maximizedLocale, sizeof(maximizedLocale), &status); if (U_FAILURE(status)) return USCRIPT_COMMON; char script[ULOC_SCRIPT_CAPACITY]; uloc_getScript(maximizedLocale, script, sizeof(script), &status); if (U_FAILURE(status)) return USCRIPT_COMMON; UScriptCode scriptCode = USCRIPT_COMMON; uscript_getCode(script, &scriptCode, 1, &status); // Ignore error that multiple scripts could be returned, since we only want one script. if (U_FAILURE(status) && status != U_BUFFER_OVERFLOW_ERROR) return USCRIPT_COMMON; return scriptCodeForFontSelection(scriptCode); } UScriptCode scriptNameToCode(const String& name) { int32_t code = u_getPropertyValueEnum(UCHAR_SCRIPT, name.utf8().data()); if (code >= 0 && code < USCRIPT_CODE_LIMIT) return static_cast(code); return USCRIPT_INVALID_CODE; } } // namespace WebCore