/* * Copyright (C) 2007, 2008, 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "DragImage.h" #include "BitmapInfo.h" #include "CachedImage.h" #include "GraphicsContextCG.h" #include "HWndDC.h" #include "Image.h" #include #include #include #include namespace WebCore { void deallocContext(CGContextRef target) { CGContextRelease(target); } GDIObject allocImage(HDC dc, IntSize size, CGContextRef *targetRef) { BitmapInfo bmpInfo = BitmapInfo::create(size); LPVOID bits = nullptr; auto hbmp = adoptGDIObject(::CreateDIBSection(dc, &bmpInfo, DIB_RGB_COLORS, &bits, 0, 0)); if (!targetRef || !hbmp) return hbmp; CGContextRef bitmapContext = CGBitmapContextCreate(bits, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight, 8, bmpInfo.bmiHeader.biWidth * 4, deviceRGBColorSpaceRef(), kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst); if (!bitmapContext) return GDIObject(); *targetRef = bitmapContext; return hbmp; } static CGContextRef createCgContextFromBitmap(HBITMAP bitmap) { BITMAP info; GetObject(bitmap, sizeof(info), &info); ASSERT(info.bmBitsPixel == 32); CGContextRef bitmapContext = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8, info.bmWidthBytes, deviceRGBColorSpaceRef(), kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst); return bitmapContext; } DragImageRef scaleDragImage(DragImageRef imageRef, FloatSize scale) { // FIXME: due to the way drag images are done on windows we need // to preprocess the alpha channel if (!imageRef) return 0; GDIObject hbmp; auto image = adoptGDIObject(imageRef); IntSize srcSize = dragImageSize(image.get()); IntSize dstSize(static_cast(srcSize.width() * scale.width()), static_cast(srcSize.height() * scale.height())); HWndDC dc(0); auto dstDC = adoptGDIObject(::CreateCompatibleDC(dc)); if (!dstDC) goto exit; CGContextRef targetContext; hbmp = allocImage(dstDC.get(), dstSize, &targetContext); if (!hbmp) goto exit; CGContextRef srcContext = createCgContextFromBitmap(image.get()); CGImageRef srcImage = CGBitmapContextCreateImage(srcContext); CGRect rect; rect.origin.x = 0; rect.origin.y = 0; rect.size = dstSize; CGContextDrawImage(targetContext, rect, srcImage); CGImageRelease(srcImage); CGContextRelease(srcContext); CGContextRelease(targetContext); exit: if (!hbmp) hbmp.swap(image); return hbmp.leak(); } DragImageRef createDragImageFromImage(Image* img, ImageOrientationDescription) { HWndDC dc(0); auto workingDC = adoptGDIObject(::CreateCompatibleDC(dc)); if (!workingDC) return 0; CGContextRef drawContext = 0; auto hbmp = allocImage(workingDC.get(), IntSize(img->size()), &drawContext); if (!hbmp || !drawContext) return 0; CGImageRef srcImage = img->getCGImageRef(); CGRect rect; rect.size = IntSize(img->size()); rect.origin.x = 0; rect.origin.y = -rect.size.height; static const CGFloat white [] = {1.0, 1.0, 1.0, 1.0}; CGContextScaleCTM(drawContext, 1, -1); CGContextSetFillColor(drawContext, white); CGContextFillRect(drawContext, rect); if (srcImage) { CGContextSetBlendMode(drawContext, kCGBlendModeNormal); CGContextDrawImage(drawContext, rect, srcImage); } CGContextRelease(drawContext); return hbmp.leak(); } }