/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ClipRect_h #define ClipRect_h #include "LayoutRect.h" namespace WebCore { class HitTestLocation; class ClipRect { public: ClipRect() = default; ClipRect(const LayoutRect& rect) : m_rect(rect) { } const LayoutRect& rect() const { return m_rect; } void reset() { m_rect = LayoutRect::infiniteRect(); } bool affectedByRadius() const { return m_affectedByRadius; } void setAffectedByRadius(bool affectedByRadius) { m_affectedByRadius = affectedByRadius; } bool operator==(const ClipRect& other) const { return rect() == other.rect() && affectedByRadius() == other.affectedByRadius(); } bool operator!=(const ClipRect& other) const { return rect() != other.rect() || affectedByRadius() != other.affectedByRadius(); } bool operator!=(const LayoutRect& otherRect) const { return rect() != otherRect; } void intersect(const LayoutRect& other); void intersect(const ClipRect& other); void move(LayoutUnit x, LayoutUnit y) { m_rect.move(x, y); } void move(const LayoutSize& size) { m_rect.move(size); } void moveBy(const LayoutPoint& point) { m_rect.moveBy(point); } bool intersects(const LayoutRect&) const; bool intersects(const HitTestLocation&) const; bool isEmpty() const { return m_rect.isEmpty(); } bool isInfinite() const { return m_rect.isInfinite(); } void inflateX(LayoutUnit dx) { m_rect.inflateX(dx); } void inflateY(LayoutUnit dy) { m_rect.inflateY(dy); } void inflate(LayoutUnit d) { inflateX(d); inflateY(d); } private: LayoutRect m_rect; bool m_affectedByRadius = false; }; inline void ClipRect::intersect(const LayoutRect& other) { if (other.isInfinite()) return; if (isInfinite()) m_rect = other; else m_rect.intersect(other); } inline void ClipRect::intersect(const ClipRect& other) { intersect(other.rect()); if (other.affectedByRadius()) m_affectedByRadius = true; } inline bool ClipRect::intersects(const LayoutRect& rect) const { if (isInfinite() || rect.isInfinite()) return true; return m_rect.intersects(rect); } inline ClipRect intersection(const ClipRect& a, const ClipRect& b) { ClipRect c = a; c.intersect(b); return c; } } #endif