/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef HitTestingTransformState_h #define HitTestingTransformState_h #include "AffineTransform.h" #include "FloatPoint.h" #include "FloatQuad.h" #include "IntSize.h" #include "TransformationMatrix.h" #include #include namespace WebCore { // FIXME: Now that TransformState lazily creates its TransformationMatrix it takes up less space. // So there's really no need for a ref counted version. So This class should be removed and replaced // with TransformState. There are some minor differences (like the way translate() works slightly // differently than move()) so care has to be taken when this is done. class HitTestingTransformState : public RefCounted { public: static Ref create(const FloatPoint& p, const FloatQuad& quad, const FloatQuad& area) { return adoptRef(*new HitTestingTransformState(p, quad, area)); } static Ref create(const HitTestingTransformState& other) { return adoptRef(*new HitTestingTransformState(other)); } enum TransformAccumulation { FlattenTransform, AccumulateTransform }; void translate(int x, int y, TransformAccumulation); void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation); FloatPoint mappedPoint() const; FloatQuad mappedQuad() const; FloatQuad mappedArea() const; LayoutRect boundsOfMappedArea() const; void flatten(); FloatPoint m_lastPlanarPoint; FloatQuad m_lastPlanarQuad; FloatQuad m_lastPlanarArea; TransformationMatrix m_accumulatedTransform; bool m_accumulatingTransform; private: HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad, const FloatQuad& area) : m_lastPlanarPoint(p) , m_lastPlanarQuad(quad) , m_lastPlanarArea(area) , m_accumulatingTransform(false) { } HitTestingTransformState(const HitTestingTransformState& other) : RefCounted() , m_lastPlanarPoint(other.m_lastPlanarPoint) , m_lastPlanarQuad(other.m_lastPlanarQuad) , m_lastPlanarArea(other.m_lastPlanarArea) , m_accumulatedTransform(other.m_accumulatedTransform) , m_accumulatingTransform(other.m_accumulatingTransform) { } void flattenWithTransform(const TransformationMatrix&); }; } // namespace WebCore #endif // HitTestingTransformState_h