/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderBoxModelObject_h #define RenderBoxModelObject_h #include "LayoutRect.h" #include "RenderLayerModelObject.h" namespace WebCore { // Modes for some of the line-related functions. enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes }; enum LineDirectionMode { HorizontalLine, VerticalLine }; typedef unsigned BorderEdgeFlags; enum BackgroundBleedAvoidance { BackgroundBleedNone, BackgroundBleedShrinkBackground, BackgroundBleedUseTransparencyLayer, BackgroundBleedBackgroundOverBorder }; enum BaseBackgroundColorUsage { BaseBackgroundColorUse, BaseBackgroundColorOnly, BaseBackgroundColorSkip }; enum ContentChangeType { ImageChanged, MaskImageChanged, BackgroundImageChanged, CanvasChanged, CanvasPixelsChanged, VideoChanged, FullScreenChanged }; class BorderEdge; class ImageBuffer; class InlineFlowBox; class KeyframeList; class RenderNamedFlowFragment; class RenderTextFragment; class StickyPositionViewportConstraints; class BackgroundImageGeometry { public: BackgroundImageGeometry(const LayoutRect& destinationRect, const LayoutSize& tile, const LayoutSize& phase, const LayoutSize& space, bool fixedAttachment) : m_destRect(destinationRect) , m_destOrigin(m_destRect.location()) , m_tileSize(tile) , m_phase(phase) , m_space(space) , m_hasNonLocalGeometry(fixedAttachment) { } LayoutRect destRect() const { return m_destRect; } LayoutSize phase() const { return m_phase; } LayoutSize tileSize() const { return m_tileSize; } LayoutSize spaceSize() const { return m_space; } bool hasNonLocalGeometry() const { return m_hasNonLocalGeometry; } LayoutSize relativePhase() const { LayoutSize phase = m_phase; phase += m_destRect.location() - m_destOrigin; return phase; } void clip(const LayoutRect& clipRect) { m_destRect.intersect(clipRect); } private: LayoutRect m_destRect; LayoutPoint m_destOrigin; LayoutSize m_tileSize; LayoutSize m_phase; LayoutSize m_space; bool m_hasNonLocalGeometry; // Has background-attachment: fixed. Implies that we can't always cheaply compute destRect. }; // This class is the base for all objects that adhere to the CSS box model as described // at http://www.w3.org/TR/CSS21/box.html class RenderBoxModelObject : public RenderLayerModelObject { public: virtual ~RenderBoxModelObject(); LayoutSize relativePositionOffset() const; LayoutSize relativePositionLogicalOffset() const { return style().isHorizontalWritingMode() ? relativePositionOffset() : relativePositionOffset().transposedSize(); } FloatRect constrainingRectForStickyPosition() const; void computeStickyPositionConstraints(StickyPositionViewportConstraints&, const FloatRect& constrainingRect) const; LayoutSize stickyPositionOffset() const; LayoutSize stickyPositionLogicalOffset() const { return style().isHorizontalWritingMode() ? stickyPositionOffset() : stickyPositionOffset().transposedSize(); } LayoutSize offsetForInFlowPosition() const; // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow) // to return the remaining width on a given line (and the height of a single line). virtual LayoutUnit offsetLeft() const; virtual LayoutUnit offsetTop() const; virtual LayoutUnit offsetWidth() const = 0; virtual LayoutUnit offsetHeight() const = 0; virtual void updateFromStyle() override; virtual bool requiresLayer() const override { return isDocumentElementRenderer() || isPositioned() || createsGroup() || hasClipPath() || hasTransformRelatedProperty() || hasHiddenBackface() || hasReflection(); } // This will work on inlines to return the bounding box of all of the lines' border boxes. virtual LayoutRect borderBoundingBox() const = 0; // These return the CSS computed padding values. LayoutUnit computedCSSPaddingTop() const { return computedCSSPadding(style().paddingTop()); } LayoutUnit computedCSSPaddingBottom() const { return computedCSSPadding(style().paddingBottom()); } LayoutUnit computedCSSPaddingLeft() const { return computedCSSPadding(style().paddingLeft()); } LayoutUnit computedCSSPaddingRight() const { return computedCSSPadding(style().paddingRight()); } LayoutUnit computedCSSPaddingBefore() const { return computedCSSPadding(style().paddingBefore()); } LayoutUnit computedCSSPaddingAfter() const { return computedCSSPadding(style().paddingAfter()); } LayoutUnit computedCSSPaddingStart() const { return computedCSSPadding(style().paddingStart()); } LayoutUnit computedCSSPaddingEnd() const { return computedCSSPadding(style().paddingEnd()); } // These functions are used during layout. Table cells and the MathML // code override them to include some extra intrinsic padding. virtual LayoutUnit paddingTop() const { return computedCSSPaddingTop(); } virtual LayoutUnit paddingBottom() const { return computedCSSPaddingBottom(); } virtual LayoutUnit paddingLeft() const { return computedCSSPaddingLeft(); } virtual LayoutUnit paddingRight() const { return computedCSSPaddingRight(); } virtual LayoutUnit paddingBefore() const { return computedCSSPaddingBefore(); } virtual LayoutUnit paddingAfter() const { return computedCSSPaddingAfter(); } virtual LayoutUnit paddingStart() const { return computedCSSPaddingStart(); } virtual LayoutUnit paddingEnd() const { return computedCSSPaddingEnd(); } virtual LayoutUnit borderTop() const { return style().borderTopWidth(); } virtual LayoutUnit borderBottom() const { return style().borderBottomWidth(); } virtual LayoutUnit borderLeft() const { return style().borderLeftWidth(); } virtual LayoutUnit borderRight() const { return style().borderRightWidth(); } virtual LayoutUnit horizontalBorderExtent() const { return borderLeft() + borderRight(); } virtual LayoutUnit verticalBorderExtent() const { return borderTop() + borderBottom(); } virtual LayoutUnit borderBefore() const { return style().borderBeforeWidth(); } virtual LayoutUnit borderAfter() const { return style().borderAfterWidth(); } virtual LayoutUnit borderStart() const { return style().borderStartWidth(); } virtual LayoutUnit borderEnd() const { return style().borderEndWidth(); } LayoutUnit borderAndPaddingStart() const { return borderStart() + paddingStart(); } LayoutUnit borderAndPaddingBefore() const { return borderBefore() + paddingBefore(); } LayoutUnit borderAndPaddingAfter() const { return borderAfter() + paddingAfter(); } LayoutUnit verticalBorderAndPaddingExtent() const { return borderTop() + borderBottom() + paddingTop() + paddingBottom(); } LayoutUnit horizontalBorderAndPaddingExtent() const { return borderLeft() + borderRight() + paddingLeft() + paddingRight(); } LayoutUnit borderAndPaddingLogicalHeight() const { return borderAndPaddingBefore() + borderAndPaddingAfter(); } LayoutUnit borderAndPaddingLogicalWidth() const { return borderStart() + borderEnd() + paddingStart() + paddingEnd(); } LayoutUnit borderAndPaddingLogicalLeft() const { return style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); } LayoutUnit borderLogicalLeft() const { return style().isHorizontalWritingMode() ? borderLeft() : borderTop(); } LayoutUnit borderLogicalRight() const { return style().isHorizontalWritingMode() ? borderRight() : borderBottom(); } LayoutUnit borderLogicalWidth() const { return borderStart() + borderEnd(); } LayoutUnit borderLogicalHeight() const { return borderBefore() + borderAfter(); } LayoutUnit paddingLogicalLeft() const { return style().isHorizontalWritingMode() ? paddingLeft() : paddingTop(); } LayoutUnit paddingLogicalRight() const { return style().isHorizontalWritingMode() ? paddingRight() : paddingBottom(); } LayoutUnit paddingLogicalWidth() const { return paddingStart() + paddingEnd(); } LayoutUnit paddingLogicalHeight() const { return paddingBefore() + paddingAfter(); } virtual LayoutUnit marginTop() const = 0; virtual LayoutUnit marginBottom() const = 0; virtual LayoutUnit marginLeft() const = 0; virtual LayoutUnit marginRight() const = 0; virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = nullptr) const = 0; virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = nullptr) const = 0; virtual LayoutUnit marginStart(const RenderStyle* otherStyle = nullptr) const = 0; virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = nullptr) const = 0; LayoutUnit verticalMarginExtent() const { return marginTop() + marginBottom(); } LayoutUnit horizontalMarginExtent() const { return marginLeft() + marginRight(); } LayoutUnit marginLogicalHeight() const { return marginBefore() + marginAfter(); } LayoutUnit marginLogicalWidth() const { return marginStart() + marginEnd(); } bool hasInlineDirectionBordersPaddingOrMargin() const { return hasInlineDirectionBordersOrPadding() || marginStart()|| marginEnd(); } bool hasInlineDirectionBordersOrPadding() const { return borderStart() || borderEnd() || paddingStart()|| paddingEnd(); } virtual LayoutUnit containingBlockLogicalWidthForContent() const; virtual void childBecameNonInline(RenderElement&) { } void paintBorder(const PaintInfo&, const LayoutRect&, const RenderStyle&, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); bool paintNinePieceImage(GraphicsContext&, const LayoutRect&, const RenderStyle&, const NinePieceImage&, CompositeOperator = CompositeSourceOver); void paintBoxShadow(const PaintInfo&, const LayoutRect&, const RenderStyle&, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox* = nullptr, const LayoutSize& = LayoutSize(), CompositeOperator = CompositeSourceOver, RenderElement* backgroundObject = nullptr, BaseBackgroundColorUsage = BaseBackgroundColorUse); virtual bool boxShadowShouldBeAppliedToBackground(const LayoutPoint& absolutePaintPostion, BackgroundBleedAvoidance, InlineFlowBox* = nullptr) const; // Overridden by subclasses to determine line height and baseline position. virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0; virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0; virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override; virtual void setSelectionState(SelectionState) override; bool canHaveBoxInfoInRegion() const { return !isFloating() && !isReplaced() && !isInline() && !isTableCell() && isRenderBlock() && !isRenderSVGBlock(); } void getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, const LayoutPoint& paintOffset, FloatRect& destRect, FloatSize& phase, FloatSize& tileSize) const; void contentChanged(ContentChangeType); bool hasAcceleratedCompositing() const; bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle); void transitionPaused(double timeOffset, CSSPropertyID); void transitionFinished(CSSPropertyID); bool startAnimation(double timeOffset, const Animation*, const KeyframeList& keyframes); void animationPaused(double timeOffset, const String& name); void animationFinished(const String& name); void suspendAnimations(double time = 0); RenderBoxModelObject* continuation() const; protected: RenderBoxModelObject(Element&, Ref&&, BaseTypeFlags); RenderBoxModelObject(Document&, Ref&&, BaseTypeFlags); virtual void willBeDestroyed() override; LayoutPoint adjustedPositionRelativeToOffsetParent(const LayoutPoint&) const; bool hasBoxDecorationStyle() const; BackgroundImageGeometry calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer&, const LayoutPoint& paintOffset, const LayoutRect& paintRect, RenderElement* = nullptr) const; bool borderObscuresBackgroundEdge(const FloatSize& contextScale) const; bool borderObscuresBackground() const; RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(const GraphicsContext&, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox*, const LayoutSize&, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const; LayoutRect borderInnerRectAdjustedForBleedAvoidance(const GraphicsContext&, const LayoutRect&, BackgroundBleedAvoidance) const; InterpolationQuality chooseInterpolationQuality(GraphicsContext&, Image&, const void*, const LayoutSize&); void setContinuation(RenderBoxModelObject*); LayoutRect localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset); static bool shouldAntialiasLines(GraphicsContext&); static void clipRoundedInnerRect(GraphicsContext&, const FloatRect&, const FloatRoundedRect& clipRect); bool hasAutoHeightOrContainingBlockWithAutoHeight() const; public: // For RenderBlocks and RenderInlines with m_style->styleType() == FIRST_LETTER, this tracks their remaining text fragments RenderTextFragment* firstLetterRemainingText() const; void setFirstLetterRemainingText(RenderTextFragment*); // These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode. // Since they are typically called only to move objects around within anonymous blocks, the default for fullRemoveInsert is false rather than true. void moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false); void moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, bool fullRemoveInsert = false) { moveChildTo(toBoxModelObject, child, nullptr, fullRemoveInsert); } void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject, bool fullRemoveInsert = false) { moveAllChildrenTo(toBoxModelObject, nullptr, fullRemoveInsert); } void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* beforeChild, bool fullRemoveInsert = false) { moveChildrenTo(toBoxModelObject, firstChild(), nullptr, beforeChild, fullRemoveInsert); } // Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the |endChild| to denote // that all the kids from |startChild| onwards should be moved. void moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false) { moveChildrenTo(toBoxModelObject, startChild, endChild, nullptr, fullRemoveInsert); } void moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false); enum ScaleByEffectiveZoomOrNot { ScaleByEffectiveZoom, DoNotScaleByEffectiveZoom }; LayoutSize calculateImageIntrinsicDimensions(StyleImage*, const LayoutSize& scaledPositioningAreaSize, ScaleByEffectiveZoomOrNot) const; private: LayoutUnit computedCSSPadding(const Length&) const; virtual LayoutRect frameRectForStickyPositioning() const = 0; LayoutSize calculateFillTileSize(const FillLayer&, const LayoutSize& scaledPositioningAreaSize) const; RoundedRect getBackgroundRoundedRect(const LayoutRect&, InlineFlowBox*, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const; bool fixedBackgroundPaintsInLocalCoordinates() const; void clipBorderSidePolygon(GraphicsContext&, const RoundedRect& outerBorder, const RoundedRect& innerBorder, BoxSide, bool firstEdgeMatches, bool secondEdgeMatches); void clipBorderSideForComplexInnerPath(GraphicsContext&, const RoundedRect&, const RoundedRect&, BoxSide, const BorderEdge[]); void paintOneBorderSide(GraphicsContext&, const RenderStyle&, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const LayoutRect& sideRect, BoxSide, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge[], const Path*, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = nullptr); void paintTranslucentBorderSides(GraphicsContext&, const RenderStyle&, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, const BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false); void paintBorderSides(GraphicsContext&, const RenderStyle&, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, const BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false, const Color* overrideColor = nullptr); void drawBoxSideFromPath(GraphicsContext&, const LayoutRect&, const Path&, const BorderEdge[], float thickness, float drawThickness, BoxSide, const RenderStyle&, Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); void paintMaskForTextFillBox(ImageBuffer*, const IntRect&, InlineFlowBox*, const LayoutRect&); }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderBoxModelObject, isBoxModelObject()) #endif // RenderBoxModelObject_h