/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006 Apple Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderFieldset.h" #include "CSSPropertyNames.h" #include "GraphicsContext.h" #include "HTMLFieldSetElement.h" #include "HTMLNames.h" #include "PaintInfo.h" namespace WebCore { using namespace HTMLNames; RenderFieldset::RenderFieldset(HTMLFieldSetElement& element, Ref&& style) : RenderBlockFlow(element, WTFMove(style)) { } void RenderFieldset::computePreferredLogicalWidths() { RenderBlockFlow::computePreferredLogicalWidths(); if (RenderBox* legend = findLegend()) { int legendMinWidth = legend->minPreferredLogicalWidth(); Length legendMarginLeft = legend->style().marginLeft(); Length legendMarginRight = legend->style().marginLeft(); if (legendMarginLeft.isFixed()) legendMinWidth += legendMarginLeft.value(); if (legendMarginRight.isFixed()) legendMinWidth += legendMarginRight.value(); m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, legendMinWidth + horizontalBorderAndPaddingExtent()); } } RenderObject* RenderFieldset::layoutSpecialExcludedChild(bool relayoutChildren) { RenderBox* box = findLegend(); if (!box) return nullptr; RenderBox& legend = *box; if (relayoutChildren) legend.setNeedsLayout(); legend.layoutIfNeeded(); LayoutUnit logicalLeft; if (style().isLeftToRightDirection()) { switch (legend.style().textAlign()) { case CENTER: logicalLeft = (logicalWidth() - logicalWidthForChild(legend)) / 2; break; case RIGHT: logicalLeft = logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(legend); break; default: logicalLeft = borderStart() + paddingStart() + marginStartForChild(legend); break; } } else { switch (legend.style().textAlign()) { case LEFT: logicalLeft = borderStart() + paddingStart(); break; case CENTER: { // Make sure that the extra pixel goes to the end side in RTL (since it went to the end side // in LTR). LayoutUnit centeredWidth = logicalWidth() - logicalWidthForChild(legend); logicalLeft = centeredWidth - centeredWidth / 2; break; } default: logicalLeft = logicalWidth() - borderStart() - paddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend); break; } } setLogicalLeftForChild(legend, logicalLeft); LayoutUnit fieldsetBorderBefore = borderBefore(); LayoutUnit legendLogicalHeight = logicalHeightForChild(legend); LayoutUnit legendLogicalTop; LayoutUnit collapsedLegendExtent; // FIXME: We need to account for the legend's margin before too. if (fieldsetBorderBefore > legendLogicalHeight) { // The is smaller than the associated fieldset before border // so the latter determines positioning of the . The sizing depends // on the legend's margins as we want to still follow the author's cues. // Firefox completely ignores the margins in this case which seems wrong. legendLogicalTop = (fieldsetBorderBefore - legendLogicalHeight) / 2; collapsedLegendExtent = std::max(fieldsetBorderBefore, legendLogicalTop + legendLogicalHeight + marginAfterForChild(legend)); } else collapsedLegendExtent = legendLogicalHeight + marginAfterForChild(legend); setLogicalTopForChild(legend, legendLogicalTop); setLogicalHeight(paddingBefore() + collapsedLegendExtent); return &legend; } RenderBox* RenderFieldset::findLegend(FindLegendOption option) const { for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) { if (option == IgnoreFloatingOrOutOfFlow && legend->isFloatingOrOutOfFlowPositioned()) continue; if (is(legend->node())) return downcast(legend); } return nullptr; } void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (!paintInfo.shouldPaintWithinRoot(*this)) return; LayoutRect paintRect(paintOffset, size()); RenderBox* legend = findLegend(); if (!legend) return RenderBlockFlow::paintBoxDecorations(paintInfo, paintOffset); // FIXME: We need to work with "rl" and "bt" block flow directions. In those // cases the legend is embedded in the right and bottom borders respectively. // https://bugs.webkit.org/show_bug.cgi?id=47236 if (style().isHorizontalWritingMode()) { LayoutUnit yOff = (legend->y() > 0) ? LayoutUnit() : (legend->height() - borderTop()) / 2; paintRect.setHeight(paintRect.height() - yOff); paintRect.setY(paintRect.y() + yOff); } else { LayoutUnit xOff = (legend->x() > 0) ? LayoutUnit() : (legend->width() - borderLeft()) / 2; paintRect.setWidth(paintRect.width() - xOff); paintRect.setX(paintRect.x() + xOff); } if (!boxShadowShouldBeAppliedToBackground(paintRect.location(), determineBackgroundBleedAvoidance(paintInfo.context()))) paintBoxShadow(paintInfo, paintRect, style(), Normal); paintFillLayers(paintInfo, style().visitedDependentColor(CSSPropertyBackgroundColor), style().backgroundLayers(), paintRect); paintBoxShadow(paintInfo, paintRect, style(), Inset); if (!style().hasBorder()) return; // Create a clipping region around the legend and paint the border as normal GraphicsContext& graphicsContext = paintInfo.context(); GraphicsContextStateSaver stateSaver(graphicsContext); // FIXME: We need to work with "rl" and "bt" block flow directions. In those // cases the legend is embedded in the right and bottom borders respectively. // https://bugs.webkit.org/show_bug.cgi?id=47236 LayoutRect clipRect; if (style().isHorizontalWritingMode()) { clipRect.setX(paintRect.x() + legend->x()); clipRect.setY(paintRect.y()); clipRect.setWidth(legend->width()); clipRect.setHeight(std::max(style().borderTopWidth(), legend->height() - ((legend->height() - borderTop()) / 2))); } else { clipRect.setX(paintRect.x()); clipRect.setY(paintRect.y() + legend->y()); clipRect.setWidth(std::max(style().borderLeftWidth(), legend->width())); clipRect.setHeight(legend->height()); } graphicsContext.clipOut(snapRectToDevicePixels(clipRect, document().deviceScaleFactor())); paintBorder(paintInfo, paintRect, style()); } void RenderFieldset::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (style().visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) return; LayoutRect paintRect = LayoutRect(paintOffset, size()); RenderBox* legend = findLegend(); if (!legend) return RenderBlockFlow::paintMask(paintInfo, paintOffset); // FIXME: We need to work with "rl" and "bt" block flow directions. In those // cases the legend is embedded in the right and bottom borders respectively. // https://bugs.webkit.org/show_bug.cgi?id=47236 if (style().isHorizontalWritingMode()) { LayoutUnit yOff = (legend->y() > 0) ? LayoutUnit() : (legend->height() - borderTop()) / 2; paintRect.expand(0, -yOff); paintRect.move(0, yOff); } else { LayoutUnit xOff = (legend->x() > 0) ? LayoutUnit() : (legend->width() - borderLeft()) / 2; paintRect.expand(-xOff, 0); paintRect.move(xOff, 0); } paintMaskImages(paintInfo, paintRect); } } // namespace WebCore