/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderGeometryMap_h #define RenderGeometryMap_h #include "FloatPoint.h" #include "FloatQuad.h" #include "IntSize.h" #include "LayoutSize.h" #include "RenderObject.h" #include "TransformationMatrix.h" #include namespace WebCore { class RenderFlowThread; class RenderLayer; class RenderLayerModelObject; class RenderView; class TransformState; // Stores data about how to map from one renderer to its container. struct RenderGeometryMapStep { RenderGeometryMapStep(const RenderGeometryMapStep& o) : m_renderer(o.m_renderer) , m_offset(o.m_offset) , m_accumulatingTransform(o.m_accumulatingTransform) , m_isNonUniform(o.m_isNonUniform) , m_isFixedPosition(o.m_isFixedPosition) , m_hasTransform(o.m_hasTransform) { ASSERT(!o.m_transform); } RenderGeometryMapStep(const RenderObject* renderer, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform) : m_renderer(renderer) , m_accumulatingTransform(accumulatingTransform) , m_isNonUniform(isNonUniform) , m_isFixedPosition(isFixedPosition) , m_hasTransform(hasTransform) { } const RenderObject* m_renderer; LayoutSize m_offset; std::unique_ptr m_transform; // Includes offset if non-null. bool m_accumulatingTransform; bool m_isNonUniform; // Mapping depends on the input point, e.g. because of CSS columns. bool m_isFixedPosition; bool m_hasTransform; }; // Can be used while walking the Renderer tree to cache data about offsets and transforms. class RenderGeometryMap { WTF_MAKE_NONCOPYABLE(RenderGeometryMap); public: explicit RenderGeometryMap(MapCoordinatesFlags = UseTransforms); ~RenderGeometryMap(); MapCoordinatesFlags mapCoordinatesFlags() const { return m_mapCoordinatesFlags; } FloatPoint absolutePoint(const FloatPoint& p) const { return mapToContainer(p, nullptr); } FloatRect absoluteRect(const FloatRect& rect) const { return mapToContainer(rect, nullptr).boundingBox(); } // Map to a container. Will assert that the container has been pushed onto this map. // A null container maps through the RenderView (including its scale transform, if any). // If the container is the RenderView, the scroll offset is applied, but not the scale. FloatPoint mapToContainer(const FloatPoint&, const RenderLayerModelObject*) const; FloatQuad mapToContainer(const FloatRect&, const RenderLayerModelObject*) const; // Called by code walking the renderer or layer trees. void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer, bool respectTransforms = true); void popMappingsToAncestor(const RenderLayer*); void pushMappingsToAncestor(const RenderObject*, const RenderLayerModelObject* ancestorRenderer); void popMappingsToAncestor(const RenderLayerModelObject*); // The following methods should only be called by renderers inside a call to pushMappingsToAncestor(). // Push geometry info between this renderer and some ancestor. The ancestor must be its container() or some // stacking context between the renderer and its container. void push(const RenderObject*, const LayoutSize&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); // RenderView gets special treatment, because it applies the scroll offset only for elements inside in fixed position. void pushView(const RenderView*, const LayoutSize& scrollOffset, const TransformationMatrix* = nullptr); void pushRenderFlowThread(const RenderFlowThread*); private: void mapToContainer(TransformState&, const RenderLayerModelObject* container = nullptr) const; void stepInserted(const RenderGeometryMapStep&); void stepRemoved(const RenderGeometryMapStep&); bool hasNonUniformStep() const { return m_nonUniformStepsCount; } bool hasTransformStep() const { return m_transformedStepsCount; } bool hasFixedPositionStep() const { return m_fixedStepsCount; } typedef Vector RenderGeometryMapSteps; size_t m_insertionPosition; int m_nonUniformStepsCount; int m_transformedStepsCount; int m_fixedStepsCount; RenderGeometryMapSteps m_mapping; LayoutSize m_accumulatedOffset; MapCoordinatesFlags m_mapCoordinatesFlags; }; } // namespace WebCore namespace WTF { // This is required for a struct with std::unique_ptr<>. We know RenderGeometryMapStep is simple enough that // initializing to 0 and moving with memcpy (and then not destructing the original) will work. template<> struct VectorTraits : SimpleClassVectorTraits { }; } #endif // RenderGeometryMap_h