/* * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderLayerBacking_h #define RenderLayerBacking_h #include "FloatPoint.h" #include "FloatPoint3D.h" #include "GraphicsLayer.h" #include "GraphicsLayerClient.h" #include "RenderLayer.h" #include "ScrollingCoordinator.h" namespace WebCore { class KeyframeList; class RenderLayerCompositor; class TiledBacking; class TransformationMatrix; enum CompositingLayerType { NormalCompositingLayer, // non-tiled layer with backing store TiledCompositingLayer, // tiled layer (always has backing store) MediaCompositingLayer, // layer that contains an image, video, webGL or plugin ContainerCompositingLayer // layer with no backing store }; // RenderLayerBacking controls the compositing behavior for a single RenderLayer. // It holds the various GraphicsLayers, and makes decisions about intra-layer rendering // optimizations. // // There is one RenderLayerBacking for each RenderLayer that is composited. class RenderLayerBacking final : public GraphicsLayerClient { WTF_MAKE_NONCOPYABLE(RenderLayerBacking); WTF_MAKE_FAST_ALLOCATED; public: explicit RenderLayerBacking(RenderLayer&); ~RenderLayerBacking(); #if PLATFORM(IOS) void layerWillBeDestroyed(); #endif RenderLayer& owningLayer() const { return m_owningLayer; } enum UpdateAfterLayoutFlag { CompositingChildrenOnly = 1 << 0, NeedsFullRepaint = 1 << 1, IsUpdateRoot = 1 << 2 }; typedef unsigned UpdateAfterLayoutFlags; void updateAfterLayout(UpdateAfterLayoutFlags); // Returns true if layer configuration changed. bool updateConfiguration(); // Update graphics layer position and bounds. void updateGeometry(); // Update state the requires that descendant layers have been updated. void updateAfterDescendants(); // Update contents and clipping structure. void updateDrawsContent(); GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); } // Layer to clip children bool hasClippingLayer() const { return (m_childContainmentLayer && !m_usingTiledCacheLayer); } GraphicsLayer* clippingLayer() const { return !m_usingTiledCacheLayer ? m_childContainmentLayer.get() : nullptr; } // Layer to get clipped by ancestor bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != nullptr; } GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); } GraphicsLayer* contentsContainmentLayer() const { return m_contentsContainmentLayer.get(); } GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); } GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); } bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; } bool hasScrollingLayer() const { return m_scrollingLayer != nullptr; } GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); } GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); } void detachFromScrollingCoordinator(LayerScrollCoordinationRoles); ScrollingNodeID scrollingNodeIDForRole(LayerScrollCoordinationRole role) const { switch (role) { case Scrolling: return m_scrollingNodeID; case ViewportConstrained: return m_viewportConstrainedNodeID; } return 0; } void setScrollingNodeIDForRole(ScrollingNodeID nodeID, LayerScrollCoordinationRole role) { switch (role) { case Scrolling: m_scrollingNodeID = nodeID; break; case ViewportConstrained: m_viewportConstrainedNodeID = nodeID; setIsScrollCoordinatedWithViewportConstrainedRole(nodeID); break; } } ScrollingNodeID scrollingNodeIDForChildren() const { return m_scrollingNodeID ? m_scrollingNodeID : m_viewportConstrainedNodeID; } void setIsScrollCoordinatedWithViewportConstrainedRole(bool); bool hasMaskLayer() const { return m_maskLayer != 0; } bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer != nullptr; } GraphicsLayer* parentForSublayers() const; GraphicsLayer* childForSuperlayers() const; // RenderLayers with backing normally short-circuit paintLayer() because // their content is rendered via callbacks from GraphicsLayer. However, the document // layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers // for descendants, but its contents usually render into the window (in which case this returns true). // This returns false for other layers, and when the document layer actually needs to paint into its backing store // for some reason. bool paintsIntoWindow() const; // Returns true for a composited layer that has no backing store of its own, so // paints into some ancestor layer. bool paintsIntoCompositedAncestor() const { return !m_requiresOwnBackingStore; } void setRequiresOwnBackingStore(bool); void setContentsNeedDisplay(GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer); // r is in the coordinate space of the layer's render object void setContentsNeedDisplayInRect(const LayoutRect&, GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer); // Notification from the renderer that its content changed. void contentChanged(ContentChangeType); // Interface to start, finish, suspend and resume animations and transitions bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle); void transitionPaused(double timeOffset, CSSPropertyID); void transitionFinished(CSSPropertyID); bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes); void animationPaused(double timeOffset, const String& name); void animationFinished(const String& name); void suspendAnimations(double time = 0); void resumeAnimations(); LayoutRect compositedBounds() const; void setCompositedBounds(const LayoutRect&); void updateCompositedBounds(); void updateAfterWidgetResize(); void positionOverflowControlsLayers(); bool hasUnpositionedOverflowControlsLayers() const; bool usingTiledBacking() const { return m_usingTiledCacheLayer; } WEBCORE_EXPORT TiledBacking* tiledBacking() const; void adjustTiledBackingCoverage(); void setTiledBackingHasMargins(bool hasExtendedBackgroundOnLeftAndRight, bool hasExtendedBackgroundOnTopAndBottom); void updateDebugIndicators(bool showBorder, bool showRepaintCounter); // GraphicsLayerClient interface virtual void tiledBackingUsageChanged(const GraphicsLayer*, bool /*usingTiledBacking*/) override; virtual void notifyAnimationStarted(const GraphicsLayer*, const String& animationKey, double startTime) override; virtual void notifyFlushRequired(const GraphicsLayer*) override; virtual void notifyFlushBeforeDisplayRefresh(const GraphicsLayer*) override; virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const FloatRect& clip) override; virtual float deviceScaleFactor() const override; virtual float contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const override; virtual bool paintsOpaquelyAtNonIntegralScales(const GraphicsLayer*) const override; virtual float pageScaleFactor() const override; virtual float zoomedOutPageScaleFactor() const override; virtual void didCommitChangesForLayer(const GraphicsLayer*) const override; virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const override; virtual bool isTrackingRepaints() const override; virtual bool shouldSkipLayerInDump(const GraphicsLayer*, LayerTreeAsTextBehavior) const override; virtual bool shouldDumpPropertyForLayer(const GraphicsLayer*, const char* propertyName) const override; virtual bool shouldAggressivelyRetainTiles(const GraphicsLayer*) const override; virtual bool shouldTemporarilyRetainTileCohorts(const GraphicsLayer*) const override; virtual IntSize tileSize() const override; virtual bool needsPixelAligment() const override { return !m_isMainFrameRenderViewLayer; } #if PLATFORM(IOS) virtual bool needsIOSDumpRenderTreeMainFrameRenderViewLayerIsAlwaysOpaqueHack(const GraphicsLayer&) const override; #endif #ifndef NDEBUG virtual void verifyNotPainting() override; #endif WEBCORE_EXPORT LayoutRect contentsBox() const; // For informative purposes only. WEBCORE_EXPORT CompositingLayerType compositingLayerType() const; GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); } GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); } GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); } bool canCompositeFilters() const { return m_canCompositeFilters; } #if ENABLE(FILTERS_LEVEL_2) bool canCompositeBackdropFilters() const { return m_canCompositeBackdropFilters; } #endif // Return an estimate of the backing store area (in pixels) allocated by this object's GraphicsLayers. WEBCORE_EXPORT double backingStoreMemoryEstimate() const; // For testing only. WEBCORE_EXPORT void setUsesDisplayListDrawing(bool); WEBCORE_EXPORT String displayListAsText(DisplayList::AsTextFlags) const; WEBCORE_EXPORT void setIsTrackingDisplayListReplay(bool); WEBCORE_EXPORT String replayDisplayListAsText(DisplayList::AsTextFlags) const; LayoutSize devicePixelFractionFromRenderer() const { return m_devicePixelFractionFromRenderer; } private: FloatRect backgroundBoxForSimpleContainerPainting() const; void createPrimaryGraphicsLayer(); void destroyGraphicsLayers(); void willDestroyLayer(const GraphicsLayer*); LayoutRect compositedBoundsIncludingMargin() const; std::unique_ptr createGraphicsLayer(const String&, GraphicsLayer::Type = GraphicsLayer::Type::Normal); RenderLayerModelObject& renderer() const { return m_owningLayer.renderer(); } RenderBox* renderBox() const { return m_owningLayer.renderBox(); } RenderLayerCompositor& compositor() const { return m_owningLayer.compositor(); } void updateInternalHierarchy(); bool updateAncestorClippingLayer(bool needsAncestorClip); bool updateDescendantClippingLayer(bool needsDescendantClip); bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer); bool updateForegroundLayer(bool needsForegroundLayer); bool updateBackgroundLayer(bool needsBackgroundLayer); void updateMaskingLayer(bool hasMask, bool hasClipPath); bool requiresHorizontalScrollbarLayer() const; bool requiresVerticalScrollbarLayer() const; bool requiresScrollCornerLayer() const; bool updateScrollingLayers(bool scrollingLayers); void updateDrawsContent(bool isSimpleContainer); void updateChildClippingStrategy(bool needsDescendantsClippingLayer); void updateMaskingLayerGeometry(); void updateRootLayerConfiguration(); void setBackgroundLayerPaintsFixedRootBackground(bool); GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const; LayoutSize contentOffsetInCompostingLayer() const; // Result is transform origin in device pixels. FloatPoint3D computeTransformOriginForPainting(const LayoutRect& borderBox) const; void updateOpacity(const RenderStyle&); void updateTransform(const RenderStyle&); void updateFilters(const RenderStyle&); #if ENABLE(FILTERS_LEVEL_2) void updateBackdropFilters(const RenderStyle&); void updateBackdropFiltersGeometry(); #endif #if ENABLE(CSS_COMPOSITING) void updateBlendMode(const RenderStyle&); #endif void updateCustomAppearance(const RenderStyle&); // Return the opacity value that this layer should use for compositing. float compositingOpacity(float rendererOpacity) const; bool isMainFrameRenderViewLayer() const; bool paintsNonDirectCompositedBoxDecoration() const; bool paintsChildren() const; // Returns true if this compositing layer has no visible content. bool isSimpleContainerCompositingLayer() const; // Returns true if this layer has content that needs to be rendered by painting into the backing store. bool containsPaintedContent(bool isSimpleContainer) const; // Returns true if the RenderLayer just contains an image that we can composite directly. bool isDirectlyCompositedImage() const; void updateImageContents(); Color rendererBackgroundColor() const; void updateDirectlyCompositedBackgroundColor(bool isSimpleContainer, bool& didUpdateContentsRect); void updateDirectlyCompositedBackgroundImage(bool isSimpleContainer, bool& didUpdateContentsRect); void updateDirectlyCompositedContents(bool isSimpleContainer, bool& didUpdateContentsRect); void resetContentsRect(); bool isPaintDestinationForDescendantLayers() const; bool shouldClipCompositedBounds() const; bool hasTiledBackingFlatteningLayer() const { return (m_childContainmentLayer && m_usingTiledCacheLayer); } GraphicsLayer* tileCacheFlatteningLayer() const { return m_usingTiledCacheLayer ? m_childContainmentLayer.get() : nullptr; } void paintIntoLayer(const GraphicsLayer*, GraphicsContext&, const IntRect& paintDirtyRect, PaintBehavior, GraphicsLayerPaintingPhase); // Helper function for updateGeometry. void adjustAncestorCompositingBoundsForFlowThread(LayoutRect& ancestorCompositingBounds, const RenderLayer* compositingAncestor) const; static CSSPropertyID graphicsLayerToCSSProperty(AnimatedPropertyID); static AnimatedPropertyID cssToGraphicsLayerProperty(CSSPropertyID); bool canIssueSetNeedsDisplay() const { return !paintsIntoWindow() && !paintsIntoCompositedAncestor(); } RenderLayer& m_owningLayer; std::unique_ptr m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context. std::unique_ptr m_contentsContainmentLayer; // Only used if we have a background layer; takes the transform. std::unique_ptr m_graphicsLayer; std::unique_ptr m_foregroundLayer; // Only used in cases where we need to draw the foreground separately. std::unique_ptr m_backgroundLayer; // Only used in cases where we need to draw the background separately. std::unique_ptr m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children, or if the layer has a tile cache. std::unique_ptr m_maskLayer; // Only used if we have a mask and/or clip-path. std::unique_ptr m_childClippingMaskLayer; // Only used if we have to clip child layers or accelerated contents with border radius or clip-path. std::unique_ptr m_layerForHorizontalScrollbar; std::unique_ptr m_layerForVerticalScrollbar; std::unique_ptr m_layerForScrollCorner; std::unique_ptr m_scrollingLayer; // Only used if the layer is using composited scrolling. std::unique_ptr m_scrollingContentsLayer; // Only used if the layer is using composited scrolling. ScrollingNodeID m_viewportConstrainedNodeID; ScrollingNodeID m_scrollingNodeID; LayoutRect m_compositedBounds; LayoutSize m_devicePixelFractionFromRenderer; LayoutSize m_compositedBoundsDeltaFromGraphicsLayer; // This is the (subpixel) distance between the edge of the graphics layer and the layer bounds. bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work bool m_isMainFrameRenderViewLayer; bool m_usingTiledCacheLayer; bool m_requiresOwnBackingStore; bool m_canCompositeFilters; #if ENABLE(FILTERS_LEVEL_2) bool m_canCompositeBackdropFilters; #endif bool m_backgroundLayerPaintsFixedRootBackground; }; enum CanvasCompositingStrategy { UnacceleratedCanvas, CanvasPaintedToLayer, CanvasAsLayerContents }; CanvasCompositingStrategy canvasCompositingStrategy(const RenderObject&); } // namespace WebCore #endif // RenderLayerBacking_h