/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderLineBoxList.h" #include "HitTestResult.h" #include "InlineElementBox.h" #include "InlineTextBox.h" #include "PaintInfo.h" #include "RenderBlockFlow.h" #include "RenderInline.h" #include "RenderLineBreak.h" #include "RenderView.h" #include "RootInlineBox.h" namespace WebCore { #ifndef NDEBUG RenderLineBoxList::~RenderLineBoxList() { ASSERT(!m_firstLineBox); ASSERT(!m_lastLineBox); } #endif void RenderLineBoxList::appendLineBox(std::unique_ptr box) { checkConsistency(); InlineFlowBox* boxPtr = box.release(); if (!m_firstLineBox) { m_firstLineBox = boxPtr; m_lastLineBox = boxPtr; } else { m_lastLineBox->setNextLineBox(boxPtr); boxPtr->setPreviousLineBox(m_lastLineBox); m_lastLineBox = boxPtr; } checkConsistency(); } void RenderLineBoxList::deleteLineBoxTree() { InlineFlowBox* line = m_firstLineBox; InlineFlowBox* nextLine; while (line) { nextLine = line->nextLineBox(); line->deleteLine(); line = nextLine; } m_firstLineBox = m_lastLineBox = nullptr; } void RenderLineBoxList::extractLineBox(InlineFlowBox* box) { checkConsistency(); m_lastLineBox = box->prevLineBox(); if (box == m_firstLineBox) m_firstLineBox = 0; if (box->prevLineBox()) box->prevLineBox()->setNextLineBox(nullptr); box->setPreviousLineBox(nullptr); for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) curr->setExtracted(); checkConsistency(); } void RenderLineBoxList::attachLineBox(InlineFlowBox* box) { checkConsistency(); if (m_lastLineBox) { m_lastLineBox->setNextLineBox(box); box->setPreviousLineBox(m_lastLineBox); } else m_firstLineBox = box; InlineFlowBox* last = box; for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) { curr->setExtracted(false); last = curr; } m_lastLineBox = last; checkConsistency(); } void RenderLineBoxList::removeLineBox(InlineFlowBox* box) { checkConsistency(); if (box == m_firstLineBox) m_firstLineBox = box->nextLineBox(); if (box == m_lastLineBox) m_lastLineBox = box->prevLineBox(); if (box->nextLineBox()) box->nextLineBox()->setPreviousLineBox(box->prevLineBox()); if (box->prevLineBox()) box->prevLineBox()->setNextLineBox(box->nextLineBox()); checkConsistency(); } void RenderLineBoxList::deleteLineBoxes() { if (m_firstLineBox) { InlineFlowBox* next; for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) { next = curr->nextLineBox(); delete curr; } m_firstLineBox = nullptr; m_lastLineBox = nullptr; } } void RenderLineBoxList::dirtyLineBoxes() { for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) curr->dirtyLineBoxes(); } // FIXME: This should take a RenderBoxModelObject&. bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, LayoutUnit logicalTop, LayoutUnit logicalBottom, const LayoutRect& rect, const LayoutPoint& offset) const { LayoutUnit physicalStart = logicalTop; LayoutUnit physicalEnd = logicalBottom; if (renderer->view().frameView().hasFlippedBlockRenderers()) { RenderBox* block; if (is(*renderer)) block = downcast(renderer); else block = renderer->containingBlock(); physicalStart = block->flipForWritingMode(logicalTop); physicalEnd = block->flipForWritingMode(logicalBottom); } LayoutUnit physicalExtent = absoluteValue(physicalEnd - physicalStart); physicalStart = std::min(physicalStart, physicalEnd); if (renderer->style().isHorizontalWritingMode()) { physicalStart += offset.y(); if (physicalStart >= rect.maxY() || physicalStart + physicalExtent <= rect.y()) return false; } else { physicalStart += offset.x(); if (physicalStart >= rect.maxX() || physicalStart + physicalExtent <= rect.x()) return false; } return true; } bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, const LayoutRect& rect, const LayoutPoint& offset, bool usePrintRect) const { // We can check the first box and last box and avoid painting/hit testing if we don't // intersect. This is a quick short-circuit that we can take to avoid walking any lines. // FIXME: This check is flawed in the following extremely obscure way: // if some line in the middle has a huge overflow, it might actually extend below the last line. const RootInlineBox& firstRootBox = firstLineBox()->root(); const RootInlineBox& lastRootBox = lastLineBox()->root(); LayoutUnit firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox.lineTop()); if (usePrintRect && !firstLineBox()->parent()) firstLineTop = std::min(firstLineTop, firstRootBox.lineTop()); LayoutUnit lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastRootBox.lineBottom()); if (usePrintRect && !lastLineBox()->parent()) lastLineBottom = std::max(lastLineBottom, lastRootBox.lineBottom()); return rangeIntersectsRect(renderer, firstLineTop, lastLineBottom, rect, offset); } bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const { const RootInlineBox& rootBox = box->root(); LayoutUnit logicalTop = std::min(box->logicalTopVisualOverflow(rootBox.lineTop()), rootBox.selectionTop()); LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(rootBox.lineBottom()); return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset); } void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset) const { ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return; // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit // NSViews. Do not add any more code for this. RenderView& v = renderer->view(); bool usePrintRect = !v.printRect().isEmpty(); if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset, usePrintRect)) return; PaintInfo info(paintInfo); ListHashSet outlineObjects; info.outlineObjects = &outlineObjects; // See if our root lines intersect with the dirty rect. If so, then we paint // them. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { if (usePrintRect) { // FIXME: This is the deprecated pagination model that is still needed // for embedded views inside AppKit. AppKit is incapable of paginating vertical // text pages, so we don't have to deal with vertical lines at all here. const RootInlineBox& rootBox = curr->root(); LayoutUnit topForPaginationCheck = curr->logicalTopVisualOverflow(rootBox.lineTop()); LayoutUnit bottomForPaginationCheck = curr->logicalLeftVisualOverflow(); if (!curr->parent()) { // We're a root box. Use lineTop and lineBottom as well here. topForPaginationCheck = std::min(topForPaginationCheck, rootBox.lineTop()); bottomForPaginationCheck = std::max(bottomForPaginationCheck, rootBox.lineBottom()); } if (bottomForPaginationCheck - topForPaginationCheck <= v.printRect().height()) { if (paintOffset.y() + bottomForPaginationCheck > v.printRect().maxY()) { if (RootInlineBox* nextRootBox = rootBox.nextRootBox()) bottomForPaginationCheck = std::min(bottomForPaginationCheck, std::min(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop())); } if (paintOffset.y() + bottomForPaginationCheck > v.printRect().maxY()) { if (paintOffset.y() + topForPaginationCheck < v.truncatedAt()) v.setBestTruncatedAt(paintOffset.y() + topForPaginationCheck, renderer); // If we were able to truncate, don't paint. if (paintOffset.y() + topForPaginationCheck >= v.truncatedAt()) break; } } } if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) { const RootInlineBox& rootBox = curr->root(); curr->paint(info, paintOffset, rootBox.lineTop(), rootBox.lineBottom()); } } if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) { ListHashSet::iterator end = info.outlineObjects->end(); for (ListHashSet::iterator it = info.outlineObjects->begin(); it != end; ++it) { RenderInline* flow = *it; flow->paintOutline(info, paintOffset); } info.outlineObjects->clear(); } } bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const { ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return false; LayoutPoint point = locationInContainer.point(); LayoutRect rect = firstLineBox()->isHorizontal() ? IntRect(point.x(), point.y() - locationInContainer.topPadding(), 1, locationInContainer.topPadding() + locationInContainer.bottomPadding() + 1) : IntRect(point.x() - locationInContainer.leftPadding(), point.y(), locationInContainer.rightPadding() + locationInContainer.leftPadding() + 1, 1); if (!anyLineIntersectsRect(renderer, rect, accumulatedOffset)) return false; // See if our root lines contain the point. If so, then we hit test // them further. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) { const RootInlineBox& rootBox = curr->root(); if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(rootBox.lineTop()), curr->logicalBottomVisualOverflow(rootBox.lineBottom()), rect, accumulatedOffset)) { bool inside = curr->nodeAtPoint(request, result, locationInContainer, accumulatedOffset, rootBox.lineTop(), rootBox.lineBottom(), hitTestAction); if (inside) { renderer->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset)); return true; } } } return false; } void RenderLineBoxList::dirtyLinesFromChangedChild(RenderBoxModelObject& container, RenderObject& child) { ASSERT(is(container) || is(container)); if (!container.parent() || (is(container) && container.selfNeedsLayout())) return; RenderInline* inlineContainer = is(container) ? &downcast(container) : nullptr; InlineBox* firstBox = inlineContainer ? inlineContainer->firstLineBoxIncludingCulling() : firstLineBox(); // If we have no first line box, then just bail early. if (!firstBox) { // For an empty inline, propagate the check up to our parent, unless the parent is already dirty. if (container.isInline() && !container.ancestorLineBoxDirty()) { container.parent()->dirtyLinesFromChangedChild(container); container.setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree. } return; } // Try to figure out which line box we belong in. First try to find a previous // line box by examining our siblings. If we didn't find a line box, then use our // parent's first line box. RootInlineBox* box = nullptr; RenderObject* current; for (current = child.previousSibling(); current; current = current->previousSibling()) { if (current->isFloatingOrOutOfFlowPositioned()) continue; if (current->isReplaced()) { if (auto wrapper = downcast(*current).inlineBoxWrapper()) box = &wrapper->root(); } if (is(*current)) { if (auto wrapper = downcast(*current).inlineBoxWrapper()) box = &wrapper->root(); } else if (is(*current)) { if (InlineTextBox* textBox = downcast(*current).lastTextBox()) box = &textBox->root(); } else if (is(*current)) { InlineBox* lastSiblingBox = downcast(*current).lastLineBoxIncludingCulling(); if (lastSiblingBox) box = &lastSiblingBox->root(); } if (box) break; } if (!box) { if (inlineContainer && !inlineContainer->alwaysCreateLineBoxes()) { // https://bugs.webkit.org/show_bug.cgi?id=60778 // We may have just removed a
with no line box that was our first child. In this case // we won't find a previous sibling, but firstBox can be pointing to a following sibling. // This isn't good enough, since we won't locate the root line box that encloses the removed //
. We have to just over-invalidate a bit and go up to our parent. if (!inlineContainer->ancestorLineBoxDirty()) { inlineContainer->parent()->dirtyLinesFromChangedChild(*inlineContainer); inlineContainer->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree. } return; } box = &firstBox->root(); } // If we found a line box, then dirty it. if (box) { box->markDirty(); // dirty the adjacent lines that might be affected // NOTE: we dirty the previous line because RootInlineBox objects cache // the address of the first object on the next line after a BR, which we may be // invalidating here. For more info, see how RenderBlock::layoutInlineChildren // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak, // despite the name, actually returns the first RenderObject after the BR. // "Typing after pasting line does not appear until after window resize." if (RootInlineBox* prevBox = box->prevRootBox()) prevBox->markDirty(); // FIXME: We shouldn't need to always dirty the next line. This is only strictly // necessary some of the time, in situations involving BRs. if (RootInlineBox* nextBox = box->nextRootBox()) nextBox->markDirty(); } } #ifndef NDEBUG void RenderLineBoxList::checkConsistency() const { #ifdef CHECK_CONSISTENCY const InlineFlowBox* prev = nullptr; for (const InlineFlowBox* child = m_firstLineBox; child != nullptr; child = child->nextLineBox()) { ASSERT(child->prevLineBox() == prev); prev = child; } ASSERT(prev == m_lastLineBox); #endif } #endif }