/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderMultiColumnSet_h #define RenderMultiColumnSet_h #include "LayerFragment.h" #include "RenderMultiColumnFlowThread.h" #include "RenderRegionSet.h" #include namespace WebCore { // RenderMultiColumnSet represents a set of columns that all have the same width and height. By combining runs of same-size columns into a single // object, we significantly reduce the number of unique RenderObjects required to represent columns. // // A simple multi-column block will have exactly one RenderMultiColumnSet child. A simple paginated multi-column block will have three // RenderMultiColumnSet children: one for the content at the bottom of the first page (whose columns will have a shorter height), one // for the 2nd to n-1 pages, and then one last column set that will hold the shorter columns on the final page (that may have to be balanced // as well). // // Column spans result in the creation of new column sets as well, since a spanning region has to be placed in between the column sets that // come before and after the span. class RenderMultiColumnSet final : public RenderRegionSet { public: RenderMultiColumnSet(RenderFlowThread&, Ref&&); RenderBlockFlow* multiColumnBlockFlow() const { return downcast(parent()); } RenderMultiColumnFlowThread* multiColumnFlowThread() const { return static_cast(flowThread()); } RenderMultiColumnSet* nextSiblingMultiColumnSet() const; RenderMultiColumnSet* previousSiblingMultiColumnSet() const; // Return the first object in the flow thread that's rendered inside this set. RenderObject* firstRendererInFlowThread() const; // Return the last object in the flow thread that's rendered inside this set. RenderObject* lastRendererInFlowThread() const; // Return true if the specified renderer (descendant of the flow thread) is inside this column set. bool containsRendererInFlowThread(RenderObject*) const; void setLogicalTopInFlowThread(LayoutUnit); LayoutUnit logicalTopInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x(); } void setLogicalBottomInFlowThread(LayoutUnit); LayoutUnit logicalBottomInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX(); } LayoutUnit logicalHeightInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); } unsigned computedColumnCount() const { return m_computedColumnCount; } LayoutUnit computedColumnWidth() const { return m_computedColumnWidth; } LayoutUnit computedColumnHeight() const { return m_computedColumnHeight; } bool columnHeightComputed() const { return m_columnHeightComputed; } void setComputedColumnWidthAndCount(LayoutUnit width, unsigned count) { m_computedColumnWidth = width; m_computedColumnCount = count; } LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const; void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); } LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; } unsigned forcedBreaksCount() const { return m_contentRuns.size(); } void clearForcedBreaks(); void addForcedBreak(LayoutUnit offsetFromFirstPage); // (Re-)calculate the column height. This is first and foremost needed by sets that are to // balance the column height, but even when it isn't to be balanced, this is necessary if the // multicol container's height is constrained. If |initial| is set, and we are to balance, guess // an initial column height; otherwise, stretch the column height a tad. Return true if column // height changed and another layout pass is required. bool recalculateColumnHeight(bool initial); // Record space shortage (the amount of space that would have been enough to prevent some // element from being moved to the next column) at a column break. The smallest amount of space // shortage we find is the amount with which we will stretch the column height, if it turns out // after layout that the columns weren't tall enough. void recordSpaceShortage(LayoutUnit spaceShortage); virtual void updateLogicalWidth() override; void prepareForLayout(bool initial); // Begin laying out content for this column set. This happens at the beginning of flow thread // layout, and when advancing from a previous column set or spanner to this one. void beginFlow(RenderBlock* container); // Finish laying out content for this column set. This happens at end of flow thread layout, and // when advancing to the next column set or spanner. void endFlow(RenderBlock* container, LayoutUnit bottomInContainer); // Has this set been flowed in this layout pass? bool hasBeenFlowed() const { return logicalBottomInFlowThread() != RenderFlowThread::maxLogicalHeight(); } bool requiresBalancing() const; LayoutPoint columnTranslationForOffset(const LayoutUnit&) const; void paintColumnRules(PaintInfo&, const LayoutPoint& paintOffset) override; enum ColumnHitTestTranslationMode { ClampHitTestTranslationToColumns, DoNotClampHitTestTranslationToColumns }; LayoutPoint translateRegionPointToFlowThread(const LayoutPoint & logicalPoint, ColumnHitTestTranslationMode = DoNotClampHitTestTranslationToColumns) const; virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override; LayoutRect columnRectAt(unsigned index) const; unsigned columnCount() const; protected: virtual void addOverflowFromChildren() override; private: virtual bool isRenderMultiColumnSet() const override { return true; } virtual void layout() override; virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override; virtual void paintObject(PaintInfo&, const LayoutPoint&) override { } virtual LayoutUnit pageLogicalWidth() const override { return m_computedColumnWidth; } virtual LayoutUnit pageLogicalHeight() const override { return m_computedColumnHeight; } virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const override; virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const override { return logicalHeightInFlowThread(); } virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) override; virtual void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) override; virtual void adjustRegionBoundsFromFlowThreadPortionRect(LayoutRect& regionBounds) const override; virtual VisiblePosition positionForPoint(const LayoutPoint&, const RenderRegion*) override; virtual const char* renderName() const override; LayoutUnit calculateMaxColumnHeight() const; LayoutUnit columnGap() const; LayoutUnit columnLogicalLeft(unsigned) const; LayoutUnit columnLogicalTop(unsigned) const; LayoutRect flowThreadPortionRectAt(unsigned index) const; LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap); LayoutUnit initialBlockOffsetForPainting() const; enum ColumnIndexCalculationMode { ClampToExistingColumns, // Stay within the range of already existing columns. AssumeNewColumns // Allow column indices outside the range of already existing columns. }; unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const; void setAndConstrainColumnHeight(LayoutUnit); // Return the index of the content run with the currently tallest columns, taking all implicit // breaks assumed so far into account. unsigned findRunWithTallestColumns() const; // Given the current list of content runs, make assumptions about where we need to insert // implicit breaks (if there's room for any at all; depending on the number of explicit breaks), // and store the results. This is needed in order to balance the columns. void distributeImplicitBreaks(); LayoutUnit calculateBalancedHeight(bool initial) const; unsigned m_computedColumnCount; // Used column count (the resulting 'N' from the pseudo-algorithm in the multicol spec) LayoutUnit m_computedColumnWidth; // Used column width (the resulting 'W' from the pseudo-algorithm in the multicol spec) LayoutUnit m_computedColumnHeight; LayoutUnit m_availableColumnHeight; bool m_columnHeightComputed; // The following variables are used when balancing the column set. LayoutUnit m_maxColumnHeight; // Maximum column height allowed. LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break. LayoutUnit m_minimumColumnHeight; // A run of content without explicit (forced) breaks; i.e. a flow thread portion between two // explicit breaks, between flow thread start and an explicit break, between an explicit break // and flow thread end, or, in cases when there are no explicit breaks at all: between flow flow // thread start and flow thread end. We need to know where the explicit breaks are, in order to // figure out where the implicit breaks will end up, so that we get the columns properly // balanced. A content run starts out as representing one single column, and will represent one // additional column for each implicit break "inserted" there. class ContentRun { public: ContentRun(LayoutUnit breakOffset) : m_breakOffset(breakOffset) , m_assumedImplicitBreaks(0) { } unsigned assumedImplicitBreaks() const { return m_assumedImplicitBreaks; } void assumeAnotherImplicitBreak() { m_assumedImplicitBreaks++; } LayoutUnit breakOffset() const { return m_breakOffset; } // Return the column height that this content run would require, considering the implicit // breaks assumed so far. LayoutUnit columnLogicalHeight(LayoutUnit startOffset) const { return ceilf(float(m_breakOffset - startOffset) / float(m_assumedImplicitBreaks + 1)); } private: LayoutUnit m_breakOffset; // Flow thread offset where this run ends. unsigned m_assumedImplicitBreaks; // Number of implicit breaks in this run assumed so far. }; Vector m_contentRuns; }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderMultiColumnSet, isRenderMultiColumnSet()) #endif // RenderMultiColumnSet_h