/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include "config.h" #include "RenderNamedFlowFragment.h" #include "FlowThreadController.h" #include "PaintInfo.h" #include "RenderBoxRegionInfo.h" #include "RenderFlowThread.h" #include "RenderIterator.h" #include "RenderNamedFlowThread.h" #include "RenderTableCell.h" #include "RenderView.h" #include "StyleResolver.h" #include namespace WebCore { RenderNamedFlowFragment::RenderNamedFlowFragment(Document& document, Ref&& style) : RenderRegion(document, WTFMove(style), nullptr) , m_hasCustomRegionStyle(false) , m_hasAutoLogicalHeight(false) , m_hasComputedAutoHeight(false) , m_computedAutoHeight(0) { } RenderNamedFlowFragment::~RenderNamedFlowFragment() { } Ref RenderNamedFlowFragment::createStyle(const RenderStyle& parentStyle) { auto style = RenderStyle::createAnonymousStyleWithDisplay(&parentStyle, BLOCK); style.get().setFlowThread(parentStyle.flowThread()); style.get().setRegionThread(parentStyle.regionThread()); style.get().setRegionFragment(parentStyle.regionFragment()); return style; } void RenderNamedFlowFragment::updateRegionFlags() { checkRegionStyle(); updateRegionHasAutoLogicalHeightFlag(); } void RenderNamedFlowFragment::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderRegion::styleDidChange(diff, oldStyle); if (!isValid()) return; updateRegionFlags(); if (parent() && parent()->needsLayout()) setNeedsLayout(MarkOnlyThis); } void RenderNamedFlowFragment::getRanges(Vector>& rangeObjects) const { const RenderNamedFlowThread& namedFlow = view().flowThreadController().ensureRenderFlowThreadWithName(style().regionThread()); namedFlow.getRanges(rangeObjects, this); } bool RenderNamedFlowFragment::shouldHaveAutoLogicalHeight() const { ASSERT(parent()); const RenderStyle& styleToUse = parent()->style(); bool hasSpecifiedEndpointsForHeight = styleToUse.logicalTop().isSpecified() && styleToUse.logicalBottom().isSpecified(); bool hasAnchoredEndpointsForHeight = parent()->isOutOfFlowPositioned() && hasSpecifiedEndpointsForHeight; return styleToUse.logicalHeight().isAuto() && !hasAnchoredEndpointsForHeight; } void RenderNamedFlowFragment::incrementAutoLogicalHeightCount() { ASSERT(isValid()); ASSERT(m_hasAutoLogicalHeight); m_flowThread->incrementAutoLogicalHeightRegions(); } void RenderNamedFlowFragment::decrementAutoLogicalHeightCount() { ASSERT(isValid()); m_flowThread->decrementAutoLogicalHeightRegions(); } void RenderNamedFlowFragment::updateRegionHasAutoLogicalHeightFlag() { ASSERT(isValid()); bool didHaveAutoLogicalHeight = m_hasAutoLogicalHeight; m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight(); if (didHaveAutoLogicalHeight == m_hasAutoLogicalHeight) return; if (m_hasAutoLogicalHeight) incrementAutoLogicalHeightCount(); else { clearComputedAutoHeight(); decrementAutoLogicalHeightCount(); } } void RenderNamedFlowFragment::updateLogicalHeight() { RenderRegion::updateLogicalHeight(); if (!hasAutoLogicalHeight()) return; // We want to update the logical height based on the computed auto-height // only after the measure cotnent layout phase when all the // auto logical height regions have a computed auto-height. if (m_flowThread->inMeasureContentLayoutPhase()) return; // There may be regions with auto logical height that during the prerequisite layout phase // did not have the chance to layout flow thread content. Because of that, these regions do not // have a computedAutoHeight and they will not be able to fragment any flow // thread content. if (!hasComputedAutoHeight()) return; LayoutUnit newLogicalHeight = computedAutoHeight() + borderAndPaddingLogicalHeight(); ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight()); if (newLogicalHeight > logicalHeight()) { setLogicalHeight(newLogicalHeight); // Recalculate position of the render block after new logical height is set. // (needed in absolute positioning case with bottom alignment for example) RenderRegion::updateLogicalHeight(); } } LayoutUnit RenderNamedFlowFragment::pageLogicalHeight() const { ASSERT(isValid()); if (hasComputedAutoHeight() && m_flowThread->inMeasureContentLayoutPhase()) { ASSERT(hasAutoLogicalHeight()); return computedAutoHeight(); } return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth(); } // This method returns the maximum page size of a region with auto-height. This is the initial // height value for auto-height regions in the first layout phase of the parent named flow. LayoutUnit RenderNamedFlowFragment::maxPageLogicalHeight() const { ASSERT(isValid()); ASSERT(hasAutoLogicalHeight() && m_flowThread->inMeasureContentLayoutPhase()); ASSERT(isAnonymous()); ASSERT(parent()); const RenderStyle& styleToUse = parent()->style(); return styleToUse.logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : downcast(*parent()).computeReplacedLogicalHeightUsing(MaxSize, styleToUse.logicalMaxHeight()); } LayoutRect RenderNamedFlowFragment::flowThreadPortionRectForClipping(bool isFirstRegionInRange, bool isLastRegionInRange) const { // Elements flowed into a region should not be painted past the region's content box // if they continue to flow into another region in that direction. // If they do not continue into another region in that direction, they should be // painted all the way to the region's border box. // Regions with overflow:hidden will apply clip at the border box, not the content box. LayoutRect clippingRect = flowThreadPortionRect(); RenderBlockFlow& container = fragmentContainer(); if (container.style().hasPadding()) { if (isFirstRegionInRange) { if (flowThread()->isHorizontalWritingMode()) { clippingRect.move(0, -container.paddingBefore()); clippingRect.expand(0, container.paddingBefore()); } else { clippingRect.move(-container.paddingBefore(), 0); clippingRect.expand(container.paddingBefore(), 0); } } if (isLastRegionInRange) { if (flowThread()->isHorizontalWritingMode()) clippingRect.expand(0, container.paddingAfter()); else clippingRect.expand(container.paddingAfter(), 0); } if (flowThread()->isHorizontalWritingMode()) { clippingRect.move(-container.paddingStart(), 0); clippingRect.expand(container.paddingStart() + container.paddingEnd(), 0); } else { clippingRect.move(0, -container.paddingStart()); clippingRect.expand(0, container.paddingStart() + container.paddingEnd()); } } return clippingRect; } RenderBlockFlow& RenderNamedFlowFragment::fragmentContainer() const { ASSERT(parent()); ASSERT(parent()->isRenderNamedFlowFragmentContainer()); return downcast(*parent()); } RenderLayer& RenderNamedFlowFragment::fragmentContainerLayer() const { ASSERT(fragmentContainer().layer()); return *fragmentContainer().layer(); } bool RenderNamedFlowFragment::shouldClipFlowThreadContent() const { if (fragmentContainer().hasOverflowClip()) return true; return isLastRegion() && (style().regionFragment() == BreakRegionFragment); } LayoutSize RenderNamedFlowFragment::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool*) const { ASSERT_UNUSED(container, &fragmentContainer() == &container); ASSERT_UNUSED(container, this->container() == &container); return topLeftLocationOffset(); } void RenderNamedFlowFragment::layoutBlock(bool relayoutChildren, LayoutUnit) { StackStats::LayoutCheckPoint layoutCheckPoint; RenderRegion::layoutBlock(relayoutChildren); if (isValid()) { if (m_flowThread->inOverflowLayoutPhase() || m_flowThread->inFinalLayoutPhase()) { computeOverflowFromFlowThread(); updateOversetState(); } if (hasAutoLogicalHeight() && m_flowThread->inMeasureContentLayoutPhase()) { m_flowThread->invalidateRegions(); clearComputedAutoHeight(); return; } } } void RenderNamedFlowFragment::invalidateRegionIfNeeded() { if (!isValid()) return; LayoutRect oldRegionRect(flowThreadPortionRect()); if (!isHorizontalWritingMode()) oldRegionRect = oldRegionRect.transposedRect(); if ((oldRegionRect.width() != pageLogicalWidth() || oldRegionRect.height() != pageLogicalHeight()) && !m_flowThread->inFinalLayoutPhase()) { // This can happen even if we are in the inConstrainedLayoutPhase and it will trigger a pathological layout of the flow thread. m_flowThread->invalidateRegions(); } } void RenderNamedFlowFragment::setRegionOversetState(RegionOversetState state) { ASSERT(generatingElement()); generatingElement()->setRegionOversetState(state); } RegionOversetState RenderNamedFlowFragment::regionOversetState() const { ASSERT(generatingElement()); if (!isValid()) return RegionUndefined; return generatingElement()->regionOversetState(); } void RenderNamedFlowFragment::updateOversetState() { ASSERT(isValid()); RenderNamedFlowThread* flowThread = namedFlowThread(); ASSERT(flowThread && (flowThread->inOverflowLayoutPhase() || flowThread->inFinalLayoutPhase())); LayoutUnit flowContentBottom = flowThread->flowContentBottom(); bool isHorizontalWritingMode = flowThread->isHorizontalWritingMode(); LayoutUnit flowMin = flowContentBottom - (isHorizontalWritingMode ? flowThreadPortionRect().y() : flowThreadPortionRect().x()); LayoutUnit flowMax = flowContentBottom - (isHorizontalWritingMode ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX()); RegionOversetState previousState = regionOversetState(); RegionOversetState state = RegionFit; if (flowMin <= 0) state = RegionEmpty; if (flowMax > 0 && isLastRegion()) state = RegionOverset; setRegionOversetState(state); // Determine whether the NamedFlow object should dispatch a regionOversetChange event if (previousState != state) flowThread->setDispatchRegionOversetChangeEvent(true); } void RenderNamedFlowFragment::checkRegionStyle() { ASSERT(isValid()); bool customRegionStyle = false; // FIXME: Region styling doesn't work for pseudo elements. if (!isPseudoElement()) customRegionStyle = generatingElement()->styleResolver().checkRegionStyle(generatingElement()); setHasCustomRegionStyle(customRegionStyle); downcast(*m_flowThread).checkRegionsWithStyling(); } PassRefPtr RenderNamedFlowFragment::computeStyleInRegion(RenderElement& renderer, RenderStyle& parentStyle) const { ASSERT(!renderer.isAnonymous()); // FIXME: Region styling fails for pseudo-elements because the renderers don't have a node. RefPtr renderObjectRegionStyle = renderer.element()->styleResolver().styleForElement(*renderer.element(), &parentStyle, MatchAllRules, this); return renderObjectRegionStyle.release(); } void RenderNamedFlowFragment::computeChildrenStyleInRegion(RenderElement& renderer) { for (auto& child : childrenOfType(renderer)) { auto it = m_renderObjectRegionStyle.find(&child); RefPtr childStyleInRegion; bool objectRegionStyleCached = false; if (it != m_renderObjectRegionStyle.end()) { childStyleInRegion = it->value.style; objectRegionStyleCached = true; } else { if (child.isAnonymous() || child.isInFlowRenderFlowThread()) childStyleInRegion = RenderStyle::createAnonymousStyleWithDisplay(&renderer.style(), child.style().display()); else if (is(child)) childStyleInRegion = RenderStyle::clone(&renderer.style()); else childStyleInRegion = computeStyleInRegion(downcast(child), renderer.style()); } setObjectStyleInRegion(&child, childStyleInRegion, objectRegionStyleCached); if (is(child)) computeChildrenStyleInRegion(downcast(child)); } } void RenderNamedFlowFragment::setObjectStyleInRegion(RenderObject* object, PassRefPtr styleInRegion, bool objectRegionStyleCached) { ASSERT(object->flowThreadContainingBlock()); RefPtr objectOriginalStyle = &object->style(); if (is(*object)) downcast(*object).setStyleInternal(*styleInRegion); if (is(*object) && !object->hasBoxDecorations()) { bool hasBoxDecorations = is(*object) || object->style().hasBackground() || object->style().hasBorder() || object->style().hasAppearance() || object->style().boxShadow(); object->setHasBoxDecorations(hasBoxDecorations); } ObjectRegionStyleInfo styleInfo; styleInfo.style = objectOriginalStyle; styleInfo.cached = objectRegionStyleCached; m_renderObjectRegionStyle.set(object, styleInfo); } void RenderNamedFlowFragment::clearObjectStyleInRegion(const RenderObject* object) { ASSERT(object); m_renderObjectRegionStyle.remove(object); // Clear the style for the children of this object. for (RenderObject* child = object->firstChildSlow(); child; child = child->nextSibling()) clearObjectStyleInRegion(child); } void RenderNamedFlowFragment::setRegionObjectsRegionStyle() { if (!hasCustomRegionStyle()) return; // Start from content nodes and recursively compute the style in region for the render objects below. // If the style in region was already computed, used that style instead of computing a new one. const RenderNamedFlowThread& namedFlow = view().flowThreadController().ensureRenderFlowThreadWithName(style().regionThread()); const NamedFlowContentElements& contentElements = namedFlow.contentElements(); for (const auto& element : contentElements) { // The list of content nodes contains also the nodes with display:none. if (!element->renderer()) continue; RenderElement* object = element->renderer(); // If the content node does not flow any of its children in this region, // we do not compute any style for them in this region. if (!flowThread()->objectInFlowRegion(object, this)) continue; // If the object has style in region, use that instead of computing a new one. auto it = m_renderObjectRegionStyle.find(object); RefPtr objectStyleInRegion; bool objectRegionStyleCached = false; if (it != m_renderObjectRegionStyle.end()) { objectStyleInRegion = it->value.style; ASSERT(it->value.cached); objectRegionStyleCached = true; } else objectStyleInRegion = computeStyleInRegion(*object, style()); setObjectStyleInRegion(object, objectStyleInRegion, objectRegionStyleCached); computeChildrenStyleInRegion(*object); } } void RenderNamedFlowFragment::restoreRegionObjectsOriginalStyle() { if (!hasCustomRegionStyle()) return; RenderObjectRegionStyleMap temp; for (auto& objectPair : m_renderObjectRegionStyle) { RenderObject* object = const_cast(objectPair.key); RefPtr objectRegionStyle = &object->style(); RefPtr objectOriginalStyle = objectPair.value.style; if (is(*object)) downcast(*object).setStyleInternal(*objectOriginalStyle); bool shouldCacheRegionStyle = objectPair.value.cached; if (!shouldCacheRegionStyle) { // Check whether we should cache the computed style in region. unsigned changedContextSensitiveProperties = ContextSensitivePropertyNone; StyleDifference styleDiff = objectOriginalStyle->diff(*objectRegionStyle, changedContextSensitiveProperties); if (styleDiff < StyleDifferenceLayoutPositionedMovementOnly) shouldCacheRegionStyle = true; } if (shouldCacheRegionStyle) { ObjectRegionStyleInfo styleInfo; styleInfo.style = objectRegionStyle; styleInfo.cached = true; temp.set(object, styleInfo); } } m_renderObjectRegionStyle.swap(temp); } RenderNamedFlowThread* RenderNamedFlowFragment::namedFlowThread() const { return downcast(flowThread()); } LayoutRect RenderNamedFlowFragment::visualOverflowRect() const { if (isValid()) { RenderBoxRegionInfo* boxInfo = renderBoxRegionInfo(flowThread()); if (boxInfo && boxInfo->overflow()) return boxInfo->overflow()->visualOverflowRect(); } return RenderRegion::visualOverflowRect(); } void RenderNamedFlowFragment::attachRegion() { RenderRegion::attachRegion(); if (documentBeingDestroyed() || !isValid()) return; updateRegionFlags(); } void RenderNamedFlowFragment::detachRegion() { if (hasAutoLogicalHeight()) { ASSERT(isValid()); m_hasAutoLogicalHeight = false; clearComputedAutoHeight(); decrementAutoLogicalHeightCount(); } RenderRegion::detachRegion(); } void RenderNamedFlowFragment::absoluteQuadsForBoxInRegion(Vector& quads, bool* wasFixed, const RenderBox* renderer, float localTop, float localBottom) { LayoutRect layoutLocalRect(0, localTop, renderer->borderBoxRectInRegion(this).width(), localBottom - localTop); LayoutRect fragmentRect = rectFlowPortionForBox(renderer, layoutLocalRect); // We want to skip the 0px height fragments for non-empty boxes that may appear in case the bottom of the box // overlaps the bottom of a region. if (localBottom != localTop && !fragmentRect.height()) return; CurrentRenderRegionMaintainer regionMaintainer(*this); quads.append(renderer->localToAbsoluteQuad(FloatRect(fragmentRect), UseTransforms, wasFixed)); } } // namespace WebCore