/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef RenderRegion_h #define RenderRegion_h #include "LayerFragment.h" #include "RenderBlockFlow.h" #include "StyleInheritedData.h" #include "VisiblePosition.h" #include namespace WebCore { class Element; class RenderBox; class RenderBoxRegionInfo; class RenderFlowThread; class RenderNamedFlowThread; class RenderRegion : public RenderBlockFlow { public: virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; } LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } LayoutRect flowThreadPortionOverflowRect(); LayoutPoint flowThreadPortionLocation() const; virtual void attachRegion(); virtual void detachRegion(); RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; } RenderFlowThread* flowThread() const { return m_flowThread; } // Valid regions do not create circular dependencies with other flows. bool isValid() const { return m_isValid; } void setIsValid(bool valid) { m_isValid = valid; } RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, bool containingBlockChainIsInset); std::unique_ptr takeRenderBoxRegionInfo(const RenderBox*); void removeRenderBoxRegionInfo(const RenderBox*); void deleteAllRenderBoxRegionInfo(); bool isFirstRegion() const; bool isLastRegion() const; virtual bool shouldClipFlowThreadContent() const; // These methods represent the width and height of a "page" and for a RenderRegion they are just the // content width and content height of a region. For RenderRegionSets, however, they will be the width and // height of a single column or page in the set. virtual LayoutUnit pageLogicalWidth() const; virtual LayoutUnit pageLogicalHeight() const; LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); }; LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); }; // This method represents the logical height of the entire flow thread portion used by the region or set. // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages // or columns added together. virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or // page. virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; // Whether or not this region is a set. virtual bool isRenderRegionSet() const { return false; } virtual void repaintFlowThreadContent(const LayoutRect& repaintRect); virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { } virtual void adjustRegionBoundsFromFlowThreadPortionRect(LayoutRect& regionBounds) const; void addLayoutOverflowForBox(const RenderBox*, const LayoutRect&); void addVisualOverflowForBox(const RenderBox*, const LayoutRect&); LayoutRect layoutOverflowRectForBox(const RenderBox*); LayoutRect visualOverflowRectForBox(const RenderBoxModelObject&); LayoutRect layoutOverflowRectForBoxForPropagation(const RenderBox*); LayoutRect visualOverflowRectForBoxForPropagation(const RenderBoxModelObject&); LayoutRect rectFlowPortionForBox(const RenderBox*, const LayoutRect&) const; void setRegionObjectsRegionStyle(); void restoreRegionObjectsOriginalStyle(); virtual bool canHaveChildren() const override { return false; } virtual bool canHaveGeneratedChildren() const override { return true; } virtual VisiblePosition positionForPoint(const LayoutPoint&, const RenderRegion*) override; virtual bool hasAutoLogicalHeight() const { return false; } virtual void absoluteQuadsForBoxInRegion(Vector&, bool*, const RenderBox*, float, float) { } protected: RenderRegion(Element&, Ref&&, RenderFlowThread*); RenderRegion(Document&, Ref&&, RenderFlowThread*); void ensureOverflowForBox(const RenderBox*, RefPtr&, bool); virtual void computePreferredLogicalWidths() override; virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override; enum OverflowType { LayoutOverflow = 0, VisualOverflow }; LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion, OverflowType); void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect, const LayoutPoint& regionLocation, const LayoutRect* flowThreadPortionClipRect = 0); void computeOverflowFromFlowThread(); private: virtual bool isRenderRegion() const override final { return true; } virtual const char* renderName() const override { return "RenderRegion"; } virtual void insertedIntoTree() override; virtual void willBeRemovedFromTree() override; virtual void installFlowThread(); LayoutPoint mapRegionPointIntoFlowThreadCoordinates(const LayoutPoint&); protected: RenderFlowThread* m_flowThread; private: // If this RenderRegion is displayed as part of another named flow, // we need to create a dependency tree, so that layout of the // regions is always done before the regions themselves. RenderNamedFlowThread* m_parentNamedFlowThread; LayoutRect m_flowThreadPortionRect; // This map holds unique information about a block that is split across regions. // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually // it will also hold a custom style for any box (for region styling). typedef HashMap> RenderBoxRegionInfoMap; RenderBoxRegionInfoMap m_renderBoxRegionInfo; bool m_isValid : 1; }; class CurrentRenderRegionMaintainer { WTF_MAKE_NONCOPYABLE(CurrentRenderRegionMaintainer); public: CurrentRenderRegionMaintainer(RenderRegion&); ~CurrentRenderRegionMaintainer(); RenderRegion& region() const { return m_region; } private: RenderRegion& m_region; }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderRegion, isRenderRegion()) #endif // RenderRegion_h