/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderScrollbarPart.h" #include "PaintInfo.h" #include "RenderScrollbar.h" #include "RenderScrollbarTheme.h" #include "RenderView.h" #include namespace WebCore { RenderScrollbarPart::RenderScrollbarPart(Document& document, Ref&& style, RenderScrollbar* scrollbar, ScrollbarPart part) : RenderBlock(document, WTFMove(style), 0) , m_scrollbar(scrollbar) , m_part(part) { } RenderScrollbarPart::~RenderScrollbarPart() { } void RenderScrollbarPart::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; setLocation(LayoutPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height. if (m_scrollbar->orientation() == HorizontalScrollbar) layoutHorizontalPart(); else layoutVerticalPart(); clearNeedsLayout(); } void RenderScrollbarPart::layoutHorizontalPart() { if (m_part == ScrollbarBGPart) { setWidth(m_scrollbar->width()); computeScrollbarHeight(); } else { computeScrollbarWidth(); setHeight(m_scrollbar->height()); } } void RenderScrollbarPart::layoutVerticalPart() { if (m_part == ScrollbarBGPart) { computeScrollbarWidth(); setHeight(m_scrollbar->height()); } else { setWidth(m_scrollbar->width()); computeScrollbarHeight(); } } static int calcScrollbarThicknessUsing(SizeType sizeType, const Length& length, int containingLength) { if (!length.isIntrinsicOrAuto() || (sizeType == MinSize && length.isAuto())) return minimumValueForLength(length, containingLength); return ScrollbarTheme::theme().scrollbarThickness(); } void RenderScrollbarPart::computeScrollbarWidth() { if (!m_scrollbar->owningRenderer()) return; // FIXME: We are querying layout information but nothing guarantees that it's up-to-date, especially since we are called at style change. // FIXME: Querying the style's border information doesn't work on table cells with collapsing borders. int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->style().borderLeftWidth() - m_scrollbar->owningRenderer()->style().borderRightWidth(); int w = calcScrollbarThicknessUsing(MainOrPreferredSize, style().width(), visibleSize); int minWidth = calcScrollbarThicknessUsing(MinSize, style().minWidth(), visibleSize); int maxWidth = style().maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(MaxSize, style().maxWidth(), visibleSize); setWidth(std::max(minWidth, std::min(maxWidth, w))); // Buttons and track pieces can all have margins along the axis of the scrollbar. m_marginBox.setLeft(minimumValueForLength(style().marginLeft(), visibleSize)); m_marginBox.setRight(minimumValueForLength(style().marginRight(), visibleSize)); } void RenderScrollbarPart::computeScrollbarHeight() { if (!m_scrollbar->owningRenderer()) return; // FIXME: We are querying layout information but nothing guarantees that it's up-to-date, especially since we are called at style change. // FIXME: Querying the style's border information doesn't work on table cells with collapsing borders. int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->style().borderTopWidth() - m_scrollbar->owningRenderer()->style().borderBottomWidth(); int h = calcScrollbarThicknessUsing(MainOrPreferredSize, style().height(), visibleSize); int minHeight = calcScrollbarThicknessUsing(MinSize, style().minHeight(), visibleSize); int maxHeight = style().maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(MaxSize, style().maxHeight(), visibleSize); setHeight(std::max(minHeight, std::min(maxHeight, h))); // Buttons and track pieces can all have margins along the axis of the scrollbar. m_marginBox.setTop(minimumValueForLength(style().marginTop(), visibleSize)); m_marginBox.setBottom(minimumValueForLength(style().marginBottom(), visibleSize)); } void RenderScrollbarPart::computePreferredLogicalWidths() { if (!preferredLogicalWidthsDirty()) return; m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0; setPreferredLogicalWidthsDirty(false); } void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderBlock::styleDidChange(diff, oldStyle); setInline(false); clearPositionedState(); setFloating(false); setHasOverflowClip(false); if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifferenceRepaint) m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part); } void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect) { if (m_scrollbar && m_part != NoPart) m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part); else { if (view().frameView().isFrameViewScrollCorner(*this)) { view().frameView().invalidateScrollCorner(view().frameView().scrollCornerRect()); return; } RenderBlock::imageChanged(image, rect); } } void RenderScrollbarPart::paintIntoRect(GraphicsContext& graphicsContext, const LayoutPoint& paintOffset, const LayoutRect& rect) { // Make sure our dimensions match the rect. setLocation(rect.location() - toLayoutSize(paintOffset)); setWidth(rect.width()); setHeight(rect.height()); if (graphicsContext.paintingDisabled() || !style().opacity()) return; // We don't use RenderLayers for scrollbar parts, so we need to handle opacity here. // Opacity for ScrollbarBGPart is handled by RenderScrollbarTheme::willPaintScrollbar(). bool needsTransparencyLayer = m_part != ScrollbarBGPart && style().opacity() < 1; if (needsTransparencyLayer) { graphicsContext.save(); graphicsContext.clip(rect); graphicsContext.beginTransparencyLayer(style().opacity()); } // Now do the paint. PaintInfo paintInfo(graphicsContext, snappedIntRect(rect), PaintPhaseBlockBackground, PaintBehaviorNormal); paint(paintInfo, paintOffset); paintInfo.phase = PaintPhaseChildBlockBackgrounds; paint(paintInfo, paintOffset); paintInfo.phase = PaintPhaseFloat; paint(paintInfo, paintOffset); paintInfo.phase = PaintPhaseForeground; paint(paintInfo, paintOffset); paintInfo.phase = PaintPhaseOutline; paint(paintInfo, paintOffset); if (needsTransparencyLayer) { graphicsContext.endTransparencyLayer(); graphicsContext.restore(); } } RenderBox* RenderScrollbarPart::rendererOwningScrollbar() const { if (!m_scrollbar) return nullptr; return m_scrollbar->owningRenderer(); } }