/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderScrollbarTheme_h #define RenderScrollbarTheme_h #include "ScrollbarThemeComposite.h" namespace WebCore { class PlatformMouseEvent; class Scrollbar; class ScrollView; class RenderScrollbarTheme final : public ScrollbarThemeComposite { public: virtual ~RenderScrollbarTheme() { } virtual int scrollbarThickness(ScrollbarControlSize controlSize) override { return ScrollbarTheme::theme().scrollbarThickness(controlSize); } virtual ScrollbarButtonsPlacement buttonsPlacement() const override { return ScrollbarTheme::theme().buttonsPlacement(); } virtual bool supportsControlTints() const override { return true; } virtual void paintScrollCorner(ScrollView*, GraphicsContext&, const IntRect& cornerRect) override; virtual ScrollbarButtonPressAction handleMousePressEvent(Scrollbar& scrollbar, const PlatformMouseEvent& event, ScrollbarPart pressedPart) override { return ScrollbarTheme::theme().handleMousePressEvent(scrollbar, event, pressedPart); } virtual double initialAutoscrollTimerDelay() override { return ScrollbarTheme::theme().initialAutoscrollTimerDelay(); } virtual double autoscrollTimerDelay() override { return ScrollbarTheme::theme().autoscrollTimerDelay(); } virtual void registerScrollbar(Scrollbar& scrollbar) override { return ScrollbarTheme::theme().registerScrollbar(scrollbar); } virtual void unregisterScrollbar(Scrollbar& scrollbar) override { return ScrollbarTheme::theme().unregisterScrollbar(scrollbar); } virtual int minimumThumbLength(Scrollbar&) override; void buttonSizesAlongTrackAxis(Scrollbar&, int& beforeSize, int& afterSize); static RenderScrollbarTheme* renderScrollbarTheme(); protected: virtual bool hasButtons(Scrollbar&) override; virtual bool hasThumb(Scrollbar&) override; virtual IntRect backButtonRect(Scrollbar&, ScrollbarPart, bool painting = false) override; virtual IntRect forwardButtonRect(Scrollbar&, ScrollbarPart, bool painting = false) override; virtual IntRect trackRect(Scrollbar&, bool painting = false) override; virtual void willPaintScrollbar(GraphicsContext&, Scrollbar&) override; virtual void didPaintScrollbar(GraphicsContext&, Scrollbar&) override; virtual void paintScrollbarBackground(GraphicsContext&, Scrollbar&) override; virtual void paintTrackBackground(GraphicsContext&, Scrollbar&, const IntRect&) override; virtual void paintTrackPiece(GraphicsContext&, Scrollbar&, const IntRect&, ScrollbarPart) override; virtual void paintButton(GraphicsContext&, Scrollbar&, const IntRect&, ScrollbarPart) override; virtual void paintThumb(GraphicsContext&, Scrollbar&, const IntRect&) override; virtual void paintTickmarks(GraphicsContext&, Scrollbar&, const IntRect&) override; virtual IntRect constrainTrackRectToTrackPieces(Scrollbar&, const IntRect&) override; }; } // namespace WebCore #endif // RenderScrollbarTheme_h