/* * Copyright (C) 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "SimpleLineLayoutFunctions.h" #include "FontCache.h" #include "Frame.h" #include "GraphicsContext.h" #include "HitTestLocation.h" #include "HitTestRequest.h" #include "HitTestResult.h" #include "InlineTextBox.h" #include "PaintInfo.h" #include "RenderBlockFlow.h" #include "RenderIterator.h" #include "RenderStyle.h" #include "RenderText.h" #include "RenderView.h" #include "Settings.h" #include "SimpleLineLayoutResolver.h" #include "Text.h" #include "TextDecorationPainter.h" #include "TextPaintStyle.h" #include "TextPainter.h" #if ENABLE(TREE_DEBUGGING) #include #endif namespace WebCore { namespace SimpleLineLayout { static void paintDebugBorders(GraphicsContext& context, LayoutRect borderRect, const LayoutPoint& paintOffset) { borderRect.moveBy(paintOffset); IntRect snappedRect = snappedIntRect(borderRect); if (snappedRect.isEmpty()) return; GraphicsContextStateSaver stateSaver(context); context.setStrokeColor(Color(0, 255, 0)); context.setFillColor(Color::transparent); context.drawRect(snappedRect); } static FloatRect computeOverflow(const RenderBlockFlow& flow, const FloatRect& layoutRect) { auto overflowRect = layoutRect; auto strokeOverflow = std::ceil(flow.style().textStrokeWidth()); overflowRect.inflate(strokeOverflow); auto letterSpacing = flow.style().fontCascade().letterSpacing(); if (letterSpacing >= 0) return overflowRect; // Last letter's negative spacing shrinks layout rect. Push it to visual overflow. overflowRect.expand(-letterSpacing, 0); return overflowRect; } void paintFlow(const RenderBlockFlow& flow, const Layout& layout, PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (paintInfo.phase != PaintPhaseForeground) return; RenderStyle& style = flow.style(); if (style.visibility() != VISIBLE) return; bool debugBordersEnabled = flow.frame().settings().simpleLineLayoutDebugBordersEnabled(); TextPainter textPainter(paintInfo.context()); textPainter.setFont(style.fontCascade()); textPainter.setTextPaintStyle(computeTextPaintStyle(flow.frame(), style, paintInfo)); Optional textDecorationPainter; if (style.textDecorationsInEffect() != TextDecorationNone) { const RenderText* textRenderer = childrenOfType(flow).first(); if (textRenderer) { textDecorationPainter = TextDecorationPainter(paintInfo.context(), style.textDecorationsInEffect(), *textRenderer, false); textDecorationPainter->setFont(style.fontCascade()); textDecorationPainter->setBaseline(style.fontMetrics().ascent()); } } LayoutRect paintRect = paintInfo.rect; paintRect.moveBy(-paintOffset); auto resolver = runResolver(flow, layout); float deviceScaleFactor = flow.document().deviceScaleFactor(); for (auto run : resolver.rangeForRect(paintRect)) { if (run.start() == run.end()) continue; FloatRect rect = run.rect(); FloatRect visualOverflowRect = computeOverflow(flow, rect); if (paintRect.y() > visualOverflowRect.maxY() || paintRect.maxY() < visualOverflowRect.y()) continue; TextRun textRun(run.text()); textRun.setTabSize(!style.collapseWhiteSpace(), style.tabSize()); // x position indicates the line offset from the rootbox. It's always 0 in case of simple line layout. textRun.setXPos(0); FloatPoint textOrigin = FloatPoint(rect.x() + paintOffset.x(), roundToDevicePixel(run.baselinePosition() + paintOffset.y(), deviceScaleFactor)); textPainter.paintText(textRun, textRun.length(), rect, textOrigin); if (textDecorationPainter) { textDecorationPainter->setWidth(rect.width()); textDecorationPainter->paintTextDecoration(textRun, textOrigin, rect.location() + paintOffset); } if (debugBordersEnabled) paintDebugBorders(paintInfo.context(), LayoutRect(run.rect()), paintOffset); } } bool hitTestFlow(const RenderBlockFlow& flow, const Layout& layout, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { if (hitTestAction != HitTestForeground) return false; if (!layout.runCount()) return false; RenderStyle& style = flow.style(); if (style.visibility() != VISIBLE || style.pointerEvents() == PE_NONE) return false; RenderObject& renderer = *flow.firstChild(); LayoutRect rangeRect = locationInContainer.boundingBox(); rangeRect.moveBy(-accumulatedOffset); auto resolver = lineResolver(flow, layout); for (FloatRect lineRect : resolver.rangeForRect(rangeRect)) { lineRect.moveBy(accumulatedOffset); if (!locationInContainer.intersects(lineRect)) continue; renderer.updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset)); if (!result.addNodeToRectBasedTestResult(renderer.node(), request, locationInContainer, lineRect)) return true; } return false; } void collectFlowOverflow(RenderBlockFlow& flow, const Layout& layout) { for (auto lineRect : lineResolver(flow, layout)) { LayoutRect visualOverflowRect = LayoutRect(computeOverflow(flow, lineRect)); flow.addLayoutOverflow(LayoutRect(lineRect)); flow.addVisualOverflow(visualOverflowRect); } } IntRect computeBoundingBox(const RenderObject& renderer, const Layout& layout) { auto resolver = runResolver(downcast(*renderer.parent()), layout); FloatRect boundingBoxRect; for (auto run : resolver.rangeForRenderer(renderer)) { FloatRect rect = run.rect(); if (boundingBoxRect == FloatRect()) boundingBoxRect = rect; else boundingBoxRect.uniteEvenIfEmpty(rect); } return enclosingIntRect(boundingBoxRect); } IntPoint computeFirstRunLocation(const RenderObject& renderer, const Layout& layout) { auto resolver = runResolver(downcast(*renderer.parent()), layout); auto range = resolver.rangeForRenderer(renderer); auto begin = range.begin(); if (begin == range.end()) return IntPoint(0, 0); return flooredIntPoint((*begin).rect().location()); } Vector collectAbsoluteRects(const RenderObject& renderer, const Layout& layout, const LayoutPoint& accumulatedOffset) { Vector rects; auto resolver = runResolver(downcast(*renderer.parent()), layout); for (auto run : resolver.rangeForRenderer(renderer)) { FloatRect rect = run.rect(); rects.append(enclosingIntRect(FloatRect(accumulatedOffset + rect.location(), rect.size()))); } return rects; } Vector collectAbsoluteQuads(const RenderObject& renderer, const Layout& layout, bool* wasFixed) { Vector quads; auto resolver = runResolver(downcast(*renderer.parent()), layout); for (auto run : resolver.rangeForRenderer(renderer)) quads.append(renderer.localToAbsoluteQuad(FloatQuad(run.rect()), UseTransforms, wasFixed)); return quads; } #if ENABLE(TREE_DEBUGGING) static void printPrefix(int& printedCharacters, int depth) { fprintf(stderr, "------- --"); printedCharacters = 0; while (++printedCharacters <= depth * 2) fputc(' ', stderr); } void showLineLayoutForFlow(const RenderBlockFlow& flow, const Layout& layout, int depth) { int printedCharacters = 0; printPrefix(printedCharacters, depth); fprintf(stderr, "SimpleLineLayout (%u lines, %u runs) (%p)\n", layout.lineCount(), layout.runCount(), &layout); ++depth; for (auto run : runResolver(flow, layout)) { FloatRect rect = run.rect(); printPrefix(printedCharacters, depth); if (run.start() < run.end()) { fprintf(stderr, "line %u run(%u, %u) (%.2f, %.2f) (%.2f, %.2f) \"%s\"\n", run.lineIndex(), run.start(), run.end(), rect.x(), rect.y(), rect.width(), rect.height(), run.text().toStringWithoutCopying().utf8().data()); } else { ASSERT(run.start() == run.end()); fprintf(stderr, "line break %u run(%u, %u) (%.2f, %.2f) (%.2f, %.2f)\n", run.lineIndex(), run.start(), run.end(), rect.x(), rect.y(), rect.width(), rect.height()); } } } #endif } }