/* * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "TextPainter.h" #include "GraphicsContext.h" #include "InlineTextBox.h" #include "RenderCombineText.h" #include namespace WebCore { ShadowApplier::ShadowApplier(GraphicsContext& context, const ShadowData* shadow, const FloatRect& textRect, bool lastShadowIterationShouldDrawText, bool opaque, FontOrientation orientation) : m_context(context) , m_shadow(shadow) , m_onlyDrawsShadow(!isLastShadowIteration() || !lastShadowIterationShouldDrawText) , m_avoidDrawingShadow(shadowIsCompletelyCoveredByText(opaque)) , m_nothingToDraw(shadow && m_avoidDrawingShadow && m_onlyDrawsShadow) , m_didSaveContext(false) { if (!shadow || m_nothingToDraw) { m_shadow = nullptr; return; } int shadowX = orientation == Horizontal ? shadow->x() : shadow->y(); int shadowY = orientation == Horizontal ? shadow->y() : -shadow->x(); FloatSize shadowOffset(shadowX, shadowY); int shadowRadius = shadow->radius(); const Color& shadowColor = shadow->color(); // When drawing shadows, we usually clip the context to the area the shadow will reside, and then // draw the text itself outside the clipped area (so only the shadow shows up). However, we can // often draw the *last* shadow and the text itself in a single call. if (m_onlyDrawsShadow) { FloatRect shadowRect(textRect); shadowRect.inflate(shadow->paintingExtent()); shadowRect.move(shadowOffset); context.save(); context.clip(shadowRect); m_didSaveContext = true; m_extraOffset = FloatSize(0, 2 * textRect.height() + std::max(0.0f, shadowOffset.height()) + shadowRadius); shadowOffset -= m_extraOffset; } if (!m_avoidDrawingShadow) context.setShadow(shadowOffset, shadowRadius, shadowColor); } ShadowApplier::~ShadowApplier() { if (!m_shadow) return; if (m_onlyDrawsShadow) m_context.restore(); else if (!m_avoidDrawingShadow) m_context.clearShadow(); } TextPainter::TextPainter(GraphicsContext& context) : m_context(context) { } void TextPainter::drawTextOrEmphasisMarks(const FontCascade& font, const TextRun& textRun, const AtomicString& emphasisMark, int emphasisMarkOffset, const FloatPoint& textOrigin, int startOffset, int endOffset) { ASSERT(startOffset < endOffset); if (emphasisMark.isEmpty()) m_context.drawText(font, textRun, textOrigin, startOffset, endOffset); else m_context.drawEmphasisMarks(font, textRun, emphasisMark, textOrigin + IntSize(0, emphasisMarkOffset), startOffset, endOffset); } void TextPainter::paintTextWithShadows(const ShadowData* shadow, const FontCascade& font, const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, int startOffset, int endOffset, const AtomicString& emphasisMark, int emphasisMarkOffset, bool stroked) { if (!shadow) { drawTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin, startOffset, endOffset); return; } Color fillColor = m_context.fillColor(); bool opaque = !fillColor.hasAlpha(); bool lastShadowIterationShouldDrawText = !stroked && opaque; if (!opaque) m_context.setFillColor(Color::black); while (shadow) { ShadowApplier shadowApplier(m_context, shadow, boxRect, lastShadowIterationShouldDrawText, opaque, m_textBoxIsHorizontal ? Horizontal : Vertical); if (!shadowApplier.nothingToDraw()) drawTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin + shadowApplier.extraOffset(), startOffset, endOffset); shadow = shadow->next(); } if (!lastShadowIterationShouldDrawText) { if (!opaque) m_context.setFillColor(fillColor); drawTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin, startOffset, endOffset); } } void TextPainter::paintTextAndEmphasisMarksIfNeeded(const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, int startOffset, int endOffset, const TextPaintStyle& paintStyle, const ShadowData* shadow) { // FIXME: Truncate right-to-left text correctly. paintTextWithShadows(shadow, *m_font, textRun, boxRect, textOrigin, startOffset, endOffset, nullAtom, 0, paintStyle.strokeWidth > 0); if (m_emphasisMark.isEmpty()) return; FloatPoint boxOrigin = boxRect.location(); updateGraphicsContext(m_context, paintStyle, UseEmphasisMarkColor); static NeverDestroyed objectReplacementCharacterTextRun(StringView(&objectReplacementCharacter, 1)); const TextRun& emphasisMarkTextRun = m_combinedText ? objectReplacementCharacterTextRun.get() : textRun; FloatPoint emphasisMarkTextOrigin = m_combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + m_font->fontMetrics().ascent()) : textOrigin; if (m_combinedText) m_context.concatCTM(rotation(boxRect, Clockwise)); // FIXME: Truncate right-to-left text correctly. paintTextWithShadows(shadow, m_combinedText ? m_combinedText->originalFont() : *m_font, emphasisMarkTextRun, boxRect, emphasisMarkTextOrigin, startOffset, endOffset, m_emphasisMark, m_emphasisMarkOffset, paintStyle.strokeWidth > 0); if (m_combinedText) m_context.concatCTM(rotation(boxRect, Counterclockwise)); } void TextPainter::paintText(const TextRun& textRun, int length, const FloatRect& boxRect, const FloatPoint& textOrigin, int selectionStart, int selectionEnd, bool paintSelectedTextOnly, bool paintSelectedTextSeparately) { ASSERT(m_font); if (!paintSelectedTextOnly) { // For stroked painting, we have to change the text drawing mode. It's probably dangerous to leave that mutated as a side // effect, so only when we know we're stroking, do a save/restore. GraphicsContextStateSaver stateSaver(m_context, m_textPaintStyle.strokeWidth > 0); updateGraphicsContext(m_context, m_textPaintStyle); bool fullPaint = !paintSelectedTextSeparately || selectionEnd <= selectionStart; if (fullPaint) paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, 0, length, m_textPaintStyle, m_textShadow); else { // Paint the before and after selection parts. if (selectionStart > 0) paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, 0, selectionStart, m_textPaintStyle, m_textShadow); if (selectionEnd < length) paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, selectionEnd, length, m_textPaintStyle, m_textShadow); } } // Paint only the text that is selected. if ((paintSelectedTextOnly || paintSelectedTextSeparately) && selectionStart < selectionEnd) { GraphicsContextStateSaver stateSaver(m_context, m_selectionPaintStyle.strokeWidth > 0); updateGraphicsContext(m_context, m_selectionPaintStyle); paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, selectionStart, selectionEnd, m_selectionPaintStyle, m_selectionShadow); } } } // namespace WebCore