/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2013 ChangSeok Oh * Copyright (C) 2013 Adobe Systems Inc. All right reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef LineBreaker_h #define LineBreaker_h #include "InlineIterator.h" #include "LineInfo.h" #include "LineInlineHeaders.h" #include "TextBreakIterator.h" #include namespace WebCore { class RenderText; struct RenderTextInfo { RenderText* text { nullptr }; std::unique_ptr layout; LazyLineBreakIterator lineBreakIterator; const FontCascade* font { nullptr }; }; class LineBreaker { public: friend class BreakingContext; explicit LineBreaker(RenderBlockFlow& block) : m_block(block) { reset(); } InlineIterator nextLineBreak(InlineBidiResolver&, LineInfo&, LineLayoutState&, RenderTextInfo&, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines, WordMeasurements&); bool lineWasHyphenated() { return m_hyphenated; } const Vector& positionedObjects() { return m_positionedObjects; } EClear clear() { return m_clear; } private: void reset(); void skipTrailingWhitespace(InlineIterator&, const LineInfo&); void skipLeadingWhitespace(InlineBidiResolver&, LineInfo&, FloatingObject* lastFloatFromPreviousLine, LineWidth&); FloatingObject* insertFloatingObject(RenderBox& floatBox) { return m_block.insertFloatingObject(floatBox); } bool positionNewFloatOnLine(const FloatingObject& newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo& lineInfo, LineWidth& width) { return m_block.positionNewFloatOnLine(newFloat, lastFloatFromPreviousLine, lineInfo, width); } RenderBlockFlow& m_block; bool m_hyphenated; EClear m_clear; Vector m_positionedObjects; }; } #endif // LineBreaker_h