/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderMathMLFenced_h #define RenderMathMLFenced_h #if ENABLE(MATHML) #include "MathMLInlineContainerElement.h" #include "RenderMathMLOperator.h" #include "RenderMathMLRow.h" namespace WebCore { class RenderMathMLFenced final : public RenderMathMLRow { public: RenderMathMLFenced(MathMLInlineContainerElement&, Ref&&); MathMLInlineContainerElement& element() { return static_cast(nodeForNonAnonymous()); } private: virtual bool isRenderMathMLFenced() const override { return true; } virtual const char* renderName() const override { return "RenderMathMLFenced"; } virtual void addChild(RenderObject* child, RenderObject* beforeChild) override; virtual void updateFromElement() override; RenderPtr createMathMLOperator(const String& operatorString, MathMLOperatorDictionary::Form, MathMLOperatorDictionary::Flag); void makeFences(); String m_open; String m_close; RefPtr m_separators; RenderMathMLOperator* m_closeFenceRenderer; }; } #endif // ENABLE(MATHML) #endif // RenderMathMLFenced_h