/* * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(MATHML) #include "RenderMathMLRow.h" #include "MathMLNames.h" #include "RenderIterator.h" #include "RenderMathMLOperator.h" #include "RenderMathMLRoot.h" namespace WebCore { using namespace MathMLNames; RenderMathMLRow::RenderMathMLRow(Element& element, Ref&& style) : RenderMathMLBlock(element, WTFMove(style)) { } RenderMathMLRow::RenderMathMLRow(Document& document, Ref&& style) : RenderMathMLBlock(document, WTFMove(style)) { } RenderPtr RenderMathMLRow::createAnonymousWithParentRenderer(RenderMathMLRoot& parent) { RenderPtr newMRow = createRenderer(parent.document(), RenderStyle::createAnonymousStyleWithDisplay(&parent.style(), FLEX)); newMRow->initializeStyle(); return newMRow; } void RenderMathMLRow::updateOperatorProperties() { for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (is(*child)) { if (auto* renderOperator = downcast(*child).unembellishedOperator()) renderOperator->updateOperatorProperties(); } } setNeedsLayoutAndPrefWidthsRecalc(); } void RenderMathMLRow::layout() { int stretchHeightAboveBaseline = 0, stretchDepthBelowBaseline = 0; for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (child->needsLayout()) downcast(*child).layout(); if (is(*child)) { // We skip the stretchy operators as they must not be included in the computation of the stretch size. auto* renderOperator = downcast(*child).unembellishedOperator(); if (renderOperator && renderOperator->hasOperatorFlag(MathMLOperatorDictionary::Stretchy)) continue; } LayoutUnit childHeightAboveBaseline = 0, childDepthBelowBaseline = 0; if (is(*child)) { RenderMathMLBlock& mathmlChild = downcast(*child); childHeightAboveBaseline = mathmlChild.firstLineBaseline().valueOr(mathmlChild.logicalHeight()); childDepthBelowBaseline = mathmlChild.logicalHeight() - childHeightAboveBaseline; } else if (is(*child)) { RenderMathMLTable& tableChild = downcast(*child); childHeightAboveBaseline = tableChild.firstLineBaseline().valueOr(-1); childDepthBelowBaseline = tableChild.logicalHeight() - childHeightAboveBaseline; } else if (is(*child)) { childHeightAboveBaseline = downcast(*child).logicalHeight(); childDepthBelowBaseline = 0; } stretchHeightAboveBaseline = std::max(stretchHeightAboveBaseline, childHeightAboveBaseline); stretchDepthBelowBaseline = std::max(stretchDepthBelowBaseline, childDepthBelowBaseline); } if (stretchHeightAboveBaseline + stretchDepthBelowBaseline <= 0) stretchHeightAboveBaseline = style().fontSize(); // Set the sizes of (possibly embellished) stretchy operator children. for (auto& child : childrenOfType(*this)) { if (auto renderOperator = child.unembellishedOperator()) renderOperator->stretchTo(stretchHeightAboveBaseline, stretchDepthBelowBaseline); } RenderMathMLBlock::layout(); } } #endif // ENABLE(MATHML)