/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "BoxShape.h" #include "RenderBox.h" #include namespace WebCore { static inline LayoutUnit adjustRadiusForMarginBoxShape(LayoutUnit radius, LayoutUnit margin) { // This algorithm is defined in the CSS Shapes specifcation if (!margin) return radius; LayoutUnit ratio = radius / margin; if (ratio < 1) return radius + (margin * (1 + pow(ratio - 1, 3.0))); return radius + margin; } static inline LayoutSize computeMarginBoxShapeRadius(const LayoutSize& radius, const LayoutSize& adjacentMargins) { return LayoutSize(adjustRadiusForMarginBoxShape(radius.width(), adjacentMargins.width()), adjustRadiusForMarginBoxShape(radius.height(), adjacentMargins.height())); } static inline RoundedRect::Radii computeMarginBoxShapeRadii(const RoundedRect::Radii& radii, const RenderBox& renderer) { return RoundedRect::Radii(computeMarginBoxShapeRadius(radii.topLeft(), LayoutSize(renderer.marginLeft(), renderer.marginTop())), computeMarginBoxShapeRadius(radii.topRight(), LayoutSize(renderer.marginRight(), renderer.marginTop())), computeMarginBoxShapeRadius(radii.bottomLeft(), LayoutSize(renderer.marginLeft(), renderer.marginBottom())), computeMarginBoxShapeRadius(radii.bottomRight(), LayoutSize(renderer.marginRight(), renderer.marginBottom()))); } RoundedRect computeRoundedRectForBoxShape(CSSBoxType box, const RenderBox& renderer) { const RenderStyle& style = renderer.style(); switch (box) { case MarginBox: { if (!style.hasBorderRadius()) return RoundedRect(renderer.marginBoxRect(), RoundedRect::Radii()); LayoutRect marginBox = renderer.marginBoxRect(); RoundedRect::Radii radii = computeMarginBoxShapeRadii(style.getRoundedBorderFor(renderer.borderBoxRect()).radii(), renderer); radii.scale(calcBorderRadiiConstraintScaleFor(marginBox, radii)); return RoundedRect(marginBox, radii); } case PaddingBox: return style.getRoundedInnerBorderFor(renderer.borderBoxRect()); case ContentBox: return style.getRoundedInnerBorderFor(renderer.borderBoxRect(), renderer.paddingTop() + renderer.borderTop(), renderer.paddingBottom() + renderer.borderBottom(), renderer.paddingLeft() + renderer.borderLeft(), renderer.paddingRight() + renderer.borderRight()); // fill, stroke, view-box compute to border-box for HTML elements. case BorderBox: case Fill: case Stroke: case ViewBox: case BoxMissing: return style.getRoundedBorderFor(renderer.borderBoxRect()); } ASSERT_NOT_REACHED(); return style.getRoundedBorderFor(renderer.borderBoxRect()); } LayoutRect BoxShape::shapeMarginLogicalBoundingBox() const { FloatRect marginBounds(m_bounds.rect()); if (shapeMargin() > 0) marginBounds.inflate(shapeMargin()); return static_cast(marginBounds); } FloatRoundedRect BoxShape::shapeMarginBounds() const { FloatRoundedRect marginBounds(m_bounds); if (shapeMargin() > 0) { marginBounds.inflate(shapeMargin()); marginBounds.expandRadii(shapeMargin()); } return marginBounds; } LineSegment BoxShape::getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const { const FloatRoundedRect& marginBounds = shapeMarginBounds(); if (marginBounds.isEmpty() || !lineOverlapsShapeMarginBounds(logicalTop, logicalHeight)) return LineSegment(); float y1 = logicalTop; float y2 = logicalTop + logicalHeight; const FloatRect& rect = marginBounds.rect(); if (!marginBounds.isRounded()) return LineSegment(rect.x(), rect.maxX()); float topCornerMaxY = std::max(marginBounds.topLeftCorner().maxY(), marginBounds.topRightCorner().maxY()); float bottomCornerMinY = std::min(marginBounds.bottomLeftCorner().y(), marginBounds.bottomRightCorner().y()); if (topCornerMaxY <= bottomCornerMinY && y1 <= topCornerMaxY && y2 >= bottomCornerMinY) return LineSegment(rect.x(), rect.maxX()); float x1 = rect.maxX(); float x2 = rect.x(); float minXIntercept; float maxXIntercept; if (y1 <= marginBounds.topLeftCorner().maxY() && y2 >= marginBounds.bottomLeftCorner().y()) x1 = rect.x(); if (y1 <= marginBounds.topRightCorner().maxY() && y2 >= marginBounds.bottomRightCorner().y()) x2 = rect.maxX(); if (marginBounds.xInterceptsAtY(y1, minXIntercept, maxXIntercept)) { x1 = std::min(x1, minXIntercept); x2 = std::max(x2, maxXIntercept); } if (marginBounds.xInterceptsAtY(y2, minXIntercept, maxXIntercept)) { x1 = std::min(x1, minXIntercept); x2 = std::max(x2, maxXIntercept); } ASSERT(x2 >= x1); return LineSegment(x1, x2); } void BoxShape::buildDisplayPaths(DisplayPaths& paths) const { paths.shape.addRoundedRect(m_bounds, Path::PreferBezierRoundedRect); if (shapeMargin()) paths.marginShape.addRoundedRect(shapeMarginBounds(), Path::PreferBezierRoundedRect); } } // namespace WebCore