/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef PolygonShape_h #define PolygonShape_h #include "FloatPolygon.h" #include "Shape.h" #include "ShapeInterval.h" namespace WebCore { class OffsetPolygonEdge final : public VertexPair { public: OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) : m_vertex1(edge.vertex1() + offset) , m_vertex2(edge.vertex2() + offset) { } virtual const FloatPoint& vertex1() const override { return m_vertex1; } virtual const FloatPoint& vertex2() const override { return m_vertex2; } bool isWithinYRange(float y1, float y2) const { return y1 <= minY() && y2 >= maxY(); } bool overlapsYRange(float y1, float y2) const { return y2 >= minY() && y1 <= maxY(); } float xIntercept(float y) const; FloatShapeInterval clippedEdgeXRange(float y1, float y2) const; private: FloatPoint m_vertex1; FloatPoint m_vertex2; }; class PolygonShape : public Shape { WTF_MAKE_NONCOPYABLE(PolygonShape); public: PolygonShape(std::unique_ptr> vertices, WindRule fillRule) : m_polygon(WTFMove(vertices), fillRule) { } virtual LayoutRect shapeMarginLogicalBoundingBox() const override; virtual bool isEmpty() const override { return m_polygon.isEmpty(); } virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const override; virtual void buildDisplayPaths(DisplayPaths&) const override; private: FloatPolygon m_polygon; }; } // namespace WebCore #endif // PolygonShape_h