/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef ShadowData_h #define ShadowData_h #include "Color.h" #include "FloatRect.h" #include "LayoutRect.h" namespace WebCore { enum ShadowStyle { Normal, Inset }; // This class holds information about shadows for the text-shadow and box-shadow properties. class ShadowData { WTF_MAKE_FAST_ALLOCATED; public: ShadowData() : m_radius(0) , m_spread(0) , m_style(Normal) , m_isWebkitBoxShadow(false) { } ShadowData(const IntPoint& location, int radius, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) : m_location(location) , m_radius(radius) , m_spread(spread) , m_color(color) , m_style(style) , m_isWebkitBoxShadow(isWebkitBoxShadow) { } ShadowData(const ShadowData& o); bool operator==(const ShadowData& o) const; bool operator!=(const ShadowData& o) const { return !(*this == o); } int x() const { return m_location.x(); } int y() const { return m_location.y(); } IntPoint location() const { return m_location; } int radius() const { return m_radius; } int paintingExtent() const { // Blurring uses a Gaussian function whose std. deviation is m_radius/2, and which in theory // extends to infinity. In 8-bit contexts, however, rounding causes the effect to become // undetectable at around 1.4x the radius. const float radiusExtentMultiplier = 1.4; return ceilf(m_radius * radiusExtentMultiplier); } int spread() const { return m_spread; } ShadowStyle style() const { return m_style; } const Color& color() const { return m_color; } bool isWebkitBoxShadow() const { return m_isWebkitBoxShadow; } const ShadowData* next() const { return m_next.get(); } void setNext(std::unique_ptr shadow) { m_next = WTFMove(shadow); } void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const; void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const; private: IntPoint m_location; int m_radius; // This is the "blur radius", or twice the standard deviation of the Gaussian blur. int m_spread; Color m_color; ShadowStyle m_style; bool m_isWebkitBoxShadow; std::unique_ptr m_next; }; } // namespace WebCore #endif // ShadowData_h