/* * Copyright (C) 2006 Apple Inc. * Copyright (C) 2009 Google, Inc. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGForeignObject.h" #include "GraphicsContext.h" #include "HitTestResult.h" #include "LayoutRepainter.h" #include "RenderObject.h" #include "RenderSVGResource.h" #include "RenderView.h" #include "SVGForeignObjectElement.h" #include "SVGRenderingContext.h" #include "SVGResourcesCache.h" #include "TransformState.h" #include namespace WebCore { RenderSVGForeignObject::RenderSVGForeignObject(SVGForeignObjectElement& element, Ref&& style) : RenderSVGBlock(element, WTFMove(style)) , m_needsTransformUpdate(true) { } RenderSVGForeignObject::~RenderSVGForeignObject() { } SVGForeignObjectElement& RenderSVGForeignObject::foreignObjectElement() const { return downcast(RenderSVGBlock::graphicsElement()); } void RenderSVGForeignObject::paint(PaintInfo& paintInfo, const LayoutPoint&) { if (paintInfo.context().paintingDisabled()) return; if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection) return; PaintInfo childPaintInfo(paintInfo); GraphicsContextStateSaver stateSaver(childPaintInfo.context()); childPaintInfo.applyTransform(localTransform()); if (SVGRenderSupport::isOverflowHidden(*this)) childPaintInfo.context().clip(m_viewport); SVGRenderingContext renderingContext; if (paintInfo.phase == PaintPhaseForeground) { renderingContext.prepareToRenderSVGContent(*this, childPaintInfo); if (!renderingContext.isRenderingPrepared()) return; } LayoutPoint childPoint = IntPoint(); if (paintInfo.phase == PaintPhaseSelection) { RenderBlock::paint(childPaintInfo, childPoint); return; } // Paint all phases of FO elements atomically, as though the FO element established its // own stacking context. childPaintInfo.phase = PaintPhaseBlockBackground; RenderBlock::paint(childPaintInfo, childPoint); childPaintInfo.phase = PaintPhaseChildBlockBackgrounds; RenderBlock::paint(childPaintInfo, childPoint); childPaintInfo.phase = PaintPhaseFloat; RenderBlock::paint(childPaintInfo, childPoint); childPaintInfo.phase = PaintPhaseForeground; RenderBlock::paint(childPaintInfo, childPoint); childPaintInfo.phase = PaintPhaseOutline; RenderBlock::paint(childPaintInfo, childPoint); } LayoutRect RenderSVGForeignObject::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const { return SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer); } FloatRect RenderSVGForeignObject::computeFloatRectForRepaint(const FloatRect& repaintRect, const RenderLayerModelObject* repaintContainer, bool fixed) const { return SVGRenderSupport::computeFloatRectForRepaint(*this, repaintRect, repaintContainer, fixed); } LayoutRect RenderSVGForeignObject::computeRectForRepaint(const LayoutRect& repaintRect, const RenderLayerModelObject* repaintContainer, bool fixed) const { return enclosingLayoutRect(computeFloatRectForRepaint(repaintRect, repaintContainer, fixed)); } const AffineTransform& RenderSVGForeignObject::localToParentTransform() const { m_localToParentTransform = localTransform(); m_localToParentTransform.translate(m_viewport.x(), m_viewport.y()); return m_localToParentTransform; } void RenderSVGForeignObject::updateLogicalWidth() { // FIXME: Investigate in size rounding issues // FIXME: Remove unnecessary rounding when layout is off ints: webkit.org/b/63656 setWidth(static_cast(roundf(m_viewport.width()))); } void RenderSVGForeignObject::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const { // FIXME: Investigate in size rounding issues // FIXME: Remove unnecessary rounding when layout is off ints: webkit.org/b/63656 // FIXME: Is this correct for vertical writing mode? computedValues.m_extent = static_cast(roundf(m_viewport.height())); computedValues.m_position = logicalTop; } void RenderSVGForeignObject::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; ASSERT(needsLayout()); ASSERT(!view().layoutStateEnabled()); // RenderSVGRoot disables layoutState for the SVG rendering tree. LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this)); bool updateCachedBoundariesInParents = false; if (m_needsTransformUpdate) { m_localTransform = foreignObjectElement().animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } FloatRect oldViewport = m_viewport; // Cache viewport boundaries SVGLengthContext lengthContext(&foreignObjectElement()); FloatPoint viewportLocation(foreignObjectElement().x().value(lengthContext), foreignObjectElement().y().value(lengthContext)); m_viewport = FloatRect(viewportLocation, FloatSize(foreignObjectElement().width().value(lengthContext), foreignObjectElement().height().value(lengthContext))); if (!updateCachedBoundariesInParents) updateCachedBoundariesInParents = oldViewport != m_viewport; // Set box origin to the foreignObject x/y translation, so positioned objects in XHTML content get correct // positions. A regular RenderBoxModelObject would pull this information from RenderStyle - in SVG those // properties are ignored for non elements, so we mimic what happens when specifying them through CSS. // FIXME: Investigate in location rounding issues - only affects RenderSVGForeignObject & RenderSVGText setLocation(roundedIntPoint(viewportLocation)); bool layoutChanged = everHadLayout() && selfNeedsLayout(); RenderBlock::layout(); ASSERT(!needsLayout()); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGBlock::setNeedsBoundariesUpdate(); // Invalidate all resources of this client if our layout changed. if (layoutChanged) SVGResourcesCache::clientLayoutChanged(*this); repainter.repaintAfterLayout(); } bool RenderSVGForeignObject::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) { // Embedded content is drawn in the foreground phase. if (hitTestAction != HitTestForeground) return false; FloatPoint localPoint = localTransform().inverse().valueOr(AffineTransform()).mapPoint(pointInParent); // Early exit if local point is not contained in clipped viewport area if (SVGRenderSupport::isOverflowHidden(*this) && !m_viewport.contains(localPoint)) return false; // FOs establish a stacking context, so we need to hit-test all layers. HitTestLocation hitTestLocation(localPoint); return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), HitTestForeground) || RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), HitTestFloat) || RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), HitTestChildBlockBackgrounds); } bool RenderSVGForeignObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&, HitTestAction) { ASSERT_NOT_REACHED(); return false; } void RenderSVGForeignObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const { SVGRenderSupport::mapLocalToContainer(*this, repaintContainer, transformState, wasFixed); } const RenderObject* RenderSVGForeignObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const { return SVGRenderSupport::pushMappingToContainer(*this, ancestorToStopAt, geometryMap); } }