/* * Copyright (C) 2006 Oliver Hunt * Copyright (C) 2006 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGInline.h" #include "RenderSVGInlineText.h" #include "RenderSVGResource.h" #include "RenderSVGText.h" #include "SVGInlineFlowBox.h" #include "SVGResourcesCache.h" namespace WebCore { RenderSVGInline::RenderSVGInline(SVGGraphicsElement& element, Ref&& style) : RenderInline(element, WTFMove(style)) { setAlwaysCreateLineBoxes(); } std::unique_ptr RenderSVGInline::createInlineFlowBox() { auto box = std::make_unique(*this); box->setHasVirtualLogicalHeight(); return WTFMove(box); } FloatRect RenderSVGInline::objectBoundingBox() const { if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this)) return textAncestor->objectBoundingBox(); return FloatRect(); } FloatRect RenderSVGInline::strokeBoundingBox() const { if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this)) return textAncestor->strokeBoundingBox(); return FloatRect(); } FloatRect RenderSVGInline::repaintRectInLocalCoordinates() const { if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this)) return textAncestor->repaintRectInLocalCoordinates(); return FloatRect(); } LayoutRect RenderSVGInline::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const { return SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer); } FloatRect RenderSVGInline::computeFloatRectForRepaint(const FloatRect& repaintRect, const RenderLayerModelObject* repaintContainer, bool fixed) const { return SVGRenderSupport::computeFloatRectForRepaint(*this, repaintRect, repaintContainer, fixed); } void RenderSVGInline::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const { SVGRenderSupport::mapLocalToContainer(*this, repaintContainer, transformState, wasFixed); } const RenderObject* RenderSVGInline::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const { return SVGRenderSupport::pushMappingToContainer(*this, ancestorToStopAt, geometryMap); } void RenderSVGInline::absoluteQuads(Vector& quads, bool* wasFixed) const { auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this); if (!textAncestor) return; FloatRect textBoundingBox = textAncestor->strokeBoundingBox(); for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), UseTransforms, wasFixed)); } void RenderSVGInline::willBeDestroyed() { SVGResourcesCache::clientDestroyed(*this); RenderInline::willBeDestroyed(); } void RenderSVGInline::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { if (diff == StyleDifferenceLayout) setNeedsBoundariesUpdate(); RenderInline::styleDidChange(diff, oldStyle); SVGResourcesCache::clientStyleChanged(*this, diff, style()); } void RenderSVGInline::updateFromStyle() { RenderInline::updateFromStyle(); // SVG text layout code expects us to be an inline-level element. setInline(true); } void RenderSVGInline::addChild(RenderObject* child, RenderObject* beforeChild) { RenderInline::addChild(child, beforeChild); SVGResourcesCache::clientWasAddedToTree(*child); if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this)) textAncestor->subtreeChildWasAdded(child); } void RenderSVGInline::removeChild(RenderObject& child) { SVGResourcesCache::clientWillBeRemovedFromTree(child); auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this); if (!textAncestor) { RenderInline::removeChild(child); return; } Vector affectedAttributes; textAncestor->subtreeChildWillBeRemoved(&child, affectedAttributes); RenderInline::removeChild(child); textAncestor->subtreeChildWasRemoved(affectedAttributes); } }